I see this as similar to Draconic Studies. NOt very useful early on but becomes exponentially more powerful the longer the game goes on....although it'll heavily depend on the amount of available deathrattles
Call of the Grave is definitely meant to be Shadow Priest support. While I get why the card doesn't say "Discover a Priest Deathrattle minion" (Priest only has 3: Reliquary of Souls, Shadowed Spirit and Lightshower Elemental - definitely too consistent and too powerful of a pool), I think it is pretty underwhelming.
Since it's not a Resizing Pouch-kind of effect, you'll receive a lot of the Deathrattle junk that got printed over the time in the form of Neutral cards - the risk is not being able to get the full effect out of Call of the Grave most of the times, since you could end up with three expensive and therefore unplayable options.
Another use I could see for Call of the Grave is to use it to have a change to get some specific Deathrattles in order to complete Seek Guidance, but it is too early for this statement to be taken seriously.
I definitely need more time (and cards) to evaluate Call of the Grave.
Kind of a strange card: as a Hunter, 6 mana is a lot, and you spend it by basically doing nothing but filling your board with a worse Swarm of Locusts. Having 1 mana 5/5s in hand is relevant till a certain point, since Tundra Rhino is not Standard anymore, but there's to say that if Team 5 decided to print this *surprising* spell for Hunter there must be a reason we cannot see yet.
The Rat King is the first step in this direction, but I am eager to see what the devs have in mind for Hunter to become something else than pure Face.
When I first saw Demonic Assault I was pretty skeptical: it appeared to me as an overcosted spell.
Then someone in the comments brought up the comparison with Flanking Strike, and now I see a world where this card could see play.
Pretty curious to see what Warlock deck will run this: Control to get a weaker but cheaper Spreading Plague? Zoo to get some form of reach after Soulfire rotated as well as board presence?
On a side note, the Fel school is there in order to prevent Tamsin Roame shenanigans, and you cannot convince me otherwise. Fel synergy incoming for Warlock? I would be down for it, since it's the most neglected School until this point.
Thanks for the feedback, I've updated The Wereloc from a few of the suggestions, with 2 versions:
The design intention was towards converting low-stat murlocs into more considerable threats in the mid-game, so I've switched it to only transform murlocs. Allowing for decks that run early-game murlocs and midgame non-murloc threats. As to the Rush mechanic, I'm concerned that it would give aggressive shaman decks too easy a chance to switch into a burst-damage gameplan by heavily stalling the board (that may not necessarily be a bad design result however). Thoughts?
Edit Re Anchorm4n below: Ringmaster's Baton, Farraki Battleaxe, Dragonrider Talritha don't include 'random' largely for text-box niceness, which is relevant enough here that I'm happy to exlude it, especially for the Rush version. of course it should normally be included.
More Feedback:
Show Spoiler
@anchorm4n Lili'idan: A little close to Kayn's design for my liking. Mechnapper: I like, though I question how effective it would be at 4 mana as a tech card. Darktide Reaper: Unusual for a Murloc, a possibly decent control tool, but I'm not sure thats a positive in this case as it results in clear anti-synergy with other murlocs Unsure on this one.
@AeroJulwin Axolfin: I think this effect (or at least its wording) is probably too confusing to track in game. Overall I think the previous Necromancer is a more workable design.
@Cheese I wont repeat the concerns about Battlegrounds cards, and I'm not an expect BG player myself, so take my balance suggestions with a grain of salt: I think it should probably sit at tier 3/4 with a higher statline. +3/+3 can stack up quickly, and typically murloc builds want to quickly turn their early-game murlocs into large threats anyway - What this means is that you arent usually buying murlocs for their bodies anyway, and this buff is just better in most circumstances. Tier3/4 puts this into a tier where you're more likely to be at a stage of the game where you're looking for this effect in particular.
@Neoguli Nice simple design, balance is great. Flavour is hard to judge without knowing the "set" that would existing around it, could be better on that front if you want it to hit home as a standalone card.
@Wailor Holyfin Crusader is a bit more interesting - stick with it I think.
@shatterstar1998 I like the Vilefin Spawner with the 1/1's. Though I think you could probably just summon the 1/1 if you want to be more direct. The flavour of it could use some improvement, the link between "Vilefin Spawner" and tradeable that generates murlocs isn't thematically clear.
