I agree. Librams will probably be hit if I had to guess. They nerfed the secrets portion, but the other portion is just that librams are too damn good.
Although I share your worries a bit, I think these nerfs will Slow the tier S decks down to at least tier 1 or even 2. But ofc they're still very strong
I guess I will keep playing No-Minion Mage, I almost never got Deck of Lunacy before turn 6 as it was.
there's one thing to play it for 2 or 1 mana on turn 6, another thing to pass the whole turn to play it.
Generally speaking, it is probably stronger for mages to play it on 4, then 2. Turn 2 is when aggro develops their board so most mages had to choose between lunacy (and pray for good RNG results) or removing early chip damage. Also with incanters flow, if you draw into lunacy it's gonna have a reduced cost, so it may end up being a situation where you end up playing lunacy for it's "original" 2 cost anyways.
Overall, it just slows the deck down, but isn't going to largely affect it. Wanna know why?
The deck has HIGH swings and LOW swings. It's countered by Tickatus lock, and it's countered by hyper aggro. People just like to complain when they get killed by a nagrand slam, but don't count the situations where they killed the lunacy mage that had 4 (useless) Idol of Y'shaarj in their hand, 2 Sprints, and 0 cards left in deck (fatigue).
if it's any consolation, there's no way that Paladin won't get hit with a second set of nerfs. They've barely scratched the surface of what makes that class almost unbeatable
Oh wow I didn't think they'd actually nerf the Watch Posts already. They made it sound like they were only watching them for now, but I'm happy to not have to see them in every single deck.
Pen flinger nerf will kill it in Rogue (thank god), but I fear it will leave Paladin unchanged. They mostly just play them for the insane tempo swings anyways (although I suppose it's neat that you no longer have to eat 8 damage every turn while they keep spamming giant recruits.
Sword of the Fallen nerf is pretty significant, but I doubt it will be enough to slow down Libram Paladin, that deck doesn't rely on draw as much as it just steamrolls you from turn 1 on.
Pretty sure Deck of Lunacy nerf does nothing overall. Sure, it's slower and you can't win games starting form turn 2....but the deck itself is still incredibly powerful and Lunacy is now enough to just outvalue slower decks.
Jandice Nerf seems good enough. Making her summon 4-drops would make her unplayable because many of those are just hot garbage. At this point she can't just lock down the game when coined so that's good.
Honestly I'm not all that happy with the nerfs because I feel like the top meta decks will keep being top meta decks, even if they are weaker, while everyone else still has to come to terms with the fact that they can'T beat both Mage and Paladin at the same time.
Probably gonna have another set of nerfs in two weeks...or at least I hope so.
Glad that Pen Flinger can't hit face anymore, but I was hoping it would also become like a 2 mana 2/1 or something.
The nerf might be enough for it to not see play anymore, but if Paladins continue to use it for board control with 0-cost Librams, the lengthy animations and annoying voice lines will make me grit my teeth.
As Hearthstone trundles along, the powercreep of cards and the desire to win makes for the unfortunate side product of pushing a lot of really enjoyable cards and decks out of existence. Short of playing against friends your only hope to play these parts of the game is to cross your fingers that some new cards come around that will make them viable again. I personally find this really disheartening and would like to enjoy my collection in its fullest without having to lose over and over with it.
Deathstalker Rexxar is a great example of this where the card is basically unplayable in Wild and has been for quite a while. However this card is a fan-favorite that a lot of people are unwilling to disenchant and optimally would like to use. However there is no outlet. The best idea I can come up with for this is to introduce a new game mode where you can make whatever crazy deck you like and be matched with other people trying to play their own crazy deck with a 50% chance of one of you facing the same deck, making it obviously viable as it is equally matched.
This would require Blizzard to implement a deck list on the side where you can highlight every card- something that is overdue anyway. This mode would add a lot of variety into the game and be a blast to match up against decks where imagination is the limit. Even if at first the deck's owner would be at the advantage certain decks would occur more often and its own certain meta would evolve.
Another idea would be to have a 2 out of 3 where you match with an opponent, play three games where the first two are the decks versus each other and the third the two decks actually match up. This would be informally expedient because players can opt to concede the third or even the second game if they like if they didn't want to go through the whole process.
What do you think? I believe this mode is badly needed on the grounds that our collections are not fully accessible and that concepts that were teased and invested in never were able to be played without losing game after game playing them. Think of all the fun that could be had if they implemented this easy to launch mode that would require absolutely no balancing concerns since... the decks themselves are always evenly matched. I strongly believe this is a very overdue game mode and is necessary to get the full value out of cards that rotate into Wild.
You speak of no need of "dozens" of developers. We're talking about a single developer here on Systems. This is the reason HS has barely developed from the prototype to now.
