I agree 100%. It's nothing less than a disgrace. I hope more focus will come on this so it might change in the future.
The reason you are getting downvoted is because it's not a disgrace. You are completely unaware of software lifecycles. (I've worked for 3 different companies that develop private sector software.) While I'm not a developer myself (I work in IT), I'm aware of the needs of the company. It boils down to simply you don't need "dozens" of developers to ship a project, at least not in Hearthstone. When you start getting into things like Skyrim, Fallout, Jedi Fallen Order, etc. Yes, those "triple A" games have way bigger teams for a few reasons:
1) They generally put forth a ton of initial effort with huge teams for a period of a few years.
2) Those members are generally contracted out from other companies for the duration of the project, or they are "permanent" members of the originating IP companies staff that are shifted around to projects and then once the project is finished they are rotated to a new project.
3) Once those games are developed they are generally maintained by a skeleton crew for bug fixes and maybe small ramp ups for content releases or expansions, but other than that those games are considered "finished".
Ongoing games like Hearthstone that have regular content release cycles, along with expansions, rotations, balance changes, etc....
The dev team is actually much larger than a "normal triple A game" dev skeleton crew. And as this article pointed out, they shift people around depending on the need. You don't need to hire 1 card design guy, 1 flavor text guy, 1 balance guy, when you can have the card design and flavor text guy be the same person. (Kind of a bad example but I hope you get the gist of what I'm saying).
It's way more economical for them to just retain or hire people who can shift around as needed, then having huge dev teams of people with high specialized positions, but no flexibility.
Like he said, I think it's that many times the teams share resources. Therefore, it could be that there are only 2 people that stay in Systems, but they work with Initial Design, Final Design and UI to make a much larger team.
Could you provide me with an exact example of where this is happening, please? Thanks!
This happens at a couple of places. Some examples on volley: Just like Thraxus i get to page 37 in the salt thread. Quest trading: jumps to p 40 instead of 50. Pepper thread: 17 instead of 21. Refreshing Springwater thread: 5 instead of 6. Card treasure hunt: 85 instead of 106.
It's the same result both from the front page as well as from the forums section.
Actually, EU GM caster Sottle mentioned that he went 20-6 with a No Minion Mage deck that did not include Deck of Lunacy, and then he was later convinced to add the card, and he realized how busted it was.
So @JackJimson, you can comfortably play No Minion Mage without the card.
Hi there. I am not the thread starter but I can give you an example. Clicking on latest post for Group Therapy in Latest Threads on the homepage leads me to page 37 (latest post would be on page 47). Cheers
I know that "Team 5 is a small indie company" is an overused meme, but is Systems actually that small? Are "rewards, progression, matchmaking, new player experience, returning player experience, rank systems, achievements, cosmetics, etc." really all handled by 1-2 people? That seems unbelievably small for a game that has millions of players (and could explain many of the community's gripes).
I completely disagree. There are times when you don't auto play Deck on 2, and in some cases, you don't play it at all. Even w/o Deck, Spell Mage is ridiculous because of how much burn it has (assuming there are no minions on board, there is 42 damage from hand, minimum). The deck is incredibly strong, NOT JUST because of Deck, but because of all the burn it has.
Yep it has a ton of burn + draw + high roll with lunacy + mana cheat
It's basically demon hunter.
Yeah, the reason it's busted now is not just the increased consistency and power level of Deck of Lunacy, but also Refreshing Spring Water. That card is 0 mana draw 2 at worst, and usually 0 mana draw 2 refresh 1 or 2 mana crystals. Incanter's Flow was already insanely strong in that deck, but combining it with Refreshing Spring Water made it the T1 behemoth it is now. Both Deck of Lunacy and Refreshing Spring Water should probably have their cost increased by 2.
Genn Greymane? Its effect triggers at the start of the game, I guess that counts for early game. And it makes you pay "much less" for your Hero Power. The "stunted" part might be about the deck building restriction.
When I click the grey arrow named "Jump to latest post" I never get to the latest post, instead I end up somewhere in the middle of the thread. This is the case both on mobile and on computer. Very annoying.
Should I go wide? Heck yeah they aren’t running ruination. Can I let that big unit live? Yeah they don’t have anything that grants overwhelm and no (can’t remember the name but it’s that destroy an ally to deal its attack as damage). Should I play around them dropping a third Nasus? No they are only running 2 of them. Etc. etc
drop on youtube?
Streaming on youtube. Its anti natural
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
The reason you are getting downvoted is because it's not a disgrace. You are completely unaware of software lifecycles. (I've worked for 3 different companies that develop private sector software.) While I'm not a developer myself (I work in IT), I'm aware of the needs of the company. It boils down to simply you don't need "dozens" of developers to ship a project, at least not in Hearthstone. When you start getting into things like Skyrim, Fallout, Jedi Fallen Order, etc. Yes, those "triple A" games have way bigger teams for a few reasons:
1) They generally put forth a ton of initial effort with huge teams for a period of a few years.
2) Those members are generally contracted out from other companies for the duration of the project, or they are "permanent" members of the originating IP companies staff that are shifted around to projects and then once the project is finished they are rotated to a new project.
