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  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    I'm fine to play against aggro. One can actually remove minions, play around things against aggro, but it's like impossible against Lunacy Mage. Mana cheat, random spells, 0 cost draw are not fun to play against, especially with the majority of good spells in Standard right now.

    It was a highroll deck back in the day, now it's more consistent. I don't say it's very consistent, but no deck ever is.

    You can't play a slow deck, because that "control" deck will start sending Fireballs, Apexis Blasts and Eyes to your face, or even Turn 6 Nagrand Slam, followed by another Nagrand Slam.

    Yes, it is refreshing to be able to play games. I've just played against the same deck 7 times in a row.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    Watch Posts are one of the themes of the set, so I don't think they'll hit them this soon after release. Pen Flinger was already on many people's nerf shortlist before rotation, so I'd be surprised if he doesn't receive a nerf.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    Quote From meisterz39

     

    With the exception of an early Combustion, you spend the first six turns doing very little to interact with your opponent's board. Take your turn 5, for example, when you could easily have used your Fireball to take out one of your opponent's minions, but you dropped a Trick Totem instead. That right there was 4 damage you didn't have to take. And that would have set you up to Apexis Blast their remaining buffed taunt, which also has about a 27.7% chance of getting you something to further deal with the board (18.5% taunts, 9.2% rush minions)

    I think the reason why he played trick totem on turn 5 was because he wanted to hp that 4/1 frog, which left him with 3 mana.

    On the subject, the only real misplay here would be turn 4 Deck of Lunacy. I really would have either font to look for options first, or just fireball the 2/3 if the minions cant be played.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    Quote From Sykomyke

    Hot Take:  Lunacy is *popular* for sure, but isn't actually winning matches at a statistically higher rate than other decks have in the past.  If you look at the stats for the past few expansion releases, you'll see other decks had HIGHER winrates than No-Minion/Lunacy mage.

    Win rate isn't the only factor that determines whether something gets nerfed. For example Quest Rogue was mainly nerfed because it felt terrible to play against.

    By the way, No Minion Mage is now 23.5% of the meta according to HS Replay, so the mirror match is going to lower the average win rate. Even a theoretical deck that wins every single game against other decks would only get 88% win rate if it is that popular.

    Quote From Sykomyke

    Yes, I enjoy no-minion mage, but even with a turn 2 Deck of Lunacy play, there's no guarantee the deck will win.  Sure it's favored to win, but saying "if you play deck of lunacy on turn 2, your chances go up" is the same exact thing that happened back in the KOTFT meta with Prince Kelesth Rogues.  The deck could still win without Prince 2 on turn 2.  But if he was played (and they had shadowsteps) then the chances of the rogue winning went up dramatically.

    Prince Keleseth wasn't healthy for the meta, so I don't think that comparison redeems Deck of Lunacy.

    I think Prince Keleseth wasn't nerfed both because Team 5 was much more reluctant to nerf any card at the time and because there is no easy way to nerf him. Deck of Lunacy would be easy to nerf by adjusting its mana cost or the amount of discount it gives on the random spells.

    I do like No Minion Mage as a deck; I've been playing it ever since Apexis Blast was released. Still, I hope Deck of Lunacy gets nerfed, to take away the high roll potential and hopefully leave cards that bring consistency such as Refreshing Spring Water untouched.

    Quote From Sykomyke

    Yet, people are saying that Lunacy is a problem?  Why is it ok for tree/token druid to be able to generate that much threat/damage but mage can't?  I'm ok with balance changes, I'm even ok with people going "I don't like facing this deck" (trust me, I'm the same way about Tickatus).  But why is it fair for "aggro" decks to ALWAYS be strong in metas, but the one time a no-minion control mage deck gets popular everyone cries for nerfs?

    I think it's a combination of how popular it is and how bad it feels to play against. The combination of random generation and big mana discounts just feels unfair.

    Tickatus is also a potential problem card; if it were in 20%+ of the games played, I'm sure people would be shouting for it to get nerfed.

    As far as archetypes go, I think No Minion Mage with C'Thun, the Shattered is more of a typical control deck than with Deck of Lunacy: you keep the opponent in check until you eventually assemble your win condition.

