Questlock never worked, even though the reward seemed so good. This doesn't make you play bad cards to get the reward, but it comes way too late to be good
The opponent drawing their card as well seems too much of a drawback to overcome. Maybe it can fit in some Wild Mill decks, but I don't see it impacting standard.
I think this can be solid in several warlock control decks. Obvs, will such vs aggro unless their is some solid stabilization, but I think we'll see this show up more than we'd like.
"incomplete Madness at the Darkmoon Faire Gameplay achievements will no longer grant Reward Track XP"
$%&#@!!!
So stupid, Blizzard.
Do you know how long it would take to play 200 Greybough's assuming you even have one.
I did that one in like 2 games, with the right deck Greybough can go infinite and at that point the opponent loses all tools to remove them (baring plague of death). that achievement goes really fast in the right deck.
Good luck getting that condition to repeat it self. Let me guess...you buffed 100 totems in 4 games too with Grand Totem Eys'or?
I can't tell you how many times I had people quit before I got a chance to play Landslide. Sometimes I would just play the card on an empty board just to trigger the effect since I had to play it 60 times and didn't want to be playing more games than necessary.
I like the design, but I think the symmetrical effect may keep people from using it much. It may be too damaging to give your opponent a card in many situations.
Similar to others like the Twilight cultists one etc. I think it will show up here and there, maybe if DH deathrattle shows up. Not great. Amazing on Jandice.
This is a fun card in warlock with some self destroying cards, mostly because the body has taunt. It is quite expensive and might not see play because of that, but definitely some potential here
This is logical and in line with what I was thinking. I'll probably stop playing after Friday to bank Sa-Tu daily quests and the weeklies on Monday. Unless there are launch quests? I know a lot of this will be answered after the patch drops tomorrow and can be datamined. Sort of funny how it's likely to incentivize me not to play right before launch with all the new Classic and Duels content.
Has some potential in wild due to secret mage, but this doesn't destroy secrets for the other. Therefore it won't do enough to counter secret mages, they have too much synergy with their own secrets and can easily play around them as well
New Druid Minion - Thickhide Kodo
Solid taunt, nice DR effect, and it's a beast which can be good for druid. I think we'll see this one showing up in several druid decks.
New Druid Spell - Thorngrowth Sentries
Very good stats for the cost
New Priest Minion - Void Flayer
Cool card. Could find a place in spell-heavy Priest decks, who do tend to have big hands.
New Druid Spell - Thorngrowth Sentries
an interesting card for token deck
New Warlock Minion - Neeru Fireblade
Questlock never worked, even though the reward seemed so good. This doesn't make you play bad cards to get the reward, but it comes way too late to be good
New Warrior Spell - Physical Training (Rank 1)
I love the idea of hand buff, but I also usually end up frustrated and disappointed by how it performs. Its often just too slow and unreliable.
New Neutral Minion - Burning Blade Acolyte
Really need a guaranteed way to activate reliably to see much play. Expect that presents enough of challenge that probably doesn't see much play.
New Druid Minion - Thickhide Kodo
just a fine card
New Mage Minion - Arcane Luminary
There is some synergy between this and existing cards, but probably too niche. you want to play this in spell mage, but you can't
New Neutral Minion - Southsea Scoundrel
The opponent drawing their card as well seems too much of a drawback to overcome. Maybe it can fit in some Wild Mill decks, but I don't see it impacting standard.
New Mage Minion - Arcane Luminary
I think this is a solid card, with some fun usage. I don't think it's overpowered as it's limitation and cost prevent too much insanity.
New Warlock Minion - Neeru Fireblade
I think this can be solid in several warlock control decks. Obvs, will such vs aggro unless their is some solid stabilization, but I think we'll see this show up more than we'd like.
Get That XP! Finish Your Demon Hunter and Neutral Darkmoon Faire Achievements With These Decks
Good luck getting that condition to repeat it self. Let me guess...you buffed 100 totems in 4 games too with Grand Totem Eys'or?
I can't tell you how many times I had people quit before I got a chance to play Landslide. Sometimes I would just play the card on an empty board just to trigger the effect since I had to play it 60 times and didn't want to be playing more games than necessary.
New Neutral Minion - Southsea Scoundrel
Good stats, but this is definitely a downside. Won't see play
New Neutral Minion - Southsea Scoundrel
I like the design, but I think the symmetrical effect may keep people from using it much. It may be too damaging to give your opponent a card in many situations.
New Mage Spell - Runed Orb
Pretty solid. 1 mana more expensive than arcane breath, but also without the precondition. Will probably see a lot of play, but won't be broken
New Neutral Minion - Burning Blade Acolyte
Similar to others like the Twilight cultists one etc. I think it will show up here and there, maybe if DH deathrattle shows up. Not great. Amazing on Jandice.
New Neutral Minion - Burning Blade Acolyte
This is a fun card in warlock with some self destroying cards, mostly because the body has taunt. It is quite expensive and might not see play because of that, but definitely some potential here
New Mage Spell - Runed Orb
I think this will see a lot of use. A solid 2 mana spell with a discover. I like it.
Get That XP! Finish Your Demon Hunter and Neutral Darkmoon Faire Achievements With These Decks
This is logical and in line with what I was thinking. I'll probably stop playing after Friday to bank Sa-Tu daily quests and the weeklies on Monday. Unless there are launch quests? I know a lot of this will be answered after the patch drops tomorrow and can be datamined. Sort of funny how it's likely to incentivize me not to play right before launch with all the new Classic and Duels content.
New Mage Spell - Runed Orb
The damage isn't anything exciting but discovering another spell will probably make it good enough to be included in most Mage decks.
New Neutral Minion - Horde Operative
Has some potential in wild due to secret mage, but this doesn't destroy secrets for the other. Therefore it won't do enough to counter secret mages, they have too much synergy with their own secrets and can easily play around them as well
New Neutral Minion - Burning Blade Acolyte
Silence = 😥
New Neutral Minion - Southsea Scoundrel
Slow but fun
New Mage Minion - Arcane Luminary
Magical