I think Jaraxxus might honestly just get a hit to the hero power (and maybe the weapon alongside it, but that one's not really the problem).
MAybe they'll also hit Tickatus, but I struggle to think of a way that would nerf the card in such a way that it isn't an automatic win against control decks
The Pride's Fury explanation makes sense. The Dunk Tank explanation too considering it has water in it, tho there is nothing about that tank that's natural. All fabricated.
I think there is also a bit of poo in the tank which is nature
I ended up with 3 weekly ranked quests just by rerolling without paying much attention to their order or placement (although I believe it started with the rightmost one at first, and then the mid one the following day). It looks like they not only marked it to be in the reroll pool with all the other quests, but somehow greatly increased the chances of it appearing.
Poor people trying to avoid it, could prove nigh impossible for now. But nice little bonus for all the rest. We do know it's a confirmed bug though, so only a matter of time before a hotfix or patch comes in.
We don't exactly know yet, but it should become apparent the moment this goes live. Could be its own icon, or shown in your Drops tab that you can access through Twitch profile.
Crabrider is my personal nr. 1 nerf prediction as well. Second place goes to Lord J. Control Warlock just got way too consistent with that infinite late game package and at least 2x Tickatus. My guess is Crabrider goes 1/3 so it can be removed by Flame Imp and friends, while Lord J. looses 4 points of weapon durability. Not sure if the latter is enough, but it's a start.
for some reason they decided that any spell with water, electric, or plant effects is considered Nature. If you look through the Wild set, there's a lot of questionable choices there too, but they all add up at the very least
I also got 100 dust yesterday and another 700 today. I don´t remember how many classic packs I´ve opened or if any at all. Don´t know how they´ve distributed the dust, but I don´t think buying another Classic packs will net you more dust, wouldn´t count on that.
The Pride's Fury explanation makes sense. The Dunk Tank explanation too considering it has water in it, tho there is nothing about that tank that's natural. All fabricated.
Did you get a golden copy of a card? I got 40 dust on the "compensation day" and 360 dust today, and the only Classic pack I opened was the golden one from Classic launch celebrations. It seems they're still fixing those errors.
Buff spells only count as Nature when they are Nature's Blessing (Mark of the Wild, Mark of the Spikeshell) whereas stuff like Pride's Fury and Power of the Wild are considered "Feral" spells (stuff that isn't magic, just Beasts being...Beasts I guess?)
I used to just ignore this card even though its fairly obvious how broken it is when played early along with cards like Incanter's Flow. After all, rng can swing both ways.
And then team5 went on to not only remove some of the worst cards in hearthstone from the list, they also provided this archetype with a 0 mana draw 2 card, as though as its not unfair enough that this deck is more than capable of constantly removing your board and then swinging back hard, by virtue of cheating tons of mana per turn.
I think Refreshing Spring Water should be less refreshing and actually have a drawback to playing it. Deck of Lunacy may be bs, but only because for some reason no minion mage is able to keep drawing cards more efficiently than the class should ever be capable of.
@Demonxz95 I’ve received the “polarizing” argument a lot on this card, so I already have a response ready:
“Polarizing” is when a card either makes you win in a matchup it is strong against, or makes you lose in a matchup it is weak against. This is neither.
I assume a player with exact lethal would look at the board and say “Oh look, I have perfect lethal, but my opponent has a secret. I’ve checked for most secrets , so it could be that Legendary one... I guess I’ll use most of my damage this turn, and leave him with 1 or 2 Health next turn”. That thought process would be pretty normal for everybody IMO, giving you at least one more turn worth of survivability. That’s where it’s useful - it forces decks to play around it, giving you more time.
Of course, there are decks that will do that better or worse (giving you the card’s varying strength against matchups, nothing new), but it’s not as polarizing as you suggest because it probably won’t ever actually win or lose you the game since the effect itself would be more of a cautionary factor than an actual game winner (like Uther’s horsemen)
TL;DR not too strong because it can be played around, not too weak because it needs to be played around.
to me they're just too much "if you have the wrong deck you just lose turn 3 with no counterplay"
Their stats are too high for their cost. No deck can actually kill a 2-mana 2/4 or a 3-mana 3/5 without additional setup.
Meanwhile caravans are for some reason 1/3s that are impossible to keep alive.
Watch Posts should need far more work to keep alive so they actually need a dedicated deck instead of just being auto includes because "why not?"
On a side note, Crabride can also go to hell, I have no idea who thought it was a good idea to print a 2-mana 1/4 with two keywords that scales with buffs.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
I think Jaraxxus might honestly just get a hit to the hero power (and maybe the weapon alongside it, but that one's not really the problem).
MAybe they'll also hit Tickatus, but I struggle to think of a way that would nerf the card in such a way that it isn't an automatic win against control decks
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
I've tried some Guff Runetotem on token druid and find too slow, or I didn't have a board to buff, or no suficient mana or already lethal
Hearthstone's Twitch Drops Return Today Offering 2 Free Forged in the Barrens Packs
you have to click on your twitch profile icon and you see the % of completion
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
Absolutely. And yes, I've seen your forum thread about it.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
I think there is also a bit of poo in the tank which is nature
Hearthstone's Twitch Drops Return Today Offering 2 Free Forged in the Barrens Packs
Ah, tweaking the requirements so that we can't go fully AFK, but just lowkey AFK. Adding the progress monitor is a nice touch though.