  • Meet Hearthstone's Mercenaries! Blizzard Releases Backstories on the 10 New Characters

    After playing through Rokara's book, I completely believe that Guff issued funeral rites to a patch of grass. Pretty sure you can make him a villain simply by telling him who the 'bad guys' are.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    Quote From Sykomyke

    I was playing a no minion mage earlier today against a Druid.  A tree/token druid.  Watch the replay.  By turn 7 I was down to 4 health.  If I was playing ANY OTHER DECK other than Lunacy Mage, I would have lost 100%.  

    The challenge for me with this explanation is the idea that the game would have played out the same - with you down at 4 health by turn 7 - if you were playing any other deck. I don't even really believe that outcome was inevitably true in the game you've linked to.

    With the exception of an early Combustion, you spend the first six turns doing very little to interact with your opponent's board. Take your turn 5, for example, when you could easily have used your Fireball to take out one of your opponent's minions, but you dropped a Trick Totem instead. That right there was 4 damage you didn't have to take. And that would have set you up to Apexis Blast their remaining buffed taunt, which also has about a 27.7% chance of getting you something to further deal with the board (18.5% taunts, 9.2% rush minions)

    My aim here is not to criticize your plays, but rather to point out that the game could have played out differently if you had interacted more with your opponent's minions. And there are other cards you could have run to deal with aggro decks more effectively in the early game that didn't show up in your deck list (e.g. Ice Barrier and Cone of Cold) which would have probably changed the outcome quite a bit.

    So it's hard to believe that any other deck would have lost the game. Certainly, any other deck would have lost from that position - down to 4 HP against aggro on turn 7 - but most other decks wouldn't have let the game get there in the first place.

  • Watch Post And Learn - Card Design Competition Discussion Thread

    How's this for an update to the Wardrobe of Wonders? I've replaced the art with something more Warcraft-y, shifting to the flavor of dressing-up via a tailor.

    It also says "end of turn" now, so you get to utilize the effect at least once before he's removed.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    I'm sure Deck of Lunacy will get hit. Sure, a turn 2 Lunacy might not guarantee a win despite the stats saying so, but it's an incredibly annoying card to play against. Imagine not having any idea what to expect from your opponent while they drop powerful spells every turn. That's not fit for any competitive scene whatsoever. 

    I'm guessing the other nerfs would be to Sword of the Fallen (down to 2 durability) and Pen Flinger (just limit its damage to minions so as not to kill the card). As for the others, I think Field Contact might get hit. That's just an insane draw engine for Rogue that maybe the devs foresee it as a problem. Refreshing Spring Water likely won't get nerfed; you just need to kill the archetype it's strong in (No-minion Mage where it's just a free card to play) and it'll be fine in other Mage decks. 

  • Where are you Christmas parody

    Dont quit your day job, Weird Al XD

     

    Also DoL is not nearly as unbalanced as some of the other stuff out there, it just feels bad when it high rolls

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    I agree with you and that worries me because control warlock with the corrupt mill package is the only deck i like right now. If mill control warlock is out, then it's time for priest to dominate the late game and we all know how much the community loves losing to priests stealing their stuff and generating random bullshit.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    But why is it fair for "aggro" decks to ALWAYS be strong in metas, but the one time a no-minion control mage deck gets popular everyone cries for nerfs?

    Just to address this one point, if there is a reason why aggro decks are currently doing well is ironically because of lunacy mage, which stomps on every midrange deck except for paladin. To beat this deck, the general rule is to have an early tempo lead, followed by a late burst finish, and that's exactly what every deck except for paladin is doing right now.

    Its not really that there aren't any anti aggro tools around; Death's Head Cultist, Gold Road Grunt, and Mor'shan Watch Post. Its just that all of them suck vs lunacy mage, and that's what the meta is currently populated with. As the meta shapes up after the nerfs I'd be expecting more tempo oriented decks, instead of the usual burst damage ones, especially since we're almost certain that something will be done to either Pen Flinger or weapon rogue in general.

