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  • Snowpocalypse 4

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  • New Mage Spell - Elemental Companion

    Arcane Hunter is always happy to have more spell damage, and if you've already buffed the spells in your hand, you are happy to lower their cost.

    I guess if you roll Me'sho, you just wait and cast your spells later.

    A spell school tag would have made it more attractive to Rainbow Mage.

  • New Death Knight Minion - Prosthetic Hand

    Oh look, a card to follow up Mining Casualties. It's almost like they planned it that way.

  • New Hunter Spell - Shimmer Shot

    Makes me think they intend to keep the Arcane archetype alive in the coming year.

  • New Death Knight Spell - Mining Casualties

    The bots are going to love this card.

  • New Death Knight Weapon - Quartzite Crusher

    The freeze is extremely situational. If you're hitting minions, you want to kill them. If you're hitting big minions to freeze them so that they don't hit your face, you're really only mitigating 3 of that face damage. If you're hitting face, the freeze is irrelevant most of the time.

    Seems kind of dumb to me.

  • New Mage Minion - Mantle Shaper

    Comparable to Desert Nestmatron, which does see play, but possibly only because of the Taunt and Dragon tag. It is possible that the Elemental and Naga tags will make this relevant.

    I'm not ready to count this out just yet.

  • Snowpocalypse 4

    All aboard the snowtrain! Chooooochooooooo

    Snowchugger Card Image

     

  • Snowpocalypse 4

    +1 and I bought the Quantum Rim Red boarder but it's showing now, just covering most of my profile pic 😅

  • New Death Knight Weapon - Quartzite Crusher

    Odyn will hate this :D

  • Reddit Design Comps - Feedback Thread

    Congrats, Wailor!

    That new theme is very cool and there are already some awesome submissions :-)

  • Edacth

    I have known you. Do you want to play uno online with me? Thank you

  • Delve Into Deepholm Reveals - Day 3

    Speaking about the cards, Shimmer Shot will definitely see play now but will probably be obsolete come rotation. Elemental Companion wins the award for best flavor but due to it's randomness, probably won't see much play. Obsidian Revenant has an amazing deathrattle that both Hunter and DK can take advantage of but I have a feeling it won't be amazing. In Arena though, that card will be a menace. Mantle Shaper is just a much fairer Corridor Creeper and won't come down as early for zero mana. 

  • MmentoMori

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  • New Hunter Spell - Shimmer Shot

    Its relevant in the current iteration of spell damage hunter but once all those cards rotate, this card would probably be dead.

    On its own its just too weak, almost comparable to On the Hunt. Even Wound Prey is more relevant than this card because you simply dont know what pops out of this card.

    Im not even definitely sure its better than Arcane Shot, because most of the time you'll put this in your deck to hit face, and most minions these days have at least 2 health.

  • New Death Knight Spell - Mining Casualties

    Probably a very strong card in pally, but just meh in DK.

    Paladin needs early game, and this is suitably sticky and comes with added rush support. DK would only ever contemplate this card for corpses, because Crop Rotation is just better in just about every manner, except for mana cost.

    One thing to mention though, this card has no rune restrictions, so it might actually see more play than I perhaps think it would.

  • New Death Knight Weapon - Quartzite Crusher

    I like it because it freezes and it heals. And the fact is that it reads damaged by your hero so theres an off chance it actually works with spells as well.

    But of course, team5 had to ruin the fun by making this a rainbow card so there goes all its viability. Yet another good solid card ruined by the rune system. Probably only ever played via discovers because rainbow DK isnt gonna do anything anytime soon.

  • New Mage Minion - Mantle Shaper

    Its actually funny to me how a zero mana 5/5 these days can be considered unviable but there it is.

    The card is actually very powerful, because of course it is, its practically zero mana in any turn above 4, assuming you actually have this in hand by turn 1. Even if its not, you can easily swing board with this card at any time after an AoE.

    Problem? Well, its redundant for one thing. Mage doesnt need stats because their win con is sif 9/10 times. And hunter cant ever reliably spend so much spells, and this card is only zero mana if its in your hand while you do it

    In other words, its a strong card, maybe like 6 years ago it would have been OP as hell. But we arent in those times anymore.

  • New Hunter Minion - Obsidian Revenant

    Its gonna see play if only because its a sticky minion that cant be ignored, has taunt, and is almost more annoying dead than alive.

    And if somehow this card sticks on board, you can then cast something like Death Growl to make it even more annoying. I would be shocked if this card doesnt see any competitive play, even outside highlander.

  • New Hunter Spell - Mismatched Fossils

    Generic and almost never gonna be played in competitive.

    Cant even recommend as a discover option. The only way this card is ever gonna be relevant is a smaller pool, and in arena. Outside of that, no reason whatsoever to play a 3 mana card that doesnt do anything and clogs your hand with two cards you'll probably never play.

  • New Mage Spell - Summoning Ward

    Ive no idea what build this will inspire but Im almost 90% sure this card would get nerfed.

    Mage and priest are the only real classes in hearthstone that can justify having low tempo for the early game so this is just a magnet for mage to bs the game out of hand, whether its just a big minion, colossal, or titan, this card simply allows too much mana cheating to ever be irrelevant.

    Not to mention that as a secret it innately causes disruption all on its own. I simply cannot see why team5 thought this is okay.

  • New Mage Spell - Elemental Companion

    Another card thats mostly strong out of a discover option rather than outright inclusion

    Its mad to think that Animal Companion was once the premier 3 drop card that's played in just about any hunter deck. Nowadays, hunter just dont play em. Similarly, I dont see why either mage or hunter would want to play this because you cant guarantee what you get and unlike animal companion, where the only real dud is leokk, the elemental companion from this vary so much in usefulness depending on the context of the board etc. you can very well get a dud at any given time.

  • New Death Knight Minion - Prosthetic Hand

    Its yet more mechs for paladin (yay) I guess that means it might see some play in some capacity assuming that people even still want to play mech pally at all.

    The few niches it has outside of a tribal deck is occasionally doing something with the reborn, but unless there some crazy undead that you can graft this onto there's really no reason to play this.

  • powerbroteam

    The narrative of this game revolves around the thrilling exploration of geometry dash online.

  • Delve Into Deepholm Reveals - Day 3

    Oh, it was absurdly easy. Go me!

     

    Thanks mate!