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  • New Warrior Minion - Harbor Scamp

    Solid card for advancing the quest. Not really much else to say about this one. If the quest ends up being good, this  will be a staple in the deck.

  • New Demon Hunter Minion - Irebound Brute

    Not a bad "big" demon. Reduces it's own cost already and DH has a lot of draw. I can see this coming down for 4ish often enough to be decent.

  • New Warrior Minion - Stormwind Freebooter

    A mini Galakrond effect here. Not too bad since it is a decent body and a chance to swing the board back in your favor.

  • New Demon Hunter Spell - Sigil of Alacrity

    Not great but not awful. Polluting the Wandmaker card pool it seems.

  • New Warrior Minion - Cargo Guard

    This will become a soft taunt for your opponent. There is no way you let 3 extra armor pile up for more turns than you have to. Plus, this is a nice pirate to help with the quest.

  • Charged Call

    This feels like a treasure from duels almost.  Obviously not worth it until you played 2 overload cards. (3 mana for a 3-cost), but gets better as the game goes on.  Slightly memey but still fun!

  • Auctionhouse Gavel

    Mana discounts, particularly battlecries in shaman, are often very strong.  So i can see this replacing whack a gnoll hammer in many variants.

  • New Warrior Minion - Cowardly Grunt

    Big Warrior? Are there other cards worth  running for this? I mean, 6 mana to summon a card that will probably be 8-10 mana isn't bad. Especially since with the high attack your opponent can't just ignore it.

  • New Warlock Minion - Entitled Customer

    This can be a very big board clear. Even if your deck isn't going for maximum hand size all the time, you should be able to at least get 5 damage, which is flamestrike level without much effort.

  • New Demon Hunter Spell - Chaos Leech

    This can be real strong. With all the discounts going around DH right now this will be 1 mana a lot of the time. I'd say it's stronger than Eye Beam in a Questline deck.

  • New Warlock Minion - Bloodbound Imp

    What kind of shenanigans can you pull of when your opponent plays this and you have Hysteria? Is there anything silly you can do in wild similar to what the the tiller did?

  • Canal Slogger

    Walking Fountain's little brother...

  • Spirit Alpha

    This is gonna be really good with lightning bloom.  Like, spirit wolves is bad already, but being able to flood a board with wolves isn't half bad.

  • New Demon Hunter Weapon - Lion's Frenzy

    This will hit surprisingly hard at least once. Could be strong depending on how the new Anti-weapon viper does.

  • New Warlock Spell - Dreaded Mount

    Wheee....more Dreadsteed. I don't know what the gameplan on this  is supposed to be. Do you use it for sacrifices? I guess the persistent ping is good to have but it feels awkward.

  • Investment Opportunity

    Overload cantrip? Odd inclusion but probably support for the quest.

  • New Demon Hunter Minion - Felgorger

    Looks like a great card. Even ignoring the discount. Perfect fit for a Jace/fel power deck.

  • SI:7 Operative

    Rush and stealth on attacking another minion.  Odd combination but it allows trading into weaker targets and guarantees a 2nd attack at least.

  • Loan Shark

    Not sure this card is worth it...

  • SI:7 Informant

    I don't know if this is necessarily a meme, but still good support for a quest rogue build.

  • SI:7 Extortion

    Not a horrible card.  Slightly weaker due to it needing to be undamaged but still decent.

  • Sketchy Information

    More rattle support for rogue.  I approve.

  • SI:7 Assassin

    Assassinate on a stick that in theory by turn 7, should be only 4 cost (if not less).  It's easy to play 3 SI:7 cards by the midgame.

  • Garrote

    Support for draw rogue/ticket rogue.

  • Counterfeit Blade

    Looks like deathrattle rogue is coming back.