New Rogue Minion - Toy Boat ( External Link )
Submitted 9 months ago by
Arthas
A new Common Rogue Minion, Toy Boat, has been revealed!
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Enables Everything Must Go! on a whole new level, plus it's just a ton of potential draw and lots of Pirates attacking immediately. Quite good!
"Be excellent to each other." -Bill and Ted
This can really quickly get out of control, reminds me of Whirlkick Master.
The old cannons are back, but not as agressive as they were before. This could really well be broken with the miniaturize -3 cost pirate.
Rogue should have insane draw though and this fits perfectly
Lemushki - The one and only since the 2006 rebranding.
A solid card, since Rogue has plenty of ways to summon Pirates. I'm a sucker for card draw, especially when it's attached to a minion that the opponent needs to answer before it spirals out of control.
I don't want to cure cancer; I want to turn people into dinosaurs.
The card I'm most curious about in the whole set from a Wild perspective. The question if this makes the cut in Pirate Rogue is very difficult to answer. Personally, I'm in the boat of the doubters. Sure, turn 2 Coin this out and follow up with a 1 cost Pirate that pulls to Parachute Brigands and Patches sounds like a dream, but decks like Aggro Priest and Even Shaman will punish you heavily for skipping turn 1. Rogue also has better refill options in Secret Passage and Gear Shift that both don't come with the downside of polluting your minion pool with something that doesn't have the Pirate tag. All in all it might end up being a question of where the meta goes. Currently, the damage from hand version seems to be superior to the minion based version, but if that changes, Toy Boat has a real chance to make a splash.
I notice I am confused. Something I believe isn't true. How do I know what I think I know?
Harry James Potter-Evans-Verres, hpmor.com
This is a far superior Cutlass Courier, even if toy boat doesn't tutor anything specifically coz you can draw a lot more with toy boat in 1 turn if you keep summoning cheap pirates. Definitely a bit concerned about pirate rogue in wild now. Could put it over the edge...
TREMBLE before.... the most legendary dragon that ever existed!
This lives and dies on Pirate Rogue's viability.
If Pirate Rogue is a viable deck, then this will be very a strong card that sees play in every decklist of the archetype. If Pirate Rogue isn't a viable deck, then it won't see play at all. It's really that simple.
Sounds good for wild and standard if pirate archetype has been around
Anti synergy with the 1 Mana spell.
Has a lot of potential, this not being a Pirate tribe hurts a bit but honestly that might just be what need for it not to be OP
Hand reload: toyboattoyboattoyboattoyboattoyboattoyboat
*tongue tired*
The new pirates are bit expensive to synergize well with this.
Card draw is always good, and Rogue is getting lots of pirates. I'm sure this'll see play.
I'm not going to try to work out the math to see if this can get Everything Must Go! to a reasonable price. With Shoplifter Goldbeard the number of pirates you would actually have to play would be halved. Actually, come to think of it, with the weapon, and Bargain Bin Buccaneer on top of that, it's probably going to be very easy to make Everything Must Go! free.
While I'm never playing this on 2, know that I will absolutely try to do the most crazy deck digging turn to assemble my Sonya combo finisher while you have to deal with my surprise pirate boarding party.
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