This is easily the scariest and potentially the easiest questline to complete. The only issue I can see with this is draw, but they've added Lock and Load to the core set.
Basically it's reverse Hysteria and as long as things stay consistent the enemy minions will attack in the order they were played meaning you have full control over what's going to happen.
New Druid Spell - Composting
So good in token druid.
New Druid Minion - Wickerclaw
I am going to play this in even druid.
New Druid Minion - Vibrant Squirrel
This turn 1 into give a beast 2/2 and draw a card in wild.
New Priest Spell - Seek Guidance
This is pretty terrabad in that you have to play 120% control with little to no variable.
New Druid Spell - Sow the Soil
Nice one.
New Hunter Weapon - Leatherworking Kit
Card draw is good fo hunter.
New Hunter Spell - Devouring Swarm
This will be useful in some deck idk which yet.
New Hunter Minion - Rodent Nest
Support for Rat King?
New Hunter Spell - Aimed Shot
Good one.
New Hunter Minion - Stormwind Piper
Too slow.
New Rogue Minion - Maestra of the Masquerade
In wild most classes are aggro but if you turn into a priest this is great to mess with the mulligan.
New Hunter Spell - Aimed Shot
Better Kill Command, both for being able to split up the damage, and also easier to get that +2 damage vs. needing beasts in your deck.
New Rogue Minion - SI:7 Assassin
It's good tempo, vilespine was a good card at 5 mana.
New Rogue Minion - SI:7 Informant
This can be strong. 4 mana 7/7 or higher?
New Hunter Spell - Defend the Dwarven District
This is so cool, finally control hunter can be a good deck in wild.
New Rogue Minion - Loan Shark
I wouldn't play this over Tomb Pillager.
New Rogue Spell - Find the Imposter
In wild: the 6 mana 4/4 mech that deals 1 damage to all characters at the end of each turn, plus give it poisonous, and permanent stealth.
New Hunter Spell - Defend the Dwarven District
This is easily the scariest and potentially the easiest questline to complete. The only issue I can see with this is draw, but they've added Lock and Load to the core set.
New Shaman Minion - Canal Slogger
It feels pretty strong actually especially with the reduce elementals cost legendary.
New Neutral Minion - Mo'arg Forgefiend
Great for new N'zoth.
New Rogue Minion - SI:7 Operative
Feels very weak.
New Rogue Spell - SI:7 Extortion
It's ok maybe I'll put it in a reno rogue.
New Warrior Spell - Provoke
Good with Immune or Poison.
New Warrior Spell - Provoke
Basically it's reverse Hysteria and as long as things stay consistent the enemy minions will attack in the order they were played meaning you have full control over what's going to happen.
New Rogue Spell - SI:7 Extortion
It would be a debatable side/downgrade to Backstab, but the Tradable really helps when there aren't really good targets.