3) Once those games are developed they are generally maintained by a skeleton crew for bug fixes and maybe small ramp ups for content releases or expansions, but other than that those games are considered "finished".
Ongoing games like Hearthstone that have regular content release cycles, along with expansions, rotations, balance changes, etc....
The dev team is actually much larger than a "normal triple A game" dev skeleton crew. And as this article pointed out, they shift people around depending on the need. You don't need to hire 1 card design guy, 1 flavor text guy, 1 balance guy, when you can have the card design and flavor text guy be the same person. (Kind of a bad example but I hope you get the gist of what I'm saying).
It's way more economical for them to just retain or hire people who can shift around as needed, then having huge dev teams of people with high specialized positions, but no flexibility.
Standard Hearthstone Decks to Take For a Spin While Waiting For Card Nerfs
Kind of reasonable if you wait and see what the post-nerfs meta will look like.
drop on youtube?
If nobody gets any packs it'll reflect badly on both blizzard and YouTube. Unfortunately I highly doubt anything will happen ☹️
Watched the whole weekend, logged into today and no packs
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
In other words it's a mess
Mage Killer Hunter! [86% WR-Legend]
Well. Either I'm super unlucky or my opponents are devoted rngesus followers.
I guess losing turn 6 as a face hunter to mage isn't what this deck is supposed to do.
Or getting tidal wave'd to full hp right before dying and then double rofl-masking me to death..
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
I'd assumed systems referred to looking after the infrastructure - servers, networks, databases etc.
But then I noticed it was design teams and it made a bit more sense :)
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
Like he said, I think it's that many times the teams share resources. Therefore, it could be that there are only 2 people that stay in Systems, but they work with Initial Design, Final Design and UI to make a much larger team.
Standard Hearthstone Decks to Take For a Spin While Waiting For Card Nerfs
Is Kargal still a safe craft? I'm afraid they will nerf watchpost :(
"Jump to latest post" doesn't jump me to latest post.
This happens at a couple of places. Some examples on volley: Just like Thraxus i get to page 37 in the salt thread. Quest trading: jumps to p 40 instead of 50. Pepper thread: 17 instead of 21. Refreshing Springwater thread: 5 instead of 6. Card treasure hunt: 85 instead of 106.
It's the same result both from the front page as well as from the forums section.
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
I agree 100%. It's nothing less than a disgrace. I hope more focus will come on this so it might change in the future.
New Mage Spell - Deck of Lunacy
Actually, EU GM caster Sottle mentioned that he went 20-6 with a No Minion Mage deck that did not include Deck of Lunacy, and then he was later convinced to add the card, and he realized how busted it was.
So @JackJimson, you can comfortably play No Minion Mage without the card.
"Jump to latest post" doesn't jump me to latest post.
Hi there. I am not the thread starter but I can give you an example. Clicking on latest post for Group Therapy in Latest Threads on the homepage leads me to page 37 (latest post would be on page 47). Cheers
"Jump to latest post" doesn't jump me to latest post.
Could you provide me with an exact example of where this is happening, please? Thanks!
New Mage Spell - Deck of Lunacy
I hope they nerf this card to unplayability.
I want to play spell mage without this card.
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
What team does start with one person:P
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
I know that "Team 5 is a small indie company" is an overused meme, but is Systems actually that small? Are "rewards, progression, matchmaking, new player experience, returning player experience, rank systems, achievements, cosmetics, etc." really all handled by 1-2 people? That seems unbelievably small for a game that has millions of players (and could explain many of the community's gripes).
New Mage Spell - Deck of Lunacy
Yeah, the reason it's busted now is not just the increased consistency and power level of Deck of Lunacy, but also Refreshing Spring Water. That card is 0 mana draw 2 at worst, and usually 0 mana draw 2 refresh 1 or 2 mana crystals. Incanter's Flow was already insanely strong in that deck, but combining it with Refreshing Spring Water made it the T1 behemoth it is now. Both Deck of Lunacy and Refreshing Spring Water should probably have their cost increased by 2.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Genn Greymane? Its effect triggers at the start of the game, I guess that counts for early game. And it makes you pay "much less" for your Hero Power. The "stunted" part might be about the deck building restriction.
"Jump to latest post" doesn't jump me to latest post.
I just wanted to point this out myself. Please fix!
Quest Trading - Play A Friend!
Battletag: Szafirmag#2937
Region: EU
Trade Only?: Yes
"Jump to latest post" doesn't jump me to latest post.
When I click the grey arrow named "Jump to latest post" I never get to the latest post, instead I end up somewhere in the middle of the thread. This is the case both on mobile and on computer. Very annoying.
Standard Hearthstone Decks to Take For a Spin While Waiting For Card Nerfs
I'll wait for the nerfs. I can't face anymore Nagrand Slam Mage...
drop on youtube?
three days after the watch ... no packs. It was a joke !
Runeterra's Community is Divided Over If Enemy Decklists Should Be Public Knowledge
Should I go wide? Heck yeah they aren’t running ruination. Can I let that big unit live? Yeah they don’t have anything that grants overwhelm and no (can’t remember the name but it’s that destroy an ally to deal its attack as damage). Should I play around them dropping a third Nasus? No they are only running 2 of them. Etc. etc