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  • New Druid Minion - Gloomstone Guardian

    Busted for Warlock, due to sludges and discard synergy. Awful for druid.

  • New Priest Minion - Glowstone Gyreworm

    This seems really good to me. I can see a bunch of priest decks running this. Why?

    1. It's a forge card. More forge cards = more reliably getting Ignis, the Eternal Flame ready. And with this you no longer have to run a neutral forge card.

    2. This gives priest burn for only 4 mana, which is a big deal in a class like priest. Which often doesn't get that much burn that can go face.

    3. It always has lifesteal. No matter if you quickdraw it or forge it, it will heal you for 5 health and remove something. 

    Overall i think this will be a card that people might underestimate. 

  • New Priest Spell - Shattered Reflections

    Sathrovarr as a 5 mana spell, and you can run this card twice cuz it's no longer a legendary-only effect. Well i remember that Sathrovarr was used a lot for his effect, and he costs 9 mana. So with this being only 5 mana i'm sure this will see play. Especially considering you can copy AN ENEMY MINION. It's no longer locked to just friendly minions!

  • New Druid Spell - Crystal Cluster

    Hmm im not sure. 6 mana is a really akward spot in ramp decks.

    I can only see this being good in situation like this:

    Turn 2 Whelp/coined out wild growth = 4 mana on turn 3, which means you can only ramp with another welp/wild growth = 6 Mana on turn 4, which fits well into this new card.

    In most other situations Nourish is better. However with Solar Eclipse being in the core set, i think druid can use that in order to flood the board with 3/7 taunts which you can buff up the turn after for a strong board swing/lethal. 

  • New Warlock Spell - Soulfreeze

    5 star card. What would you rather do: Take 3 damage by casting this card, or taking more than 3 damage by letting your opponent attack you with their minions? Of course you rather take only 3 damage. And we all know stall cards are very good, especially if their really cheap.

    Oh and it's a self-damage card for warlock, so in wild The Demon Seed can use this to slow down opponents in a really fast metagame. So this seems pretty valueable.

  • New Warlock Minion - Elementium Geode

    Kobold Librarian 2.0.

    I'm giving this a 4 star rating. Not 5 star due to the fact that you can play this only on turn 2 (without coin) and the fact your basically commiting to drawing 2 cards. 

     

    Oh and i guess in Wild The Demon Seed gets more support. 

  • New Druid Minion - Trogg Gemtosser

    Hmm this is tricky to judge. On one side it can be quite bad because it's a finale effect. On the other side this could be a 3 mana Pyroblast or something similar to Reno the Relicologist. I'm looking forward to seeing this card in action. If any class can break this card, it's going to be Druid.

    (Especially in Wild thanks to Guff giving you 20 mana.)

  • New Priest Spell - Pendant of Earth

    5 Star card. It draws a minion from your deck, gives you armor and is a nature spell for nature synergy in Druid. This will make Druid and Priest decks a lot more consistant.

  • New Warlock Spell - Chaos Creation

    Only good in Sludge warlock, unless Mage is going to get a self-mill package in one of the next expansions. (Which i think has never happened before, so i think this will just be sludge/discardlock only. Pretty sure it's only dual-class so Warlock gets to profit more from mages stuff.)

  • New Rogue Weapon - Quick Pick

    Okay so right now i think it's about a 2-3 star card. Not that good, DH and Rogue have better ways of drawing cards.

    But rotation might be a gamechanger for this card. After all, some of Rogues best card draw options are rotating (*Ahem* Concoctions, Gone Fishin', Ghostly Strike, etc.) Which leaves rogue in a spot where they need more card draw, and unless rogue gets some Broken AF card draw next expansion this will see play for quite some time.

    As for DH, i think this will also become a good option post-rotation. Right now i think its good, and post rotation even better. DH has plenty of "Draw x cards in a turn, then do x" cards, and this helps draw enough cards. And Reno DH will also love running this.

  • New Priest Minion - Hidden Gem

    Priest: 5 star card for Overheal decks, and i think Reno priest might also include this. Seems pretty strong to me.

    Rogue: Not sure if it sees play. The one thing to note is that rogue often has no acces to healing (unless discovered from another class), so having a card that can actually heal you gives this a unique niche that it can fulfill. 

  • New Warrior Spell - Burning Heart

    Extremely good for warrior. Fits perfectly into enrage warrior.

    As for DH i'm not sure if this sees play. They don't really have a enrage package, or anything that benefits from this.

  • New Neutral Minion - Therazane

    This seems like dust to me. I can only see this being good when discovered. 

