Oh how I want this to be good. I always tried making shadowpriest work in the past, (not death knight, but an agressive priest with shadowbomber and mindblast).
This is interesting, you'd have to draw it and it does nothing on play, and because the dragons keep OG cost cheaper minions seems the way to go. It's a bit like the cards turning everything legendary, but they will actually be cheap and more consistantly good.
I can see this played in OTK Demon Hunter. While sadly a Demon itself, just the fact that you can tutor your combo piece or, at last, removal, can make it worth it, on top of making it really cheap. Also adds more draw if you want to use Felosophy on this card.
Soul Fragments still exist, so they can be used in conjunction with Quest to get your cards for cheap. While those fragments can deny some of cost reduction, I feel like they are necessary to make this possible to complete.
Not sure if this could be in OTK Demon Hunter, just for the fact you can reduce the Cost of your combo pieces by a large margin even without completing the Quest. Skull of Gul'dan is instant completion of one part, which may be all you need. Sigil of Alacrity on top of that can finish the second part if you really need to.
Just quickly pointing out that Noggen-Fog Generator gives a minion full stealth, not just for 1 turn, making it the only option in the game to give any minion quasi-permanent stealth since Master of Disguise got nerfed.
Most of the time that isn't super important, and it almost certainly won't ever be meta-relevant, but it does open a lot of doors for meme rogue players. Basically any card with a useful 'end of turn' effect, or one that triggers whenever X happens, would love permanent stealth. Shadowjeweler Hanar is an obvious choice to annoy the hell out of your opponents in Standard, while Wild has everything from Sonya Shadowdancer and Spirit of the Shark up to Troggzor the Earthinator and Mayor Noggenfogger* himself.
* You might need a bit of luck to actually hit him though :P
Deckbuilding is limited a bit by needing a bunch of SI:7 cards to reach Spymaster Scabbs and guarantee a Noggen-Fog Generator, but they at least provide a functional starting point for the deck, so that's OK.
That's all I had to say really. It got my creative juices flowing, so maybe it'll do the same for someone else too.
I think this card is a candidate for bottom 5 (Rager award). Decent vanilla stats, but its effect might as well be removed and it would make the card itself better.
Here's a Wild list a few of us cooked up on the Discord server. We've tried to fix the draw issue with Subject 9 and a secret package. Have you considered adding Cornelius Roame to the Standard list? I was a bit surprised to see bunnyhoppor & friends give it top ratings, but they're the pros and it fits exactly the weak spot of Questline Hunter.
New Priest Minion - Darkbishop Benedictus
Oh how I want this to be good. I always tried making shadowpriest work in the past, (not death knight, but an agressive priest with shadowbomber and mindblast).
New Neutral Minion - Lady Prestor
This is interesting, you'd have to draw it and it does nothing on play, and because the dragons keep OG cost cheaper minions seems the way to go. It's a bit like the cards turning everything legendary, but they will actually be cheap and more consistantly good.
New Demon Hunter Minion - Felgorger
I can see this played in OTK Demon Hunter. While sadly a Demon itself, just the fact that you can tutor your combo piece or, at last, removal, can make it worth it, on top of making it really cheap. Also adds more draw if you want to use Felosophy on this card.
New Demon Hunter Spell - Final Showdown
Soul Fragments still exist, so they can be used in conjunction with Quest to get your cards for cheap. While those fragments can deny some of cost reduction, I feel like they are necessary to make this possible to complete.
Not sure if this could be in OTK Demon Hunter, just for the fact you can reduce the Cost of your combo pieces by a large margin even without completing the Quest. Skull of Gul'dan is instant completion of one part, which may be all you need. Sigil of Alacrity on top of that can finish the second part if you really need to.
New Warlock Minion - Entitled Customer
AoE on a stick. A bad stick though for 6 mana, so probably will not see much play. I would rather play a more expensive Abyssal Enforcer instead.
New Neutral Minion - Florist
Decent minion, but would have been better if not broken if the mana reduction was a passive aura effect.
New Shaman Minion - Spirit Alpha
Slow, but I like the effect. I do wonder if the Spirit Wolfs will have the Beast tag though? I guess they will not.
Noggen-Fog Generator PSA
Just quickly pointing out that Noggen-Fog Generator gives a minion full stealth, not just for 1 turn, making it the only option in the game to give any minion quasi-permanent stealth since Master of Disguise got nerfed.
Most of the time that isn't super important, and it almost certainly won't ever be meta-relevant, but it does open a lot of doors for meme rogue players. Basically any card with a useful 'end of turn' effect, or one that triggers whenever X happens, would love permanent stealth. Shadowjeweler Hanar is an obvious choice to annoy the hell out of your opponents in Standard, while Wild has everything from Sonya Shadowdancer and Spirit of the Shark up to Troggzor the Earthinator and Mayor Noggenfogger* himself.
* You might need a bit of luck to actually hit him though :P
Deckbuilding is limited a bit by needing a bunch of SI:7 cards to reach Spymaster Scabbs and guarantee a Noggen-Fog Generator, but they at least provide a functional starting point for the deck, so that's OK.
That's all I had to say really. It got my creative juices flowing, so maybe it'll do the same for someone else too.
New Warrior Minion - Remote-Controlled Golem
I think this card is a candidate for bottom 5 (Rager award). Decent vanilla stats, but its effect might as well be removed and it would make the card itself better.
New Warrior Minion - Harbor Scamp
A 2 mana Pirate that draws another Pirate to keep the Pirate chain going? 5 stars!
Odd Questline Druid
Updated the deck with Questline, Squirrel and Fangbound. Included Bees for an extra defensive kick, given the slower QL start.
Alexstrasza and Albatross are still interesting options.
Questing in Stormwind - Better Understanding Hunter's Defend the Dwarven District Legendary Questline
Here's a Wild list a few of us cooked up on the Discord server. We've tried to fix the draw issue with Subject 9 and a secret package. Have you considered adding Cornelius Roame to the Standard list? I was a bit surprised to see bunnyhoppor & friends give it top ratings, but they're the pros and it fits exactly the weak spot of Questline Hunter.
Wild · Spell Hunter · by KmemBM · 5 years, 1 month ago
Harbor Scamp
very good card - Pirate warrior is back in standard as well
New Warrior Minion - Harbor Scamp
very good card - Pirate warrior is back in standard as well
Remote-Controlled Golem
can be very good in wild with magnetic cards
New Warrior Minion - Remote-Controlled Golem
can be very good in wild with magnetic cards
Spirit Alpha
too slow
New Shaman Minion - Spirit Alpha
too slow
Florist
too slow
New Neutral Minion - Florist
too slow
Entitled Customer
nice board clearer
New Warlock Minion - Entitled Customer
nice board clearer
New Neutral Minion - Stubborn Suspect
He just summon a random 3 drop, and he is a 4 drop.
New Hunter Spell - Aimed Shot
good for the questline ... but also standalone
New Neutral Minion - Northshire Farmer
there will be some enthusiasm at the beginning ... but this will fade away soon