I think if you are doing a Lurk deck with Pyke you will be playing this. Having a solid 1 drop is vital, and whether you are using Rek'sai or not you will still need to have an early game. I actually like this a lot more than the Xer'sai Hatchling since it isn't as easy to just ping off. I also appreciate them giving both sides of the lurk package a lot to work with so that they're a little less reliant on being played together.
He is tied to Noxus in many ways. Leblanc once served on his court before betraying him also Noxus's capital was once his fortress. In league he has interaction with most Noxian champions.
Ah well thank you. Mord isn't a champion I'm as caught up with the lore on, so I appreciate the clarification. It sounds to me like him becoming a Noxus champion is entirely possible in that case, which might explain a card like this.
I think this is too low impact. Sure it costs 0 but you are doing very little and you are also giving the enemy a chance to act before you make use of the vulnerable as well. I just don't feel like its good enough.
I like that they are adding more vulnerable cards to Bilgewater, it could give Renekton a partner in crime beside Sejuani. Overall Lurk is looking to be pretty solid.
I'm with you on this: the card only supposedly helps with guaranteeing a lurker will be on top to activate lurk effect consistently, but by itself it won't give any other benefit other than the initial "Lurk" effect on cast?
If you're going for a near 100% Lurk deck you don't need this.
If you want to go deep you will need at least some cross-type synergies like deep lurker monsters...(coming soon on reveal maybe?)
Ripper's Bay seems like a terrible idea. I get that it is to thin your deck so you can Lurk repeatedly, but this isn't a Toss deck. It can obliterate champions and you're not benefiting from going Deep.
To me the decks that have the infinite discovers is annoying because most decks you understand what the game plan is and the finite amount of resources they have so you can game plan around it. Most classes right now you can sit there and go "Ok I know what he has left and deploy my board as needed".
But Lunacy mage prior to the nerf and Priest currently its a giant question mark and can be unsatisfying to see repeatedly.
The target card is a neutral, the card that initiates the interaction a class card, and the result (the answer) is from a different class. How does that even happen?
Actually is there a chance that Mordekaiser is going to be Noxian down the line? He could be in the same boat as Rek'sai in that she is from the Void but lives in Shurima, because I believe that Mordekaiser in tied to Noxus in some way.
He is tied to Noxus in many ways. Leblanc once served on his court before betraying him also Noxus's capital was once his fortress. In league he has interaction with most Noxian champions.
I will be completely honest here. The difference between Face Hunter and Priest is that you will atleast lose quickly when you lose. Its a deck that is very quick with its path to victory. Also Priest is a lot more common in legend.
The problem with priest is, it just keeps on generating healing, removal and more discover cards seemingly endlessly, while sitting through a 40 minute game of priest discovering shit it gets frustrating really fast. "oh lets hope the priest didn't discover a 5th Apo/ Soul Mirror/ Hysteria etc
Now this is just personal for me ofcourse, but no deck in this game has ever made me want to play the game less than discover priest. Unfortunately on my local meta there are a lot of them.. I just do not want to deal with them. Plenty of times whenever I play against Priest I just exit the game. It is such an excruciating unfun experience.
I don't think this is a control problem either, I don't mind control decks, but just infinitely generating crap without a real win condition is such a toxic gameplan
New Bilgewater Card - Sharkling
I think if you are doing a Lurk deck with Pyke you will be playing this. Having a solid 1 drop is vital, and whether you are using Rek'sai or not you will still need to have an early game. I actually like this a lot more than the Xer'sai Hatchling since it isn't as easy to just ping off. I also appreciate them giving both sides of the lurk package a lot to work with so that they're a little less reliant on being played together.
New Noxus Card - Atakhan, Bringer of Ruin
Ah well thank you. Mord isn't a champion I'm as caught up with the lore on, so I appreciate the clarification. It sounds to me like him becoming a Noxus champion is entirely possible in that case, which might explain a card like this.
New Bilgewater Spell - The List
I think this is too low impact. Sure it costs 0 but you are doing very little and you are also giving the enemy a chance to act before you make use of the vulnerable as well. I just don't feel like its good enough.
5 New Bilgewater Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
I like that they are adding more vulnerable cards to Bilgewater, it could give Renekton a partner in crime beside Sejuani. Overall Lurk is looking to be pretty solid.
