Interesting disuption mechanic. Give them a "bad" draw. Though with decks being refined so easily and early on in expansions, a "bad" draw is a subjective opinion.
Nice tutor. It will help smooth out some draws where you haven't gotten an overload card. Tutoring out cards that are the primary focus of your deck will always be good.
Again, it is nice to see a good number of cards to support an archetype. I think this will be quite frustrating to see come down and immediately hide itself behind 2-3 taunts.
I'm not sold on this. Does it make more sense to play this instead of the minion buffing weapon? In wild it could get some nice payoffs in a Shudderwock deck.
I like that they gave us some support and payoff for Overload Shaman. This has a chance to be bonkers or a major letdown. I wonder how busted it would be if it upgraded on the overloaded mana amount and not the number of cards played.
I'm a little scared of what this will do to Raza Priest in Wild. It's another combo piece to increase the damage, but that increase might not really be needed so that deckslot is better used for something else.
Since the card states that you start as a different class it would discover those class' cards. It's just like the Hero cards, once you become those heroes you are that class, even if you discovered it as a Rogue. The only way I can affirm this is when you play Tess Greymane as a hero from another class as it plays all the class cards from that class' cards you played that game.
I like the thought of this in elemental shaman, but what do I replace to slot it in? Does it take the place of the 2/6 taunt? Or is it more likely to replace the 2/2 that adds a random elemental to hand?
This is too expensive. The reason you would want multiple big taunts is to hide something big behind it. Can't do that too well if 6 mana is spent for this. Questline Shaman could run it for 4 0/5 Taunts and annoy your opponent, but doesn't do much else.
Undercover Mole
Non-legendary Shaku.
Spy-o-matic
Interesting disuption mechanic. Give them a "bad" draw. Though with decks being refined so easily and early on in expansions, a "bad" draw is a subjective opinion.
New Shaman Minion - Canal Slogger
This is quite nice. A good chunk of healing that will remove most threats. The overload is just a nice bonus to help out the archetype.
Noggen-Fog Generator
Perhaps the weakest out of the gizmo cards. Still not horrible though
Hidden Gyroblade
Honestly not a bad weapon.
Fizzflash Distractor
A better sap!
New Shaman Spell - Investment Opportunity
Nice tutor. It will help smooth out some draws where you haven't gotten an overload card. Tutoring out cards that are the primary focus of your deck will always be good.
Spymaster Scabbs
Gizmos are really good and a 5 mana 7/7 is nothing to sneeze at.
Marked a Traitor
Easy to complete. Kibler's stream proved that the gizmos are quite useful.
Learn the Truth
Relatively easy to complete.
New Shaman Minion - Spirit Alpha
Again, it is nice to see a good number of cards to support an archetype. I think this will be quite frustrating to see come down and immediately hide itself behind 2-3 taunts.
Find the Imposter
Prestor definitely sus. She keeps avoiding Dustwallow Marsh...
New Shaman Weapon - Auctionhouse Gavel
I'm not sold on this. Does it make more sense to play this instead of the minion buffing weapon? In wild it could get some nice payoffs in a Shudderwock deck.
Maestra of the Masquerade
I dunno, it's a 2 mana 3/2 that can cause your opponent to mulligan improperly. I think people are underestimating how important a good mulligan is...
New Shaman Spell - Charged Call
I like that they gave us some support and payoff for Overload Shaman. This has a chance to be bonkers or a major letdown. I wonder how busted it would be if it upgraded on the overloaded mana amount and not the number of cards played.
New Priest Minion - Voidtouched Attendant
I'm a little scared of what this will do to Raza Priest in Wild. It's another combo piece to increase the damage, but that increase might not really be needed so that deckslot is better used for something else.
United in Stormwind Legendary Card Musical Stingers
I love alliance music, thanks for the previews.
Lothar's is the best!
New Rogue Minion - Maestra of the Masquerade
Since the card states that you start as a different class it would discover those class' cards. It's just like the Hero cards, once you become those heroes you are that class, even if you discovered it as a Rogue. The only way I can affirm this is when you play Tess Greymane as a hero from another class as it plays all the class cards from that class' cards you played that game.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Noooooope
Really Annoyed By Reveals
Of course I realize that. But they do it every time also. Did you forget that?
New Shaman Minion - Granite Forgeborn
I like the thought of this in elemental shaman, but what do I replace to slot it in? Does it take the place of the 2/6 taunt? Or is it more likely to replace the 2/2 that adds a random elemental to hand?
New Neutral Minion - City Architect
This is too expensive. The reason you would want multiple big taunts is to hide something big behind it. Can't do that too well if 6 mana is spent for this. Questline Shaman could run it for 4 0/5 Taunts and annoy your opponent, but doesn't do much else.
New Neutral Minion - Lion's Guard
This is just a better Hooked Reaver, but harder to activate yourself.
New Neutral Minion - Goldshire Gnoll
That's a big boy for Handlock support. Really weakens the 10 drop minion pool though.
New Neutral Minion - Entrapped Sorceress
Really fair card whose best use is in Mage or Hunter it would seem. Could very well see some experimenting with in both.