I can see this paired up with Instructor Fireheart as a "cleaning" button, but people theorycrafting OTKs around Overdraft are probably overreacting (pun intended).
This is a very interestingly designed card. And as many ppl are suggesting, Perpetual Flame + Overdraft can be the nuts. This card also incentivises you to play more overload cards to get more damage. Also I'm guessing it's useless in other classes right? It would deal zero damage?
I'm dead set on trying a BG card for this theme. For science.
Still not sure at which tier I should put it.
I must also add that the meal gives +3/+3 to ANY minion. When you play Cookie, you're definitely NOT playing murloc. Also, one precision: If you buy the 3rd copy of a murloc it will still become golden and not turn into a meal since the text on Cookie says "after".
I really don't think this is as insane as it seems. How often are you overloaded more than 3? Other than bloom and bolt there are not a lot of cheap cards to combo this with. Unless this sees some more support, I can't see this being too great. It reminds me of when Brukhan was revealed and people went nuts because it had the potential to do big damage.
Spikeridged Steed on steroids. Needs a minion heavy deck to be reliably good, but minion heavy makes me want to play Darkbishop Benedictus. Maybe it would fit in a N'zoth Priest, although those already have Venomous Scorpid for their beast slot.
I think that ppl is overhyping that card. Yes, it's a "I win" reward, but it's really hard to get. As I said before, priest have tons of stuff generator to find cards with the required cost, and that trait can help a lot, but it's enough? I don't know, if someone can take profit from a extremly slow wincon... is priest.
Cool card to support shadow priest, you need to play it on turn 7 to make sure the effect goes off though. Might be a bit too slow because of that. Great reveal video.
Really cool card, you don't even need to run many spells, just make sure the only spells you do run are shadow ones. Might this be the time for an aggressive, tempo-oriented priest list which doesn't have games drag out to thirty minutes?
Seems rather specific, and not really worth a card spot. You really want it as early as possible (because stat increases matter less as the game goes on), which means that you'll have less minions in hand. You then have to play divine shield minions, which then have to lose their divine shields, in order to buff the minions left in your hand. I just don't see it being anything other than absurdly slow.
Amazing card, will see play in any and every controlling mage deck. It's just that I don't see many controlling mage decks taking shape until they get more survival tools.
The quest seems hard to complete, and Mage just doesn't have enough face spells right now to really capitalise on the reward. Might change with more revealed cards though.
Good card, but seems a bit too slow for hunter. It usually wants to do its big board summoning in the early game with Kolkar Pack Runner, while playing solitary big dudes (Trampling Rhino) and face things after turn 5.
Its just nuts. Option to trade for card, removes the overload bs, and able to hit face for around 3-6 damage. Available via Wandmaker. Can there be a better card for shaman in standard right now?
The downsides are the paltry fact that its not a nature spell so your dungeoneer can naturally whiff.
Simply imagine cards like Perpetual Flame shenanigans, double Lightning Bloom into Earth Elemental turn 2 with no downsides. Hell just lightning bloom twice put a bunch of stuff down and deal 4 damage with 1 mana. If this doesn't get nerfed, or causes cards like lightning bloom to get nerfed, at some point I'd be surprised.
Let's just look at the filtered data before we make conclusions. Here is the most recent meta data for plat+, thanks to Kozmic. Viego/Nasus is the most played deck in the meta at 9% playrate. Its winrate is a whopping 50%.
The other two Viego decks that make the top 10 most played decks only have 2-3% of the meta each. Viego Plaza has a 44% winrate and Viego dragons has a 42% winrate.
Maybe he feels unfair when you're losing to him, but I don't think those numbers require any kind of response presently.
Yeah after seeing the Viego deck statistics Viego doesn't seem problematic yet. There are better decks than viego decks right now but if those get nerfed then maybe we can talk about Viego
It's mana cheat, so it's bound to be good. Will be hard to manipulate it to always highroll, but if it does it's gamewinning (Guardian Animals, Survival of the Fittest, Cenarion Ward being the most obvious highrolls).
