I would like to read it, but I understand that Galakrond's Heroic Awakening is needed. In general, I'm thinking of playing this game more, but the damn study keeps getting in the way. It's good that there is a cool resource for help ghostwriter services It allows you to save a lot of time and spend it on games.
Also this change would make it so the excavate package will remain a good package for control warlock decks, instead of it being a frustrating OTK/Combo package.
This is something I was also thinking about
I don't think they designed this card as a OTK/finisher/combo card, it kinda feels like, yeah, ok, it should give you and advantage for the rest of the game after playing it but not instantly kill your opponent in most situations
because in situations where your opponent dies right away the part of the card that says that you gain max health is completely irrelevant and the flavour of the card is completely lost
Yes, that would tone it down quite a bit. Then there would be games against midrange or aggro decks where it simply isn't even enough damage/healing to matter, and others against control where it still wins you the game, it just takes longer.
That would be a neat fix too! The effect is still strong, but you'd realistically only get it once, then maybe a second time if you Excavate 4 more times and get a second snake. And in the very unlikely scenario that your opponent can't kill a 5/5, you're pretty much just winning at that point.
"Deal 10 damage to your opponent, give your hero health equal to the damage dealth"
This removes the frustration of losing health permanently, while still allowing warlocks to gain max health. And this change makes it so the damage doesn't bypass armor anymore, and the "give your hero health equal to the damage dealth." makes it so cards like Solid Alibi can counter the effect by making it so the warlock has to wait a turn, or else they only gain 1 health instead of 10. Also it of course also enables a lot more counterplay.
Also this change would make it so the excavate package will remain a good package for control warlock decks, instead of it being a frustrating OTK/Combo package.
Currently at level 98 on my ballin' Sorc so the XP boost should make reaching those last 2 levels a bit faster. Might make a druid and see how long it takes to level from 1-100
The best part of whatever the nerf will end up being is we're getting a lot of free dust as they will most likely offer full refunds on all warlock/neutral excavate cards :)
I have to say I've underestimated this new set of cards. It has shaken up my Wild experience quite a bit, pushing me from playing my usual aggro stuff to mostly Reno decks during the first week. Not sure if that also means a change of the meta, but I really like it. So far I've played or played against Reno Hunter, Reno Dragon Druid, Even Reno Warrior and Reno Paladin and they all had quite a handful of new cards and felt pretty strong. It has certainly become easier to push through the waves of Even Shaman and Pirate Rogue opponents (be they sentient or not) as especially Hunter and Warrior feast on those two. Nothing more satisfying as wiping a board full of Pirates on turn 4 with Theldurin the Lost!
Engage in the ultimate balloon-popping saga! Set up your towers strategically to combat waves of bloons in Bloons Tower Defense. The addictive gameplay, coupled with colorful graphics, will captivate every player.
The most intricate nerf would simply to turn this into a spell, making it impossible to bounce.
Unfortunately, if you cant reliably turn this into a win con theres simply no reason to actually want to play excavate warlock. I find hearthstone nowadays has gone to the point where you need to be threatening lethal by turn 7-8 or the deck would automatically suck. Not to mention preventing the opponent from killing you by turn 7-8. The excavate cards have not really turned up the way I thought they would, mostly because the excavate cards themselves are often overcosted. Think about how easy druid can pile up dragon golems and how you playing a bunch of subpar cards for a good reward can outrace that?
The snake was an anomaly. It does both prevent and exact as a wincon. Take away the wincon and you can see warlock simply never excavates again. They really dont need to. Sargeras alone can wipe most games, as can Symphony of Sins.
If you want to make an ETC demon hunter there are a few cards you could consider.
First of all, to decrease the likelihood of the pick exploding on your turn you might want to include card generation like Snake Eyes and Ghost Writer to discover cards to fill the curve.
On the more gimmicky side you could run Storm Giant to ensure you spend all of your remaining mana by dumping it in extra forges, in the case your remaining mana is odd you would just have to use your hero power (provided you're not Reno yet)
The other cards you suggested (Prosecutor Mel'tranix, Reno, Lone Ranger) work pretty well for making the opponent explode once the pick gains enough damage.
Overall the idea of the deck is cool but keep in mind that in the case the opponent decides to tank the 8 damages early on there's not much you can do to avoid it, so you would at least have to run an alternative win condition.
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Soundcloud Downloader, the leading application that converts Soundcloud to Mp3 and downloads high quality audio. Hotline: 0983028209 Website: https://soundcloudtool.com/ Address: 52 Thoai Ngoc Hau, Hoa Thanh Thanh, Tan Phu, Ho Chi Minh Email: [email protected] Post Code: 700000 Hastags, tag: #soundclouddownloader, #soundcloudtomp3, #soundcloudconverter, #soundcloudmusicdownload
I want to create a Highlander DH deck with Elite Tauren Champion, but I'm really really bad in deckbuilding, so I ask you to help me improve it.