  • Where are you Christmas parody

    Where are you Blizzard

    Why can't I find you

    Why have you left us with lunacy mage

    Where is the balance

    You used to bring me

    Why can't I hear music play

    ("Hey Loser")

     

    The Meta isn't changing

    It's rearranging my mental state

    Does that mean Hearthstone is poo

     

    Where are you blizzard

    Do you remember

    the balance patches

    you used to bring me

    please end my suffering

    Deck of Lunacy is bringing

    upon my poor empty soul

     

    See the source image

    See the source image

  • Card Design Conversation - Poster Child

    I love the idea of legendary secrets and it would actually work because the rarity isn't revealed until the secret is

    I want an expansion where mage, hunter, rogue, and paladin get a legendary secret now and maybe even a new class like shaman. Shaman has been the worst class for a while now so giving them a secret archetype could fix that.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    I wish Warlock would get hit with a few nerfs as well. I don't see any other Control lists being viable with Tickatus, Cascading Disaster and Y'Shaarj, the Defiler running rampant.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    Hot Take:  Lunacy is *popular* for sure, but isn't actually winning matches at a statistically higher rate than other decks have in the past.  If you look at the stats for the past few expansion releases, you'll see other decks had HIGHER winrates than No-Minion/Lunacy mage.

    Yes, I enjoy no-minion mage, but even with a turn 2 Deck of Lunacy play, there's no guarantee the deck will win.  Sure it's favored to win, but saying "if you play deck of lunacy on turn 2, your chances go up" is the same exact thing that happened back in the KOTFT meta with Prince Kelesth Rogues.  The deck could still win without Prince 2 on turn 2.  But if he was played (and they had shadowsteps) then the chances of the rogue winning went up dramatically.

    I was playing a no minion mage earlier today against a Druid.  A tree/token druid.  Watch the replay.  By turn 7 I was down to 4 health.  If I was playing ANY OTHER DECK other than Lunacy Mage, I would have lost 100%.  

    https://hsreplay.net/replay/ZfE5dpF2dRXXVyT4vzobWn

    Yet, people are saying that Lunacy is a problem?  Why is it ok for tree/token druid to be able to generate that much threat/damage but mage can't?  I'm ok with balance changes, I'm even ok with people going "I don't like facing this deck" (trust me, I'm the same way about Tickatus).  But why is it fair for "aggro" decks to ALWAYS be strong in metas, but the one time a no-minion control mage deck gets popular everyone cries for nerfs?  

    What exactly is the problem with a control deck ACTUALLY having a foothold in the first week of the meta? I know this sounds like a gripe, but this is the FIRST TIME in an expansion release that I didn't get overwhelmed with yet another damn aggro/smorc Hunter deck.  IT was *SO* refreshing to be able to play games and actually feel like there was play and counterplay by both sides instead of just "me hunter, me go face" at the beginning of every expansion.

    So I repeat.  What exactly is the problem people have with a control deck ACTUALLY being good in the first week of an expansion?  And one that isn't even consistent.  I've had so many games where lunacy bricked and gave me *TOO* much draw to the point that half the cards in my hand were draw that I couldn't use or do anything with cause my deck only had 2 cards left.  I get that it's a "crazy" RNG deck, but isn't that the point?  Yes, it's gonna have crazy wins, but it has crazy losses too.  You just never see them because when you win against a lunacy mage, you usually have no idea what crappy cards he/she ended up getting.

    Thanks for listening and will answer replies when I can.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    The changes are probably hitting stealth rogue since its basically the old version from scholomance and team5 already said many times they prefer things to move on.

    I doubt the watchposts would be hit at all. All three play specific functions. Its no coincidence that we're seeing more Far Watch Post now since mage can't really destroy this thing outside of Devolving Missiles, which they don't mulligan for anyway. After the nerf, I'd expect Mor'shan Watch Post to be more prominent instead.

    That paladin nerf is likely to be Sword of the Fallen, although I wouldn't be too surprised to see Libram of Hope upped 1 mana, or Aldor Attendant becoming a 2 drop again. To be honest, hitting the librams would be the smarter choice in my opinion.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    Also the animations take forever when they are playing 6+ of them a turn.

    I assume the change will be it can't go face, and be more about board control, frenzy or enrage activation etc.