Howto: Win-5-Ranked Weekly Quest twice
I ended up with 3 weekly ranked quests just by rerolling without paying much attention to their order or placement (although I believe it started with the rightmost one at first, and then the mid one the following day). It looks like they not only marked it to be in the reroll pool with all the other quests, but somehow greatly increased the chances of it appearing.
Poor people trying to avoid it, could prove nigh impossible for now. But nice little bonus for all the rest. We do know it's a confirmed bug though, so only a matter of time before a hotfix or patch comes in.
Hearthstone's Twitch Drops Return Today Offering 2 Free Forged in the Barrens Packs
Most streamers also tend to add "drops enabled" to their channel descriptions once they become active.
Hearthstone's Twitch Drops Return Today Offering 2 Free Forged in the Barrens Packs
We don't exactly know yet, but it should become apparent the moment this goes live. Could be its own icon, or shown in your Drops tab that you can access through Twitch profile.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
Crabrider is my personal nr. 1 nerf prediction as well. Second place goes to Lord J. Control Warlock just got way too consistent with that infinite late game package and at least 2x Tickatus. My guess is Crabrider goes 1/3 so it can be removed by Flame Imp and friends, while Lord J. looses 4 points of weapon durability. Not sure if the latter is enough, but it's a start.
Quest Trading - Play A Friend!
DONE
Hearthstone's Twitch Drops Return Today Offering 2 Free Forged in the Barrens Packs
Sorry if I missed this but where do we see the watch time progress?
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
for some reason they decided that any spell with water, electric, or plant effects is considered Nature. If you look through the Wild set, there's a lot of questionable choices there too, but they all add up at the very least
Classic Pack Dust Refund
I also got 100 dust yesterday and another 700 today. I don´t remember how many classic packs I´ve opened or if any at all. Don´t know how they´ve distributed the dust, but I don´t think buying another Classic packs will net you more dust, wouldn´t count on that.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
The Pride's Fury explanation makes sense. The Dunk Tank explanation too considering it has water in it, tho there is nothing about that tank that's natural. All fabricated.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
I feel like the deathrattle package in that list could be swappedout with almost...anything and it'd still be god
Classic Pack Dust Refund
Did you get a golden copy of a card? I got 40 dust on the "compensation day" and 360 dust today, and the only Classic pack I opened was the golden one from Classic launch celebrations. It seems they're still fixing those errors.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
all water related spells are Nature.
Buff spells only count as Nature when they are Nature's Blessing (Mark of the Wild, Mark of the Spikeshell) whereas stuff like Pride's Fury and Power of the Wild are considered "Feral" spells (stuff that isn't magic, just Beasts being...Beasts I guess?)
It's not exactly intuitive, but it's consistent.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
I used to just ignore this card even though its fairly obvious how broken it is when played early along with cards like Incanter's Flow. After all, rng can swing both ways.
And then team5 went on to not only remove some of the worst cards in hearthstone from the list, they also provided this archetype with a 0 mana draw 2 card, as though as its not unfair enough that this deck is more than capable of constantly removing your board and then swinging back hard, by virtue of cheating tons of mana per turn.
I think Refreshing Spring Water should be less refreshing and actually have a drawback to playing it. Deck of Lunacy may be bs, but only because for some reason no minion mage is able to keep drawing cards more efficiently than the class should ever be capable of.
Hearthstone's Classic Pack Dust Compensation Distribution is Complete
Whhaaa?? I'm getting another 700 dust for opening no Classic Packs at all!! Is there anyone getting 2nd round of dust compensations?
It was just yesterday I've got 500 dust. So weird...
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
it's actually ridiculous how the core set change and the rotation made all the discover cards so much better by just cutting most of the fat.
I feel like they'll just have to nerf Deck at least for now until more filler spells are introduced. They can always unnerf it for Wild anyways.
Even More Top Secret - Card Design Competition Discussion Thread
@Demonxz95 I’ve received the “polarizing” argument a lot on this card, so I already have a response ready:
“Polarizing” is when a card either makes you win in a matchup it is strong against, or makes you lose in a matchup it is weak against. This is neither.
I assume a player with exact lethal would look at the board and say “Oh look, I have perfect lethal, but my opponent has a secret. I’ve checked for most secrets , so it could be that Legendary one... I guess I’ll use most of my damage this turn, and leave him with 1 or 2 Health next turn”. That thought process would be pretty normal for everybody IMO, giving you at least one more turn worth of survivability. That’s where it’s useful - it forces decks to play around it, giving you more time.
Of course, there are decks that will do that better or worse (giving you the card’s varying strength against matchups, nothing new), but it’s not as polarizing as you suggest because it probably won’t ever actually win or lose you the game since the effect itself would be more of a cautionary factor than an actual game winner (like Uther’s horsemen)
TL;DR not too strong because it can be played around, not too weak because it needs to be played around.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
to me they're just too much "if you have the wrong deck you just lose turn 3 with no counterplay"
Their stats are too high for their cost. No deck can actually kill a 2-mana 2/4 or a 3-mana 3/5 without additional setup.
Meanwhile caravans are for some reason 1/3s that are impossible to keep alive.
Watch Posts should need far more work to keep alive so they actually need a dedicated deck instead of just being auto includes because "why not?"
On a side note, Crabride can also go to hell, I have no idea who thought it was a good idea to print a 2-mana 1/4 with two keywords that scales with buffs.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
So Dunk Tank is a nature spell but Pride's Fury is not. Interesting.
Hearthstone's Top Legend Decks to Climb the Forged in the Barrens Ladder
Now I wish I had saved my golden version.
Who would have ever predicted that a card with the text "Replace your deck with random cards" would be so powerful?