Why I think that it's a fun idea? First of all, Reno, Lone Ranger works well with Molten Pick of ROCK: with only one board slot opponent is limited with what they can play, so it's more likely to detonate the Pick.
Demon Hunter has other tools to make it awkward for opponent: Prosecutor Mel'tranix limits them to leftmost and rightmost cards, Gunslinger Kurtrus has a chance to eat a minion or two, which also limits their options.
Additionally, DH has plenty of cheap cards and ways to refill the hand. This and 1-cost HP make it easier to use all your mana and avoid blowing the Pick on your turn.
This is my deck. I will appreciate any suggestions.
Heroes of the Storm is probably too free. You can easily get every hero and pretty much any skin you want without spending a single penny, as long as you play every day and maximize your hero levels to get optimal chest drops. The game does use loot crates, but they're pretty un-predatory. You can buy everything directly, and you get so much gold and dust to craft things for free.
What Will Become of The Azerite Snake and Excavate Warlock?
Leaving the snake on the board also opens up the possibility that your opponent will steal it, via Sylvanas or similar.
And from Blizzard's perspective, yes, it's a change, but less of a nerf than some of the other suggestions mentioned here.
Book of Explorers
I would like to read it, but I understand that Galakrond's Heroic Awakening is needed. In general, I'm thinking of playing this game more, but the damn study keeps getting in the way. It's good that there is a cool resource for help ghostwriter services It allows you to save a lot of time and spend it on games.
What Will Become of The Azerite Snake and Excavate Warlock?
This is something I was also thinking about
I don't think they designed this card as a OTK/finisher/combo card, it kinda feels like, yeah, ok, it should give you and advantage for the rest of the game after playing it but not instantly kill your opponent in most situations
because in situations where your opponent dies right away the part of the card that says that you gain max health is completely irrelevant and the flavour of the card is completely lost
What Will Become of The Azerite Snake and Excavate Warlock?
Yes, that would tone it down quite a bit. Then there would be games against midrange or aggro decks where it simply isn't even enough damage/healing to matter, and others against control where it still wins you the game, it just takes longer.
What Will Become of The Azerite Snake and Excavate Warlock?
That would be a neat fix too! The effect is still strong, but you'd realistically only get it once, then maybe a second time if you Excavate 4 more times and get a second snake. And in the very unlikely scenario that your opponent can't kill a 5/5, you're pretty much just winning at that point.
What Will Become of The Azerite Snake and Excavate Warlock?
That's a nice change, as bypassing armor and permanently reducing max health are both very problematic.
What Will Become of The Azerite Snake and Excavate Warlock?
My guess for the nerf is this:
"Deal 10 damage to your opponent, give your hero health equal to the damage dealth"
This removes the frustration of losing health permanently, while still allowing warlocks to gain max health. And this change makes it so the damage doesn't bypass armor anymore, and the "give your hero health equal to the damage dealth." makes it so cards like Solid Alibi can counter the effect by making it so the warlock has to wait a turn, or else they only gain 1 health instead of 10. Also it of course also enables a lot more counterplay.
Also this change would make it so the excavate package will remain a good package for control warlock decks, instead of it being a frustrating OTK/Combo package.
Mother's Blessing Returns to Diablo IV on November 20 Bringing in Experience & Gold Increases
Currently at level 98 on my ballin' Sorc so the XP boost should make reaching those last 2 levels a bit faster. Might make a druid and see how long it takes to level from 1-100
What Will Become of The Azerite Snake and Excavate Warlock?
The best part of whatever the nerf will end up being is we're getting a lot of free dust as they will most likely offer full refunds on all warlock/neutral excavate cards :)
5 Wild Hearthstone Archetypes to Try Out in Badlands
I have to say I've underestimated this new set of cards. It has shaken up my Wild experience quite a bit, pushing me from playing my usual aggro stuff to mostly Reno decks during the first week. Not sure if that also means a change of the meta, but I really like it. So far I've played or played against Reno Hunter, Reno Dragon Druid, Even Reno Warrior and Reno Paladin and they all had quite a handful of new cards and felt pretty strong. It has certainly become easier to push through the waves of Even Shaman and Pirate Rogue opponents (be they sentient or not) as especially Hunter and Warrior feast on those two. Nothing more satisfying as wiping a board full of Pirates on turn 4 with Theldurin the Lost!
Demonxz95
Engage in the ultimate balloon-popping saga! Set up your towers strategically to combat waves of bloons in Bloons Tower Defense. The addictive gameplay, coupled with colorful graphics, will captivate every player.
What Will Become of The Azerite Snake and Excavate Warlock?
I think its sufficiently convoluted and slow enough in wild that it'll never realistically be a problem.