  • Watch Post And Learn - Card Design Competition Discussion Thread

    Quote From Demonxz95
    Explorer's Blimp is a little bit confusing. When you draw a "duplicate card", what is the card of a duplicate of? A card in your hand, your deck, on the field? It has very weird flavor too given that the Explorers are supposed to be about not having duplicates in your deck.

    The way Explorer's Blimp was intended to work was as follows: If you have multiple copies of a card in your deck, draw one of those copies. 

    Effectively, it tutors cards from your deck to potentially leave you with a deck full of singletons, allowing your Highlander cards to come online much more consistently in decks which run multiple copies of cards. 

    I do think the wording of the card could do with a bit of work myself, but I'm unsure how to clarify the effect without going over 4 lines of text.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    Are the Watch Post cards really that big of a deal in terms of needing a nerf? Personally I don’t mind them, and I’d rather they leave them be for awhile. Hopefully when they say Neutral they are just referencing Pen Flinger.   

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    Pro

    I agree! As clearly powerful as Pen Flinger is when used by Rogues and Paladins, I hate his voice lines way more!

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    My guesses: Sword of the Fallen, Pen Flinger, Deck of Lunacy, Refreshing Spring Water, Far Watch Post

    Or the librams could be slightly changed to disable lowering their cost below 1 mana.

    If they want to nerf weapon rogue, I guess Self-Sharpening Sword will be hit next, but that would just push Swinetusk Shank in that slot with not much accomplished.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

  • Corrupted Watch Post Priest

    Updated!

  • Watch Post And Learn - Card Design Competition Discussion Thread

    Staff

    Alright, time for my own feedback

    Wailor
    I feel like it is slightly too powerful, but it is otherwise a pretty solid card. At 5 mana, it seems a lot better.

    Grumpymink

    Congrats on the win in the previous comp!

    Personally, I prefer Dreadmist Watch Post since it seems easier to play around, and I feel like simplicity will likely be a key factor in getting a good score in this comp. Arcane Watchtower is fine, but it does feel quite a bit like Far Watch Post and might sometimes be too annoying to play around.

    Linkblade91

    I did already post about your card in Discord, but I will reiterate that the flavor is a little bit weird since I struggle to understand how a wardrobe can have more than 0 Attack unless it's supposed to represent a monster hiding in the wardrobe that only attacks when something gets close to it (hence why it still damages when it's traded into). If that's the intention, then there's probably a better way to illustrate that.

    Beyond that, it's a meme card which tend to vary in scoring quite a lot.

    DestroyerR
    Beyond what others have told you about Hearthstone UI and how its compatibilities with this effect are not too clear, hand information is generally overvalued and (in Hearthstone anyway), is not as strong as one might think, so I think it could probably use one additional stat point.

    Anchorm4n

    I'm thinking for the Sheep token, I'll probably just use the same one found on cards like Polymorph. Save myself a little bit of real estate.

    As for your cards, Ragnaros, Felfirelord is super flavorful, but it is unfortunately quite weak as it is an 8 mana minion that does nothing when it hits the field, nor does it represent any type of long-term "floating" value. Frost Watch Post is pretty decent.

    Nirast

    Rusted Harvester is kinda neat, although I feel like it's not really that effective since it requires you to control Treants and suicide them on your turn to benefit from the additional Mana Crystal. Otherwise it just doesn't do anything.

    Headmaster's Arcane Focus is a pretty cool idea, but the name sounds more like a spell than a minion.

    Cydonianknight

    Explorer's Blimp is a little bit confusing. When you draw a "duplicate card", what is the card of a duplicate of? A card in your hand, your deck, on the field? It has very weird flavor too given that the Explorers are supposed to be about not having duplicates in your deck.

    Hushing Librarian is pretty nice.

  • Six Card Changes are Coming to Hearthstone Next Week - Targets Mage, Paladin, Rogue, and Neutral Cards

    So... Deck of Lunacy, Sword of the Fallen, Pen Flinger and [Hearthstone Card (Far Watch Tower) Not Found]. But what are the other two? Rogue is to my knowledge third best right now, so this would be a preventative nerf like for Dinotamer Brann. A propos of nerfs: he wrote 6 changes, not 6 nerfs. So one change could actually make a card more playable, helping an archetype out? Like nerfing Lunacy mage to the ground, but making hero power mage better.