Needs support to see good use. But Priest was able to make use of Injured Blademaster in the past, so there is some potential here. Great card if you can pull it from your deck...
Reaching fatigue will probably take way too much time and you risk destroying this with cards like Altar of Fire in the process. When it works it probably wins the game by itself but it won't happen too often.
You get value from this quite easily, but yet it is hard to pull off as well. You want to not trade with taunt, but you want to trade to get value, so that is just awkward
At rank 1 it feels pretty low power level and I doubt you'll have too many minions in your hand by the time it upgrades to rank 3. At rank 2 it's fine but I still doubt you go through the trouble of putting it in your deck at that point.
I don't know if Taunt Warrior needs buffs to be more effective. Might impact tempo too much, but probably requires some experimentation to see if this card has a place or not.
I think this will be a solid play. Sure, the 10 mana version will be few and far between. Rogue doesn't often play the long game, but I think we will be surprised by this one, especially as a replacement for Eviscerate.
Thank you very much. What's not to like with justice for Olgra? The best part is that once you draw her and clear Kargath's name Mankrik attacks the real murderer which is your opponent, the deck works as a film in it's own rights.
Really powerful with Mor'shan Elite but it might be too greedy to actually put it in your deck. Looks more like a card you're happy to discover if you already have a good target for it.
Solid body for Taunt Druid, if that ever becomes a thing. Even if it doesn't, it's still a nice card that could be considered for some survivability in slower decks.
Honestly, the buff is meh. It's the ability to generate more taunt copies that make this work. Will def be situational, but in the right deck, this will be a solid play.
Extra reach, targetable damage for Rogue. Not as reliably good as eviscerate due to the mana requirement for extra damage, but I expect it sees regular play.
We saw this card in Paladin and I believe it didn't see a lot of play. This gets better with more mana, but more mana means less cards in hand, which makes it worse too
New Druid Minion - Guff Runetotem
efficient in token deck
New Priest Minion - Void Flayer
Nice in theory, but I think it will more often be unimpressive. I think you are most likely for it to ping for 1-2 at best.
New Neutral Minion - Injured Marauder
Needs support to see good use. But Priest was able to make use of Injured Blademaster in the past, so there is some potential here. Great card if you can pull it from your deck...
New Warlock Minion - Neeru Fireblade
Reaching fatigue will probably take way too much time and you risk destroying this with cards like Altar of Fire in the process. When it works it probably wins the game by itself but it won't happen too often.
New Druid Minion - Razormane Battleguard
if you protect it, mana cheating each turn can be good
New Druid Spell - Thorngrowth Sentries
Decent Token generator for druid. Will see some use for sure.
New Druid Minion - Plaguemaw the Rotting
You get value from this quite easily, but yet it is hard to pull off as well. You want to not trade with taunt, but you want to trade to get value, so that is just awkward
New Warrior Spell - Bulk Up
I love handbuff archetypes, also taunt ones. So this is support for both.
New Warrior Spell - Physical Training (Rank 1)
At rank 1 it feels pretty low power level and I doubt you'll have too many minions in your hand by the time it upgrades to rank 3. At rank 2 it's fine but I still doubt you go through the trouble of putting it in your deck at that point.
New Druid Spell - Pride's Fury
I like Arbor Up more, but I think this can slot well into both some token archetypes, along with maybe a solid buff in a taunt or beast build?
New Warrior Spell - Bulk Up
I don't know if Taunt Warrior needs buffs to be more effective. Might impact tempo too much, but probably requires some experimentation to see if this card has a place or not.
New Rogue Spell - Wicked Stab (Rank 1)
I think this will be a solid play. Sure, the 10 mana version will be few and far between. Rogue doesn't often play the long game, but I think we will be surprised by this one, especially as a replacement for Eviscerate.
12 Angry Orcs
Thank you very much. What's not to like with justice for Olgra? The best part is that once you draw her and clear Kargath's name Mankrik attacks the real murderer which is your opponent, the deck works as a film in it's own rights.
New Warrior Minion - Rokara
Will need to be used in some rush combos or it becomes a win-more card. But maybe this helps make Rush Warrior a legitimate contender?
New Warrior Spell - Bulk Up
Really powerful with Mor'shan Elite but it might be too greedy to actually put it in your deck. Looks more like a card you're happy to discover if you already have a good target for it.
New Druid Minion - Thickhide Kodo
Very very good card. Good stats, good deathrattle. Rottle applebaum is crying
New Druid Minion - Plaguemaw the Rotting
seems slow and weird
New Druid Spell - Pride's Fury
It's not bad, but this will always have to compete with arbor up. Arbor up is just so much better
New Druid Minion - Thickhide Kodo
Solid body for Taunt Druid, if that ever becomes a thing. Even if it doesn't, it's still a nice card that could be considered for some survivability in slower decks.
New Warrior Spell - Bulk Up
Honestly, the buff is meh. It's the ability to generate more taunt copies that make this work. Will def be situational, but in the right deck, this will be a solid play.
New Rogue Spell - Wicked Stab (Rank 1)
Extra reach, targetable damage for Rogue. Not as reliably good as eviscerate due to the mana requirement for extra damage, but I expect it sees regular play.
New Warrior Spell - Physical Training (Rank 1)
We saw this card in Paladin and I believe it didn't see a lot of play. This gets better with more mana, but more mana means less cards in hand, which makes it worse too
New Druid Spell - Pride's Fury
health buff will definitely make minions more sticky
New Druid Spell - Thorngrowth Sentries
Like so many, I prefer the utility of life steal on the dryads, but this at least replaces the 2-mana generation of some tokens for Druid.
New Druid Spell - Thorngrowth Sentries
Good card for Token Druid. It's not gonna be one of the best cards in the deck but I see no reason why you wouldn't include it.