@Demonxz95 I really like Shoreline Gatherer: meets a good ground between interesting mechanical twist on murlocs and suiting the class/tribe/flavour of Murloc oracles etc. I'd limit the effect to when friendly characters are healed however; same reasoning as to the old Eaglehorn Bow change. And yes, keeping that art should be fine.
@R I like cunning Tidehunter - fits well into what Murlocs do and can serve as a nice board refill tool for those decks. Might be possible to just check for other Murlocs, to give it a bit of an easier time in the inevitable shaman and paladin decks it'll end up it.
One thing is reducing card generation, another thing is completely gutting it to the ground and start playing again with vanilla units like Chillwind Yeti.
Current Priest would never want to play this spell, so we're good.
If they need to die, I will gladly forgive those two garbage cards. Pretty disappointing to see a Hunter Legendary with a Deathrattle that doesn't help Deathrattle Hunter to be honest.
New Priest Spell - Call of the Grave
I see this as similar to Draconic Studies. NOt very useful early on but becomes exponentially more powerful the longer the game goes on....although it'll heavily depend on the amount of available deathrattles
New Card Revealed for United in Stormwind by GouZei - Varian, King of Stormwind
Corpsetaker and Varian Wrynn combined. Love it.
New Priest Spell Revealed for United in Stormwind by Blisterguy - Call of the Grave
Well, Wandmaker's back in business I guess
New Priest Spell Revealed for United in Stormwind by Blisterguy - Call of the Grave
Call of the Grave is definitely meant to be Shadow Priest support. While I get why the card doesn't say "Discover a Priest Deathrattle minion" (Priest only has 3: Reliquary of Souls, Shadowed Spirit and Lightshower Elemental - definitely too consistent and too powerful of a pool), I think it is pretty underwhelming.
Since it's not a Resizing Pouch-kind of effect, you'll receive a lot of the Deathrattle junk that got printed over the time in the form of Neutral cards - the risk is not being able to get the full effect out of Call of the Grave most of the times, since you could end up with three expensive and therefore unplayable options.
Another use I could see for Call of the Grave is to use it to have a change to get some specific Deathrattles in order to complete Seek Guidance, but it is too early for this statement to be taken seriously.
I definitely need more time (and cards) to evaluate Call of the Grave.
New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
Kind of a strange card: as a Hunter, 6 mana is a lot, and you spend it by basically doing nothing but filling your board with a worse Swarm of Locusts. Having 1 mana 5/5s in hand is relevant till a certain point, since Tundra Rhino is not Standard anymore, but there's to say that if Team 5 decided to print this *surprising* spell for Hunter there must be a reason we cannot see yet.
The Rat King is the first step in this direction, but I am eager to see what the devs have in mind for Hunter to become something else than pure Face.
A New Warlock Spell for United in Stormwind has Been Revealed by Nethbloglive - Demonic Assault!
When I first saw Demonic Assault I was pretty skeptical: it appeared to me as an overcosted spell.
Then someone in the comments brought up the comparison with Flanking Strike, and now I see a world where this card could see play.
Pretty curious to see what Warlock deck will run this: Control to get a weaker but cheaper Spreading Plague? Zoo to get some form of reach after Soulfire rotated as well as board presence?
On a side note, the Fel school is there in order to prevent Tamsin Roame shenanigans, and you cannot convince me otherwise. Fel synergy incoming for Warlock? I would be down for it, since it's the most neglected School until this point.
Finfested Waters - Card Design Competition Discussion Thread
Hi Everyone,
Thanks for the feedback, I've updated The Wereloc from a few of the suggestions, with 2 versions:
The design intention was towards converting low-stat murlocs into more considerable threats in the mid-game, so I've switched it to only transform murlocs. Allowing for decks that run early-game murlocs and midgame non-murloc threats. As to the Rush mechanic, I'm concerned that it would give aggressive shaman decks too easy a chance to switch into a burst-damage gameplan by heavily stalling the board (that may not necessarily be a bad design result however). Thoughts?
Edit Re Anchorm4n below: Ringmaster's Baton, Farraki Battleaxe, Dragonrider Talritha don't include 'random' largely for text-box niceness, which is relevant enough here that I'm happy to exlude it, especially for the Rush version. of course it should normally be included.