What Will Become of The Azerite Snake and Excavate Warlock?
And then you will transform it in OTK combo in wild - Snake spell + Archmage Vargoth + Drakkari Enchanter. 11 mana combo, but some mana discount or Audio Amplifier and *poof*.
What Will Become of The Azerite Snake and Excavate Warlock?
I think the problem is the bouncing. It's interesting to have a card that addresses health while ignoring armor.
A possible fix: instead of a battlecry, the text becomes "At the end of your turn, steal 10 health from your opponent."
What Will Become of The Azerite Snake and Excavate Warlock?
The most intricate nerf would simply to turn this into a spell, making it impossible to bounce.
Unfortunately, if you cant reliably turn this into a win con theres simply no reason to actually want to play excavate warlock. I find hearthstone nowadays has gone to the point where you need to be threatening lethal by turn 7-8 or the deck would automatically suck. Not to mention preventing the opponent from killing you by turn 7-8. The excavate cards have not really turned up the way I thought they would, mostly because the excavate cards themselves are often overcosted. Think about how easy druid can pile up dragon golems and how you playing a bunch of subpar cards for a good reward can outrace that?
The snake was an anomaly. It does both prevent and exact as a wincon. Take away the wincon and you can see warlock simply never excavates again. They really dont need to. Sargeras alone can wipe most games, as can Symphony of Sins.
What Will Become of The Azerite Snake and Excavate Warlock?
I think leave the effect same but change it to like 5 health steal
Need help with Rock Duel Highlander DH
If you want to make an ETC demon hunter there are a few cards you could consider.
First of all, to decrease the likelihood of the pick exploding on your turn you might want to include card generation like Snake Eyes and Ghost Writer to discover cards to fill the curve.
On the more gimmicky side you could run Storm Giant to ensure you spend all of your remaining mana by dumping it in extra forges, in the case your remaining mana is odd you would just have to use your hero power (provided you're not Reno yet)
The other cards you suggested (Prosecutor Mel'tranix, Reno, Lone Ranger) work pretty well for making the opponent explode once the pick gains enough damage.
Overall the idea of the deck is cool but keep in mind that in the case the opponent decides to tank the 8 damages early on there's not much you can do to avoid it, so you would at least have to run an alternative win condition.
The Azerite Snake Nerf Detailed, Dawngrasp Temp Ban, Arena Bans, & More - November 17 Hearthstone Hotfixes
[Hearthstone] Fixed a bug where discarded Barrels of Sludge would not have Lifesteal while Pop’gar the Putrid was in play.
I didn't think that was intended; nice to see it fixed. Seemed very unintuitive during the theorycrafting streams.
The Azerite Snake Nerf Detailed, Dawngrasp Temp Ban, Arena Bans, & More - November 17 Hearthstone Hotfixes
Wow, such empty
Quest Trading - Play A Friend!
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weeget
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Address: 52 Thoai Ngoc Hau, Hoa Thanh Thanh, Tan Phu, Ho Chi Minh
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scdownloader
Soundcloud Downloader, the leading application that converts Soundcloud to Mp3 and downloads high quality audio.
Hotline: 0983028209
Website: https://soundcloudtool.com/
Address: 52 Thoai Ngoc Hau, Hoa Thanh Thanh, Tan Phu, Ho Chi Minh
Email: [email protected]
Post Code: 700000
Hastags, tag: #soundclouddownloader, #soundcloudtomp3, #soundcloudconverter, #soundcloudmusicdownload
Need help with Rock Duel Highlander DH
Not great at deck building myself, but I think that's a fun idea 🙂
Need help with Rock Duel Highlander DH
I want to create a Highlander DH deck with Elite Tauren Champion, but I'm really really bad in deckbuilding, so I ask you to help me improve it.
Why I think that it's a fun idea? First of all, Reno, Lone Ranger works well with Molten Pick of ROCK: with only one board slot opponent is limited with what they can play, so it's more likely to detonate the Pick.
Demon Hunter has other tools to make it awkward for opponent: Prosecutor Mel'tranix limits them to leftmost and rightmost cards, Gunslinger Kurtrus has a chance to eat a minion or two, which also limits their options.
Additionally, DH has plenty of cheap cards and ways to refill the hand. This and 1-cost HP make it easier to use all your mana and avoid blowing the Pick on your turn.
This is my deck. I will appreciate any suggestions.
Standard · Highlander Demon Hunter · by JohnnyStorm · 2 years, 9 months ago
Heroes of the Storm Releases Their Third Large Patch for 2023
Heroes of the Storm is probably too free. You can easily get every hero and pretty much any skin you want without spending a single penny, as long as you play every day and maximize your hero levels to get optimal chest drops. The game does use loot crates, but they're pretty un-predatory. You can buy everything directly, and you get so much gold and dust to craft things for free.