Can it deal more damage than the mana you "have"? For example if I play 2 Lightning Blooms on turn 1 and then play Overdraft, can it deal 4 damage? I assume it does take the potential overload into account and not the current overload displayed on the mana bar.
Kind of slow and not sure where it would fit in, but it's good removal. Can see it in a deck with Guardian Animals to enable and pump up your Lake Thresher if you draw it naturally.
Its honestly just decent. And in standard, the prerequisite for high costed cards to be included tend to be broken levels of good.
Quite unfortunate. This card does have that chance to snowball, but its a very small snowball running down a road filled with lava. There's plenty of cards in warrior that will just go nuts if left untouched like Troublemaker or Rokara and the best thing this card can muster is to maybe kill the thing you need dead and go face at the same time. That is, if it even lives past the first turn at all.
Its not because its bad, but I really don't think it'll make the cut, sadly.
Insta 5 star card, just because its so good. Not overloaded or overload cards in hand, trade it away. Overloaded? just go SMOrc.
Super good card, and gets better with every overload card added. (in b4 shaman quest is "overload x mana crystals)
Of course the problem with overload is that it's often combined with very... average/bad cards, lets hope some GOOD overload cards get printed alongside it.
Worst case scenario it might not be good now, but Overdraft will become one of shamans best cards soon enough. (mostly because it basicly removes overload.)
New Card Revealed for United in Stormwind by GouZei - Varian, King of Stormwind
All mid/control decks runs at least Taelan Fordring :)
New Card Revealed for United in Stormwind by Esports INQ - Overdraft
I can see this paired up with Instructor Fireheart as a "cleaning" button, but people theorycrafting OTKs around Overdraft are probably overreacting (pun intended).
New Shaman Spell - Overdraft
This is a very interestingly designed card. And as many ppl are suggesting, Perpetual Flame + Overdraft can be the nuts. This card also incentivises you to play more overload cards to get more damage. Also I'm guessing it's useless in other classes right? It would deal zero damage?
Finfested Waters - Card Design Competition Discussion Thread
I'm dead set on trying a BG card for this theme. For science.
Still not sure at which tier I should put it.
I must also add that the meal gives +3/+3 to ANY minion. When you play Cookie, you're definitely NOT playing murloc. Also, one precision: If you buy the 3rd copy of a murloc it will still become golden and not turn into a meal since the text on Cookie says "after".
New Card Revealed for United in Stormwind by Esports INQ - Overdraft
I really don't think this is as insane as it seems. How often are you overloaded more than 3? Other than bloom and bolt there are not a lot of cheap cards to combo this with. Unless this sees some more support, I can't see this being too great. It reminds me of when Brukhan was revealed and people went nuts because it had the potential to do big damage.
New Priest Spell - Elekk Mount
Spikeridged Steed on steroids. Needs a minion heavy deck to be reliably good, but minion heavy makes me want to play Darkbishop Benedictus. Maybe it would fit in a N'zoth Priest, although those already have Venomous Scorpid for their beast slot.
New Priest Spell - Seek Guidance
I think that ppl is overhyping that card. Yes, it's a "I win" reward, but it's really hard to get. As I said before, priest have tons of stuff generator to find cards with the required cost, and that trait can help a lot, but it's enough? I don't know, if someone can take profit from a extremly slow wincon... is priest.
I'm sure that Mutanus the Devourer will see more play with the questlines.
New Priest Spell - Call of the Grave
Cool card to support shadow priest, you need to play it on turn 7 to make sure the effect goes off though. Might be a bit too slow because of that. Great reveal video.
New Priest Spell - Seek Guidance
Nice to see control priest finally have a win condition. Seems extremely slow though.
New Priest Minion - Darkbishop Benedictus
Really cool card, you don't even need to run many spells, just make sure the only spells you do run are shadow ones. Might this be the time for an aggressive, tempo-oriented priest list which doesn't have games drag out to thirty minutes?