Look, all the arrows in the red circles are supposed to take us to the last post of the thread they belong to. None of them does. We're being directed somewhere in the middle of those threads (which is especially annoying in lengthy discussions like Card Treasure Hunt).
Bug occurs on android with Samsung Internet and on desktop with Chrome for me.
A link that doesn't work is kinda what I would have liked :P
Giving a link to an example is more helpful than telling me where it is because it is something that can be immediately acted upon and doesn't require me searching for the thread and the comment in question.
Whenever links can be included in a bug report, do it!
ofcourse, not every team is equally important all the time. The final design team obviously needs more members the closer the expansion launch is while the initial one needs less. UI is also less signifcant when the new gamemode is still in an early testing phase for example.
It's also not like the devs can change the team whenever they want (unlike Valve, that's also part of why Artifact and Underlords died), it's an controlled change when needed. Most of the time the switched members also have skills that are usefull for both teams (like an inital designer that's switched to live service). It isn't really that unusal and I'm sure that there are also many other workplaces that work in the same way.
Not really. Most of the teams are gameplay focused
You have initial and final design for the card expansion
Battlegrounds and Mercenaries for the major secondary gamemode
Live content for the minor modes (Tavern brawls, arena, duels) aswell as for exploring new ways to play the game
And then there are two technical teams, one's for the matchmaking, progression etc. while the other is specifically for the UI (because that's a major part of HS)
It really isn't a mess, just a logical worksplit for different Areas of the game.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
I agree. Librams will probably be hit if I had to guess. They nerfed the secrets portion, but the other portion is just that librams are too damn good.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Although I share your worries a bit, I think these nerfs will Slow the tier S decks down to at least tier 1 or even 2. But ofc they're still very strong
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Generally speaking, it is probably stronger for mages to play it on 4, then 2. Turn 2 is when aggro develops their board so most mages had to choose between lunacy (and pray for good RNG results) or removing early chip damage. Also with incanters flow, if you draw into lunacy it's gonna have a reduced cost, so it may end up being a situation where you end up playing lunacy for it's "original" 2 cost anyways.
Overall, it just slows the deck down, but isn't going to largely affect it. Wanna know why?
The deck has HIGH swings and LOW swings. It's countered by Tickatus lock, and it's countered by hyper aggro. People just like to complain when they get killed by a nagrand slam, but don't count the situations where they killed the lunacy mage that had 4 (useless) Idol of Y'shaarj in their hand, 2 Sprints, and 0 cards left in deck (fatigue).
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Pretty sure I have never seen Jandice summon herself at 5 mana
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
there's one thing to play it for 2 or 1 mana on turn 6, another thing to pass the whole turn to play it.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
if it's any consolation, there's no way that Paladin won't get hit with a second set of nerfs. They've barely scratched the surface of what makes that class almost unbeatable
Is Hearthstone's Sir Annoy-O Paladin Hero Skin Making a Return Soon?
Well...I guess it would be the most fitting time now.
"Jump to latest post" doesn't jump me to latest post.
You can right-click (or similar on mobile) and copy the link address to get a link to submit.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Oh wow I didn't think they'd actually nerf the Watch Posts already. They made it sound like they were only watching them for now, but I'm happy to not have to see them in every single deck.
Pen flinger nerf will kill it in Rogue (thank god), but I fear it will leave Paladin unchanged. They mostly just play them for the insane tempo swings anyways (although I suppose it's neat that you no longer have to eat 8 damage every turn while they keep spamming giant recruits.
Sword of the Fallen nerf is pretty significant, but I doubt it will be enough to slow down Libram Paladin, that deck doesn't rely on draw as much as it just steamrolls you from turn 1 on.
Pretty sure Deck of Lunacy nerf does nothing overall. Sure, it's slower and you can't win games starting form turn 2....but the deck itself is still incredibly powerful and Lunacy is now enough to just outvalue slower decks.
Jandice Nerf seems good enough. Making her summon 4-drops would make her unplayable because many of those are just hot garbage. At this point she can't just lock down the game when coined so that's good.
Honestly I'm not all that happy with the nerfs because I feel like the top meta decks will keep being top meta decks, even if they are weaker, while everyone else still has to come to terms with the fact that they can'T beat both Mage and Paladin at the same time.
Probably gonna have another set of nerfs in two weeks...or at least I hope so.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Glad that Pen Flinger can't hit face anymore, but I was hoping it would also become like a 2 mana 2/1 or something.
The nerf might be enough for it to not see play anymore, but if Paladins continue to use it for board control with 0-cost Librams, the lengthy animations and annoying voice lines will make me grit my teeth.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
I guess I will keep playing No-Minion Mage, I almost never got Deck of Lunacy before turn 6 as it was.
Hearthstone's Pen Flinger Can No Longer Attack Face, Watch Posts Nerfed, and More! Forged in the Barrens Nerfs Arrive Tomorrow
Nerfs are as expected and im excited for them in both standard and wild, RIP darkglare?
drop on youtube?
