Wow. That's a strong card. Could be real interesting with a token swarm or strong battle cry minions you want to replay while removing a minion hopefully. Going to be good.
The best options for use are the 1-turn dormant and 3-turn dormant. I've rarely found the 5-turn dormant effect to be impactful enough, even in control games.
5 mana 7/7 pirate that summons one of the most broken questline rewards. (The juggernaut seems like it's a non-interactive card, like the warlock portal)
It feels weird that blizzard is giving pirate warrior (holistically an aggro deck) mid-range removal. This maybe is supposed to bridge archetypes or allow mid-range/control pirate decks? but instead just allows them to remove taunts with ease. Not a huge fan of something that enables pirate decks to easily cut through taunts.
This is an odd card to put tradeable on. Unlike removal, aoe, or tech cards, a "self heal" card is generally something you don't want to trade away. Perhaps in a pure control matchup you may trade this away, but because control warrior has synergy with accumulating armor it doesn't make a ton of sense....this is probably one of the few tradeable cards that won't be traded much.
2 mana 2/2 cantrip that enables pirate decks. I'm not looking forward to pirate decks because in the past they are always smooth brain decks that rarely encourage tactical thinking. Maybe I'll be proven wrong though.
I still use some of the game sounds, but not the music, that's for sure. Also, I tend to get more volume back on once an expansion launches, so I get to see and hear the new voiceline and stingers. ... and about a week later, the volume is back to barely audible
That's a lot of stats for a 1 drop. Delayed but still. Good future refill. I'll expiriment with this guy, though I think the no minion version will be stronger.
Cheesemonger
Meme deck. But ....sometimes you just feel like going FULL RNG!
New Hunter Spell - Devouring Swarm
Wow. That's a strong card. Could be real interesting with a token swarm or strong battle cry minions you want to replay while removing a minion hopefully. Going to be good.
Flightmaster Dungar
The best options for use are the 1-turn dormant and 3-turn dormant. I've rarely found the 5-turn dormant effect to be impactful enough, even in control games.
New Hunter Weapon - Leatherworking Kit
Hunter draw is always nice but probably slow. Maybe a token deck.
Cornelius Roame
This isn't a bad card by any means, but what deck is that hard up for draw that hasn't been given good draw cards in the last year? Hunter maybe?
Lady Prestor
In theory this could work in a low cost deck with lots of draw, maybe something like zoolock?
Varian, King of Stormwind
Seems like a decent legendary if you need a keyword hog to fill a hole in your deck.
Lothar
Anyone else tired of Nefiret proposing his "fixes" for legendary cards? I know I am at this point...
The Juggernaut
This seems broken as hell...
Cap'n Rokara
5 mana 7/7 pirate that summons one of the most broken questline rewards. (The juggernaut seems like it's a non-interactive card, like the warlock portal)
Secure the Supplies
easy to complete by turn 6-7.
Create a Distraction
Weak inconsistent stage 1 reward, but still easy to pull off.
Raid the Docks
easy to pull off. No major restrictions (most warrior decks will play some pirates anyways). Seems a little broken IMO.
Remote-Controlled Golem
Don't forget minefield synergy!
New Druid Spell - Composting
Spell Token druid is going to use this for sure. Definitely going to be strong at least as a 1 of along side Fungal Fortunes.
Provoke
0 Cost seems broken. Also hello Moonfang+conditioning synergy.
Cowardly Grunt
Big warrior support. Can also be used with broomsticks/rush synergy cards to make it similar to a claw machine (that summons instead of buffs)
Cargo Guard
Another odd choice by blizzard. A pirate card (aggro deck usually) that enables a control archetype.
Shiver Their Timbers!
It feels weird that blizzard is giving pirate warrior (holistically an aggro deck) mid-range removal. This maybe is supposed to bridge archetypes or allow mid-range/control pirate decks? but instead just allows them to remove taunts with ease. Not a huge fan of something that enables pirate decks to easily cut through taunts.
Heavy Plate
This is an odd card to put tradeable on. Unlike removal, aoe, or tech cards, a "self heal" card is generally something you don't want to trade away. Perhaps in a pure control matchup you may trade this away, but because control warrior has synergy with accumulating armor it doesn't make a ton of sense....this is probably one of the few tradeable cards that won't be traded much.
Stormwind Freebooter
Nothing special here. pirate decks doing what pirate decks do, going face. Sigh...
Harbor Scamp
2 mana 2/2 cantrip that enables pirate decks. I'm not looking forward to pirate decks because in the past they are always smooth brain decks that rarely encourage tactical thinking. Maybe I'll be proven wrong though.
United in Stormwind Legendary Card Musical Stingers
I still use some of the game sounds, but not the music, that's for sure.
Also, I tend to get more volume back on once an expansion launches, so I get to see and hear the new voiceline and stingers.
... and about a week later, the volume is back to barely audible
Anetheron
An easy requirement. I think the legendary tag was just to prevent locks from putting 2 of these in the deck otherwise it would be insane curves.
New Druid Minion - Vibrant Squirrel
That's a lot of stats for a 1 drop. Delayed but still. Good future refill. I'll expiriment with this guy, though I think the no minion version will be stronger.