New Paladin Weapon - Prismatic Jewel Kit
Seems rather specific, and not really worth a card spot. You really want it as early as possible (because stat increases matter less as the game goes on), which means that you'll have less minions in hand. You then have to play divine shield minions, which then have to lose their divine shields, in order to buff the minions left in your hand. I just don't see it being anything other than absurdly slow.
New Mage Spell - Fire Sale
Amazing card, will see play in any and every controlling mage deck. It's just that I don't see many controlling mage decks taking shape until they get more survival tools.
New Mage Spell - Sorcerer's Gambit
The quest seems hard to complete, and Mage just doesn't have enough face spells right now to really capitalise on the reward. Might change with more revealed cards though.
New Hunter Spell - Ramming Mount
Cool card, but just seems like a worse Ace Hunter Kreen most of the time, which already is mostly a tech option and not a core card.
New Hunter Spell - Rats of Extraordinary Size
Cool, unique effect, but too slow and unimpactful for the aggressive styles that hunter likes to play.
New Hunter Minion - The Rat King
Good card, but seems a bit too slow for hunter. It usually wants to do its big board summoning in the early game with Kolkar Pack Runner, while playing solitary big dudes (Trampling Rhino) and face things after turn 5.
New Priest Spell Revealed for United in Stormwind by Blisterguy - Call of the Grave
reducing, not removing
New Shaman Spell - Overdraft
Its just nuts. Option to trade for card, removes the overload bs, and able to hit face for around 3-6 damage. Available via Wandmaker. Can there be a better card for shaman in standard right now?
The downsides are the paltry fact that its not a nature spell so your dungeoneer can naturally whiff.
Simply imagine cards like Perpetual Flame shenanigans, double Lightning Bloom into Earth Elemental turn 2 with no downsides. Hell just lightning bloom twice put a bunch of stuff down and deal 4 damage with 1 mana. If this doesn't get nerfed, or causes cards like lightning bloom to get nerfed, at some point I'd be surprised.
Is Viego Too Universally Good?
Yeah after seeing the Viego deck statistics Viego doesn't seem problematic yet. There are better decks than viego decks right now but if those get nerfed then maybe we can talk about Viego
New Warrior Minion - Lothar
I agree with the assessment. My initial impression is it does the same as Troublemaker but on a turn earlier and a weaker overall effect.
Comparison:
Pros:
Cons:
I'm having doubts this can be ran alongside rush war in existing builds.
New Druid Minion - Sheldras Moontree
It's mana cheat, so it's bound to be good. Will be hard to manipulate it to always highroll, but if it does it's gamewinning (Guardian Animals, Survival of the Fittest, Cenarion Ward being the most obvious highrolls).
New Shaman Spell - Overdraft
Can it deal more damage than the mana you "have"? For example if I play 2 Lightning Blooms on turn 1 and then play Overdraft, can it deal 4 damage? I assume it does take the potential overload into account and not the current overload displayed on the mana bar.
New Druid Spell - Kodo Mount
Kind of slow and not sure where it would fit in, but it's good removal. Can see it in a deck with Guardian Animals to enable and pump up your Lake Thresher if you draw it naturally.
New Warrior Minion - Lothar
Its honestly just decent. And in standard, the prerequisite for high costed cards to be included tend to be broken levels of good.
Quite unfortunate. This card does have that chance to snowball, but its a very small snowball running down a road filled with lava. There's plenty of cards in warrior that will just go nuts if left untouched like Troublemaker or Rokara and the best thing this card can muster is to maybe kill the thing you need dead and go face at the same time. That is, if it even lives past the first turn at all.
Its not because its bad, but I really don't think it'll make the cut, sadly.
New Shaman Spell - Overdraft
Insta 5 star card, just because its so good. Not overloaded or overload cards in hand, trade it away. Overloaded? just go SMOrc.
Super good card, and gets better with every overload card added. (in b4 shaman quest is "overload x mana crystals)
Of course the problem with overload is that it's often combined with very... average/bad cards, lets hope some GOOD overload cards get printed alongside it.
Worst case scenario it might not be good now, but Overdraft will become one of shamans best cards soon enough. (mostly because it basicly removes overload.)