    She has a similar effect as Lor'themar Theron. But unlike Lor'themar her effect affects hand as well... But at the cost of +1 mana AND a delayed Deathrattle, which leaves her open to being silenced. Oh and don't forget her effect also works ONLY on ELEMENTALS. I bet this is going to be buffed to 6 mana in the future.

  • New Demon Hunter Minion - Shadestone Skulker

    Very efficient removal for rogue and DH decks that run some good weapons. Those decks might not be that popular in standard, but i bet this will see play at some point.

  • New Neutral Minion - Stone Drake

    This seems like a minion with a bunch of potential. It's really sticky and annoying to remove, and it works well with handbuffs.

    I can see this getting played in decks like Taunt warrior and elemental decks with Therazane

  • New Warrior Location - Crimson Expanse

    Hmmm. I think this is only good in warrior. Let me explain why.

    1. This allows for some combo-y gameplans.

    2. Running 1 copy of this in a more controlly warrior deck and never activating the location = Your opponent won't play their Big minions or Titan, because you will simply copy it. 

    Overall i think some control warrior decks will run 1 copy, but that's about it.

  • New Demon Hunter Spell - Fel Fissure

    Wow a control DH card! And an amazing one at that!... 1 Star because control DH has never paid off. There simply is no real pay-off for this gameplan, and all DH gets is more OTK/Aggro archetypes.

  • New Neutral Minion - Shale Spider

    5 Star card. Elemental shaman needed a card like this. 100% a must-include in any elemental deck.

  • New Rogue Spell - Fool's Gold

    Hm interesting. As a burgle rogue enjoyer i love getting more burgle cards.

    After looking at the pool of minions, i can safely say that the Pirate pool is really good. It's class pirates, which is pretty much just warrior. 3/4 warrior pirates are good, so that's cool.

    As for elementals. This is where it's really hit or miss. It's super highrolly because a lot of the elementals have a condition in order to get the full effect.

    Overall i think it's an alright card, but i'm unsure if it fits well enough into most burgle rogue decks. 

  • New Priest Spell - Shadow Word: Steal

    Hmm interesting card.

    Rogue: Probably won't see play. Rogue has better hard removal, and i don't think they want to pay 5 mana in order to steal a minion. (And then have to pay the minions cost in order to play it.) Like i'm a burgle rogue enjoyer, but even then there is just better stuff.

    Priest: I can see Reno Priest run this, just so they can joink their opponents Titan. But that's probably just it.

  • New Neutral Minion - Iridescent Gyreworm

    Meh seems like dust. This might even be bad in Arena.

  • New Warrior Minion - Deepminer Brann

    100% OP card. This + Astalor can already just scam games, just like when the old Brann was in the core set. This card will be quite a powerfull card, and now their going to REALLY have to be careful of printing good battlecry minions that warrior can have acces to.

    Well at least Astalor will rotate soon, and trenchstalker and Lor'themar as well. So post-rotation the deck will lose a lot of pay-offs. 

  • New Neutral Minion - Maruut Stonebinder

    This seems not that good to me. Sure it can generate some value, but there is a Epic excavate reward that does the exact same thing. 

    Reno warrior probably doesn't want this, because their hand will often be filled with Excavate stuff, astalors post-Brann and/or removal spells. They don't want to fill their hand even more.

    Reno Priest probably won't run this. They really don't want to summon a copy of this with their Elise.

    Reno Shaman might play around with this, because of elemental shaman stuff. That's pretty much it.

    Reno Paladin won't run this because the "Pure" version prefers to only run Reno as their neutral. And in non pure-version of reno paladin why run this when you can run better 7 cost minions like the paladin collosal. 

    Reno DH probably won't run this because it's too slow and costs too much. Also DH prefers busted cards, not decent/meh ones.

    Overall i think it won't see play, unless it get's buffed to like 5 mana. I honestly think that even at 6 mana it's still bad. Like seriously the excavate version costs 3 mana to cast. So your paying 4 mana for a 5/6 body.. And the excavate reward is only a "bonus" that you get while getting your strong excavate legendary. Meanwhile by restricting yourself to highlander you can run this bad card.

  • ALL the FROGS: Highlander Shaman in the Badlands Hearthstone's Standard Format - Deck Spotlight


    Before the mini-set, the deck was good. It even was one of the few soft counters to Excavate Rogue and could win against Treant Druid and Dude Paladin. It was hard winning against more greeedy decks. 

    With the new Finley and some Excavate cards to enable it (skip the 4th treasure), it should only get better. But will the meta let it?

  • The Great Amalgamation!

    This one is fun. Too bad cards like Overflow Surger that care about playing elementals several turns in a row doesn't work properly.
    Lushwater Scout is MVP.