We will get packs, it's just they'll have to grant them manually as opposed to how it worked on Twitch.
That is, they'll collate the data and run a script against their database to grant the packs to us. Should be next few days.
Like everyone I miss twitch - so much better than YT.
Hearthstone Grandmasters 2021 Season 1 - Week 1 Results, Decklists, and More! (Spoiler Free)
Same here. I connected my accounts, tuned in for 6 hours, waited 48 hrs, and... nothing.
Game Mode Needed: Mirror Match
As Hearthstone trundles along, the powercreep of cards and the desire to win makes for the unfortunate side product of pushing a lot of really enjoyable cards and decks out of existence. Short of playing against friends your only hope to play these parts of the game is to cross your fingers that some new cards come around that will make them viable again. I personally find this really disheartening and would like to enjoy my collection in its fullest without having to lose over and over with it.
Deathstalker Rexxar is a great example of this where the card is basically unplayable in Wild and has been for quite a while. However this card is a fan-favorite that a lot of people are unwilling to disenchant and optimally would like to use. However there is no outlet. The best idea I can come up with for this is to introduce a new game mode where you can make whatever crazy deck you like and be matched with other people trying to play their own crazy deck with a 50% chance of one of you facing the same deck, making it obviously viable as it is equally matched.
This would require Blizzard to implement a deck list on the side where you can highlight every card- something that is overdue anyway. This mode would add a lot of variety into the game and be a blast to match up against decks where imagination is the limit. Even if at first the deck's owner would be at the advantage certain decks would occur more often and its own certain meta would evolve.
Another idea would be to have a 2 out of 3 where you match with an opponent, play three games where the first two are the decks versus each other and the third the two decks actually match up. This would be informally expedient because players can opt to concede the third or even the second game if they like if they didn't want to go through the whole process.
What do you think? I believe this mode is badly needed on the grounds that our collections are not fully accessible and that concepts that were teased and invested in never were able to be played without losing game after game playing them. Think of all the fun that could be had if they implemented this easy to launch mode that would require absolutely no balancing concerns since... the decks themselves are always evenly matched. I strongly believe this is a very overdue game mode and is necessary to get the full value out of cards that rotate into Wild.
Hearthstone Grandmasters 2021 Season 1 - Week 1 Results, Decklists, and More! (Spoiler Free)
btw ... no drops :(
"Jump to latest post" doesn't jump me to latest post.
Okay, maybe not all of them. Some so do work now. Strange.
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
You speak of no need of "dozens" of developers. We're talking about a single developer here on Systems. This is the reason HS has barely developed from the prototype to now.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Good guess but nope. Older card than that. Inspect the last line carefully.
"Jump to latest post" doesn't jump me to latest post.
I'm not sure if that's possible in this case.
Look, all the arrows in the red circles are supposed to take us to the last post of the thread they belong to. None of them does. We're being directed somewhere in the middle of those threads (which is especially annoying in lengthy discussions like Card Treasure Hunt).
Bug occurs on android with Samsung Internet and on desktop with Chrome for me.
Hearthstone Grandmasters 2021 Season 1 - Week 1 Results, Decklists, and More! (Spoiler Free)
Big ups to the man with no hands
And the Grandmaster plans
He likes electro-swing bands
And opens up cans....
....of whoop-ass.
Congrats NHG!
"Jump to latest post" doesn't jump me to latest post.
A link that doesn't work is kinda what I would have liked :P
Giving a link to an example is more helpful than telling me where it is because it is something that can be immediately acted upon and doesn't require me searching for the thread and the comment in question.
Whenever links can be included in a bug report, do it!
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
ofcourse, not every team is equally important all the time. The final design team obviously needs more members the closer the expansion launch is while the initial one needs less. UI is also less signifcant when the new gamemode is still in an early testing phase for example.
It's also not like the devs can change the team whenever they want (unlike Valve, that's also part of why Artifact and Underlords died), it's an controlled change when needed. Most of the time the switched members also have skills that are usefull for both teams (like an inital designer that's switched to live service). It isn't really that unusal and I'm sure that there are also many other workplaces that work in the same way.
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
except when you read more carefully and realize that people shift between teams a lot...
Dean Ayala Details the Different Groups of the Hearthstone Dev Team, Confirms More Battlegrounds Content in the Future
Not really. Most of the teams are gameplay focused
You have initial and final design for the card expansion
Battlegrounds and Mercenaries for the major secondary gamemode
Live content for the minor modes (Tavern brawls, arena, duels) aswell as for exploring new ways to play the game
And then there are two technical teams, one's for the matchmaking, progression etc. while the other is specifically for the UI (because that's a major part of HS)
It really isn't a mess, just a logical worksplit for different Areas of the game.