Destroy your deck. In 5 turns, destroy the enemy hero.
Why don't the good guys ever get a wheel?
Now counts at the start of your turns instead of the end.
Learn more about Whizbang's Workshop in our expansion guide including all the new card reveals.
Warlock is capable of some highly defensive builds and is often the best at healing, and now it has the harp that stops fatigue damage. I can see this working, but if it does work, it will be nerfed.
Spiral and spinning, I roll 2B winning
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Warlock is capable of some highly defensive builds and is often the best at healing, and now it has the harp that stops fatigue damage. I can see this working, but if it does work, it will be nerfed.
Spiral and spinning, I roll 2B winning