Probably not going to fare well. Will likely see some experimentation, but I don't see it being good enough. Remember for the future though. If we get more DR support, this could come around.
They made some of these unnecessarily way too grindy, no argument there. I believe they also stated their intentions to correct that for the Barrens ones, but we won't know until we see them tomorrow.
The potential is there, but the Elemental condition has proven to be way too much of a handicap in the past. If it finds a way to be consistently activated this is an insane card.
Hmm, you won't be able to bank 4 days worth of daily quests? That 4th slot is only ever being used for a special type. Last time we did not see any launch quests, sadly, so I have to wonder. I won't hold my breath as they seem to be baking that into the initial levels of Rewards Track, but it sure would be a nice surprise.
I noticed that Celestalon did tweet on the subject in response to people after all, perhaps we'll consider a small FYI. While I do agree with holding onto weekly quests in this instance (it's just a day and a half), I don't think the experience amount from daily ones really warrants denying yourself the opportunity to play with all the new stuff. The headstart from that will be really minimal.
I think this will find it's way into a handful of combo decks. There are just enough spells that would be VERY good with a +2 boost that I think people will at least one of this one.
Pretty good mana cheat. It pays for itself immediately and only generates more value the longer it survives. The Taunt minions can also protect it. The only question is whether Taunt Druid will be a thing.
I think people will find ways to cheat this out, and it will be VERY frustrating. Also, in decks that can buff or heal, this can still be useable as a summoned minion.
New Neutral Minion - Barrens Trapper
Probably not going to fare well. Will likely see some experimentation, but I don't see it being good enough. Remember for the future though. If we get more DR support, this could come around.
New Paladin Minion - Soldier's Caravan
Has some highroll potential, but won't have a big enough payoff to see play
New Druid Spell - Mark of the Spikeshell
Buff and value, not bad at all
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They made some of these unnecessarily way too grindy, no argument there. I believe they also stated their intentions to correct that for the Barrens ones, but we won't know until we see them tomorrow.
New Mage Minion - Arcane Luminary
Good combo with Evocation and nice in some meme Mage decks but other than that I don't see a use for this.
New Paladin Minion - Soldier's Caravan
Too bad standard is losing Never Surrender! right when this goes live.
New Druid Spell - Mark of the Spikeshell
This reminds me a lot of mark of y'shaarj. Nice and flexible, less random, seems good
New Shaman Minion - Arid Stormer
The potential is there, but the Elemental condition has proven to be way too much of a handicap in the past. If it finds a way to be consistently activated this is an insane card.
New Shaman Minion - Arid Stormer
I think with what we've gotten this expac, this can be a VERY solid early play that you can trigger quite often.
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Hmm, you won't be able to bank 4 days worth of daily quests? That 4th slot is only ever being used for a special type. Last time we did not see any launch quests, sadly, so I have to wonder. I won't hold my breath as they seem to be baking that into the initial levels of Rewards Track, but it sure would be a nice surprise.
I noticed that Celestalon did tweet on the subject in response to people after all, perhaps we'll consider a small FYI. While I do agree with holding onto weekly quests in this instance (it's just a day and a half), I don't think the experience amount from daily ones really warrants denying yourself the opportunity to play with all the new stuff. The headstart from that will be really minimal.
New Neutral Minion - Talented Arcanist
Very very flexible. Hard to see exactly which deck this slots into, but it wll find a place
New Druid Spell - Mark of the Spikeshell
Weird value generator for a Taunt Druid deck. I don't think it makes the cut.
New Shaman Minion - Arid Stormer
Turn 2 2/5 rush windfury , very strong
New Shaman Minion - Spawnpool Forager
Great one drop. Solid, sticky, and potential for murloc silliness.
New Priest Minion - Void Flayer
I think if it were one mana cheaper it would be incredible for a control priest deck. It may still be.
New Neutral Minion - Talented Arcanist
I think this will find it's way into a handful of combo decks. There are just enough spells that would be VERY good with a +2 boost that I think people will at least one of this one.
New Neutral Minion - Burning Blade Acolyte
Will most likely see play if a Deathrattle Demon Hunter deck works. But that's a big if. Other than that it's probably too slow and unreliable.
New Druid Spell - Mark of the Spikeshell
mostly a late game card, which makes it less good
New Druid Minion - Razormane Battleguard
This will single handedly make taunt druid work. Such a scary card
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Holy shit this actually works! I can finally have the best combo cards: Majordomo Executus and Emperor Thaurissan
New Neutral Minion - Talented Arcanist
Not terrible, not great. +2 spell damage might work in some situations...
New Druid Minion - Razormane Battleguard
Pretty good mana cheat. It pays for itself immediately and only generates more value the longer it survives. The Taunt minions can also protect it. The only question is whether Taunt Druid will be a thing.
New Neutral Minion - Injured Marauder
I think people will find ways to cheat this out, and it will be VERY frustrating. Also, in decks that can buff or heal, this can still be useable as a summoned minion.
New Warrior Spell - Bulk Up
Such a slow card. Way too slow to see any play
New Druid Minion - Razormane Battleguard
Seems very strong for archetypes that already have a foundation in Druid.