I like mage hero power decks already, and this just makes it a little bit better. If you play this on turn 2 you lose a bit of tempo, but the increase in value definitely makes up for it! It kind of seems like a better Shadowform.
I LOVE that this has discover. I don't know that I would throw this into a deck with a ton of beasts, but if you can limit this to a small number of targeted cards, there is a lot of value. In particular, I want to try this with Zixor, Apex Predator. The other great thing about this card is that it buffs copies wherever they are, making it possible to hit minions already on the board. Not too shabby, if you ask me.
I know its obvious but if it takes 7+ damage you wont get any armor, so you can counter it by trading with a 1/1 or overkilling it, the stats is cool but seems pretty easy to counter. The only good way i can see of using it is to Saurfang res it since is the only Taunt Frenzy minion but the other effects seem more powerful.
It's a good card, although not particularly exciting. It's like a Stegodon with Arcane Explosion tacked onto it. Neither card is amazing by itself, but stick 'em together and it's not half bad.
The stats aren't great, but that's not why you play this card. With this one, it's all about the cycle. Not worth playing too early, since it would likely be killed before you can get the effect. But when played at the right time, it's pretty good. Welcome back, miracle rogue?
I like murlocs in general, and this is no exception. In particular, I like that there are a fair number of murlocs being added that are geared towards board control, rather than all out aggression. Here's hoping that control murloc shaman becomes a thing (only slightly serious).
I love the stat-line, and the fact that it should be able to get its frenzy effect more often than not. It's a pretty good early drop, but it's all about value, not aggro. I like it!
Now that's what I call value! It's an early drop, with decent survivability, and most of the time it should act as a one time Emperor Thaurissan effect. I hope I'm not being overly optimistic, but I rather like this card.
I know everyone will point to silence and say that this is a terrible card, which is somewhat valid. There is a lot of value here, but it's far from guaranteed. Still, it could be interesting in a deck built around whirlwind type effects. Since it only has 1 health, it should be pretty easy to ping it and get the token fairly quickly.
New Mage Spell - Wildfire
I like mage hero power decks already, and this just makes it a little bit better. If you play this on turn 2 you lose a bit of tempo, but the increase in value definitely makes up for it! It kind of seems like a better Shadowform.
New Druid Spell - Thorngrowth Sentries
Much worse than the dryards but atleast taunt druid van use it
New Mage Minion - Arcane Luminary
Deck of Lunacy only
New Hunter Minion - Warsong Wrangler
I LOVE that this has discover. I don't know that I would throw this into a deck with a ton of beasts, but if you can limit this to a small number of targeted cards, there is a lot of value. In particular, I want to try this with Zixor, Apex Predator. The other great thing about this card is that it buffs copies wherever they are, making it possible to hit minions already on the board. Not too shabby, if you ask me.
New Mage Spell - Wildfire
Looking forward to Hero Power Mage
Spawnpool Forager
Given an extra health merely to contrast the Neutral version Murmy
Gold Road Grunt
I know its obvious but if it takes 7+ damage you wont get any armor, so you can counter it by trading with a 1/1 or overkilling it, the stats is cool but seems pretty easy to counter. The only good way i can see of using it is to Saurfang res it since is the only Taunt Frenzy minion but the other effects seem more powerful.
New Shaman Minion - Earth Revenant
It's a good card, although not particularly exciting. It's like a Stegodon with Arcane Explosion tacked onto it. Neither card is amazing by itself, but stick 'em together and it's not half bad.
Lushwater Murcenary
Rockpool Hunter's sel-fish cousin
New Rogue Minion - Field Contact
The stats aren't great, but that's not why you play this card. With this one, it's all about the cycle. Not worth playing too early, since it would likely be killed before you can get the effect. But when played at the right time, it's pretty good. Welcome back, miracle rogue?
Oasis Thrasher
This card will be a great substitute all my River Crocolisks
New Neutral Minion - Lushwater Scout
I like murlocs in general, and this is no exception. In particular, I like that there are a fair number of murlocs being added that are geared towards board control, rather than all out aggression. Here's hoping that control murloc shaman becomes a thing (only slightly serious).
New Rogue Minion - Field Contact
Great if it's on your board on one of those long turns.
New Shaman Minion - Earth Revenant
With no legendary support, elemental shaman will not be viable
New Neutral Minion - Sunwell Initiate
I love the stat-line, and the fact that it should be able to get its frenzy effect more often than not. It's a pretty good early drop, but it's all about value, not aggro. I like it!
New Neutral Minion - Lushwater Scout
Murloc Shaman
New Hunter Minion - Warsong Wrangler
Beast Humter
New Shaman Minion - Arid Stormer
With no legendary elemental support, elementals are never going to be viable
New Rogue Minion - Efficient Octo-bot
Now that's what I call value! It's an early drop, with decent survivability, and most of the time it should act as a one time Emperor Thaurissan effect. I hope I'm not being overly optimistic, but I rather like this card.
New Neutral Minion - Sunwell Initiate
Will it fit it any deck?
New Neutral Minion - Far Watch Post
Who would've guessed there was another watch post left
Hog Rancher
Might be better than Razorfen Hunter
New Mage Spell - Wildfire
Will the effect persist after you've played Frost Lich Jaina?
New Neutral Minion - Lushwater Murcenary
Could have been a shaman card
New Neutral Minion - Burning Blade Acolyte
I know everyone will point to silence and say that this is a terrible card, which is somewhat valid. There is a lot of value here, but it's far from guaranteed. Still, it could be interesting in a deck built around whirlwind type effects. Since it only has 1 health, it should be pretty easy to ping it and get the token fairly quickly.