New Bilgewater Landmark - Ripper's Bay
what is the benefit to obliterate a card?
5 New Bilgewater Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
I'm with you on this: the card only supposedly helps with guaranteeing a lurker will be on top to activate lurk effect consistently, but by itself it won't give any other benefit other than the initial "Lurk" effect on cast?
If you're going for a near 100% Lurk deck you don't need this.
If you want to go deep you will need at least some cross-type synergies like deep lurker monsters...(coming soon on reveal maybe?)
5 New Bilgewater Cards for Runeterra's Rise of the Underworlds Expansion Revealed!
Ripper's Bay seems like a terrible idea. I get that it is to thin your deck so you can Lurk repeatedly, but this isn't a Toss deck. It can obliterate champions and you're not benefiting from going Deep.
New Bilgewater Spell - The List
A new Rare Bilgewater Spell, The List, has been revealed!
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New Bilgewater Landmark - Ripper's Bay
A new Rare Bilgewater Landmark, Ripper's Bay, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Head on over to our dedicated guide for Empires of the Ascended!
New Bilgewater Spell - Bloodbait
A new Common Bilgewater Spell, Bloodbait, has been revealed!
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New Bilgewater Card - Redfin Hammersnout
A new Common Bilgewater Unit, Redfin Hammersnout, has been revealed!
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Head on over to our dedicated guide for Empires of the Ascended!
New Bilgewater Card - Sharkling
A new Common Bilgewater Unit, Sharkling, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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Head on over to our dedicated guide for Empires of the Ascended!
What Are the Top 4 Cards in Standard? Blizzard Showcases Them on Hearthstone's Mt Rushmore
Well Warsong Wrangler has only one job, buffing Trampling Rhino and drawing it. It's part of the package.
Quest Trading - Play A Friend!
Battletag: rastawouter#2554
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Trade Only?: Yes, you go first.
What Are the Top 4 Cards in Standard? Blizzard Showcases Them on Hearthstone's Mt Rushmore
To me the decks that have the infinite discovers is annoying because most decks you understand what the game plan is and the finite amount of resources they have so you can game plan around it. Most classes right now you can sit there and go "Ok I know what he has left and deploy my board as needed".
But Lunacy mage prior to the nerf and Priest currently its a giant question mark and can be unsatisfying to see repeatedly.
[Game] Card Treasure Hunt (The Resurrection Attempt)
...then later unnerfed I think.
[Game] Card Treasure Hunt (The Resurrection Attempt)
The interaction was so ubiquitous that the one of the cards (not the answer) was nerfed.
[Game] Card Treasure Hunt (The Resurrection Attempt)
The target card is a neutral, the card that initiates the interaction a class card, and the result (the answer) is from a different class. How does that even happen?
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Jepetto Joybuzz
New Noxus Card - Atakhan, Bringer of Ruin
He is tied to Noxus in many ways. Leblanc once served on his court before betraying him also Noxus's capital was once his fortress. In league he has interaction with most Noxian champions.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Interesting idea, but no. The attribute from the sig hint is a number.
New Noxus Card - Atakhan, Bringer of Ruin
It grows to 10 Power on its own when it attacks since it counts the total of ALL allies, itself included.
What Are the Top 4 Cards in Standard? Blizzard Showcases Them on Hearthstone's Mt Rushmore
at Legend it'S a Priest fiesta, impossible to win with Hunter there.
What Are the Top 4 Cards in Standard? Blizzard Showcases Them on Hearthstone's Mt Rushmore
I will be completely honest here. The difference between Face Hunter and Priest is that you will atleast lose quickly when you lose. Its a deck that is very quick with its path to victory. Also Priest is a lot more common in legend.
The problem with priest is, it just keeps on generating healing, removal and more discover cards seemingly endlessly, while sitting through a 40 minute game of priest discovering shit it gets frustrating really fast. "oh lets hope the priest didn't discover a 5th Apo/ Soul Mirror/ Hysteria etc
Now this is just personal for me ofcourse, but no deck in this game has ever made me want to play the game less than discover priest. Unfortunately on my local meta there are a lot of them.. I just do not want to deal with them. Plenty of times whenever I play against Priest I just exit the game. It is such an excruciating unfun experience.
I don't think this is a control problem either, I don't mind control decks, but just infinitely generating crap without a real win condition is such a toxic gameplan