More Feedback:
@anchorm4n Lili'idan: A little close to Kayn's design for my liking. Mechnapper: I like, though I question how effective it would be at 4 mana as a tech card. Darktide Reaper: Unusual for a Murloc, a possibly decent control tool, but I'm not sure thats a positive in this case as it results in clear anti-synergy with other murlocs Unsure on this one.
@AeroJulwin Axolfin: I think this effect (or at least its wording) is probably too confusing to track in game. Overall I think the previous Necromancer is a more workable design.
@Cheese I wont repeat the concerns about Battlegrounds cards, and I'm not an expect BG player myself, so take my balance suggestions with a grain of salt: I think it should probably sit at tier 3/4 with a higher statline. +3/+3 can stack up quickly, and typically murloc builds want to quickly turn their early-game murlocs into large threats anyway - What this means is that you arent usually buying murlocs for their bodies anyway, and this buff is just better in most circumstances. Tier3/4 puts this into a tier where you're more likely to be at a stage of the game where you're looking for this effect in particular.
@Neoguli Nice simple design, balance is great. Flavour is hard to judge without knowing the "set" that would existing around it, could be better on that front if you want it to hit home as a standalone card.
@Wailor Holyfin Crusader is a bit more interesting - stick with it I think.
@shatterstar1998 I like the Vilefin Spawner with the 1/1's. Though I think you could probably just summon the 1/1 if you want to be more direct. The flavour of it could use some improvement, the link between "Vilefin Spawner" and tradeable that generates murlocs isn't thematically clear.
@Demonxz95 I really like Shoreline Gatherer: meets a good ground between interesting mechanical twist on murlocs and suiting the class/tribe/flavour of Murloc oracles etc. I'd limit the effect to when friendly characters are healed however; same reasoning as to the old Eaglehorn Bow change. And yes, keeping that art should be fine.
@R I like cunning Tidehunter - fits well into what Murlocs do and can serve as a nice board refill tool for those decks. Might be possible to just check for other Murlocs, to give it a bit of an easier time in the inevitable shaman and paladin decks it'll end up it.
New Priest Spell Revealed for United in Stormwind by Blisterguy - Call of the Grave
One thing is reducing card generation, another thing is completely gutting it to the ground and start playing again with vanilla units like Chillwind Yeti.
Current Priest would never want to play this spell, so we're good.
New Druid Legendary Revealed for United in Stormwind by Kripparrian - Sheldras Moontree
In that scenario, Strongman will be corrupted by Primordial Protector itself.
New Legendary Hunter Card Revealed for United in Stormwind by Blizzard - The Rat King
If they need to die, I will gladly forgive those two garbage cards. Pretty disappointing to see a Hunter Legendary with a Deathrattle that doesn't help Deathrattle Hunter to be honest.
New Priest Spell Revealed for United in Stormwind by Blisterguy - Call of the Grave
Didn't they say they would be reducing the random generarion for priest especially? Well about that... Also it seems like an okay card.
New Legendary Hunter Card Revealed for United in Stormwind by Blizzard - The Rat King
5 mana 5\5 rush legendary card. Wow, Blizzard. Wow. It's worthless.
New Priest Spell - Call of the Grave
You definitely want Darkspear Berserker.
Purified Shard
E X O D I A . . .
OBLITERATE!!!
Rat
His time of the month 😉
Rats of Extraordinary Size
This is no plantdemic,
It's a Ratdemonic!
Guff's Kodo
The Huffer of Guff
Kodo Mount
Tough Buff from Guff Stuff
New Druid Legendary Revealed for United in Stormwind by Kripparrian - Sheldras Moontree
Strogman will not be corrupted when the spell is Cast When Drawn.
The Rat King
(((R A T K I N G)))
New Priest Spell - Call of the Grave
I get the feeling this card will scam me in the future.
New Priest Spell - Seek Guidance
Priest cards will always trigger me, but hey, at least Priest now got a means to end the game outside of boring you to death.
New Druid Legendary Revealed for United in Stormwind by Kripparrian - Sheldras Moontree
Except it does not draw/play them. It just transforms them when drawn.
It does however draw a second card for each transformed spell.
Call of the Grave
I see Benedictus gets freaky in the graveyard.
A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
Damn, I love Wronchi animation.