@Ilphelkiir Spore Channeler seem way too good at 1 mana since it create insane swing turns for such cheap cost, especially since all of the Rogue Poison cost 2 or less. I think putting it at a 2 mana 3/2 / 2/3 is better compare to Radiant Elemental and Sorcerer Apprentice.
The reason I put it at 1 mana is because of Sorcerer's Apprentice and Radiant Elemental. Those two cards are unrestricted in the types of cards they can discount, meanwhile Spore Channeler only has the one school of magic, and it's one that isn't primary in rogue (really only seen in poisons, and in razorpetals in Un'Goro). You do have a point with swing turns though, I might look into changing it to be more like Bloodsail Deckhand, or Kindling Elemental.
You shouldn't use the K&C watermark, since Spell Schools didn't exist back then. Otherwise, it's a very solid card.
Thank you for the feedback. It sucks that I should change the watermark, as I think it fits perfectly into K&C (with a kingsbane rogue in K&C, and with razorpetals in the same year). That being said, it has to be done, so I'll change it to a custom watermark.
I think Lien is too weak as is. If you don't have any razorpetals in your hand, Lien doesn't do anything. I have two possible suggestions:
Make the razorblooms into 2/2s, have the effect be permanent, transforming all razorpetals that were created and will be created this game into razorblooms.
Alternatively, buff Lien to a 2 mana 3/2, making her not a terrible play on her own.
Rokkar needs some kind of restriction. Compare it to making all the minions in your deck into dragons, or into murlocs. Nature doesn't have much synergy yet, but that's because it's only the first expansion having spell schools.
Fungal giant might be fine balance wise, just correct the typo in "…a minion survived damage…" (correction is bold).
Scavenging lasher is balanced - would definitely see play in poison rogue if it becomes a thing.
Wow. Even without the Poison synergies and Nature tag, this is 3 or more cards drawn in many decks. (On a delay, sure.) I’ve said it before, but Rogue should not have access to cards that increase Durability.
I don't think Deathrattle Demon Hunter can work but even if it does this will be a one-off at best. There's better weapons in the class and the delayed effect makes it way too awkward.
It doesn't give enough attack to work as a finisher but the health buff could protect your minions so that you can Arbor Up next turn. I don't think it makes the cut though.
You can easily clear most boards with this in the mid game and even in the late game it can be useful. I can even see it being played in Reno Priest in Wild. Just a really powerful card.
New Neutral Minion - Kargal Battlescar
Big board potential, can be strong
New Neutral Minion - Barrens Trapper
Seems too slow, you need to play 3 Deathrattles before breaking even. Most of the time you will probably be better off not playing it.
New Demon Hunter Weapon - Tuskpiercer
Card is average+ but deathrattle DH WILL NOT work. Each expansion seems to take DH in a new direction with absolutely no consistency
New Neutral Minion - Primordial Protector
OP
New Demon Hunter Spell - Sigil of Silence
Cheap silence, premium
New Neutral Minion - Primordial Protector
Probably too expensive to make the cut but it will be really good if the meta allows it to be played.
New Demon Hunter Minion - Razorboar
There isn't enough payoff to warrant running this card. It might be experimented with as quantity over quality
Cross-Pollination - Card Design Competition Discussion Thread
The reason I put it at 1 mana is because of Sorcerer's Apprentice and Radiant Elemental. Those two cards are unrestricted in the types of cards they can discount, meanwhile Spore Channeler only has the one school of magic, and it's one that isn't primary in rogue (really only seen in poisons, and in razorpetals in Un'Goro). You do have a point with swing turns though, I might look into changing it to be more like Bloodsail Deckhand, or Kindling Elemental.
Thank you for the feedback. It sucks that I should change the watermark, as I think it fits perfectly into K&C (with a kingsbane rogue in K&C, and with razorpetals in the same year). That being said, it has to be done, so I'll change it to a custom watermark.
Feedback:
DestroyerR
Make the razorblooms into 2/2s, have the effect be permanent, transforming all razorpetals that were created and will be created this game into razorblooms.
Alternatively, buff Lien to a 2 mana 3/2, making her not a terrible play on her own.
cydonianknight
I like coated mushroom 2. It looks like a card that could be printed in my opinion.
shatterstar1998
Rokkar needs some kind of restriction. Compare it to making all the minions in your deck into dragons, or into murlocs. Nature doesn't have much synergy yet, but that's because it's only the first expansion having spell schools.
Fungal giant might be fine balance wise, just correct the typo in "…a minion survived damage…" (correction is bold).
Scavenging lasher is balanced - would definitely see play in poison rogue if it becomes a thing.
I'll give more feedback later.
New Demon Hunter Minion - Razorfen Beastmaster
Not bad, can maintain board pressure
New Neutral Minion - Shadow Hunter Vol'jin
Good card for pulling off crazy combos or for disrupting them but it probably won't see a huge amount of play.
New Rogue Spell - Silverleaf Poison
Wow. Even without the Poison synergies and Nature tag, this is 3 or more cards drawn in many decks. (On a delay, sure.) I’ve said it before, but Rogue should not have access to cards that increase Durability.
New Demon Hunter Weapon - Tuskpiercer
I don't think Deathrattle Demon Hunter can work but even if it does this will be a one-off at best. There's better weapons in the class and the delayed effect makes it way too awkward.
New Druid Spell - Pride's Fury
Great for token druid and average for taunt druid
New Demon Hunter Minion - Razorfen Beastmaster
There just aren't enough payoff cards to warrant running this card. It's possible this will work on quantity over quality
New Demon Hunter Minion - Razorboar
Deathrattle Demon Hunter needs more support before it can work. Right now this is just not impactful enough.
New Demon Hunter Spell - Vile Call
Token Demon Hunter never worked and this card doesn't look like it will change that. There's just a lot better stuff the class can do.
New Rogue Spell - Silverleaf Poison
Rogue has no problem drawing cards right now. You are much better off just buffing the attack of your weapons than playing this.
New Druid Spell - Pride's Fury
It doesn't give enough attack to work as a finisher but the health buff could protect your minions so that you can Arbor Up next turn. I don't think it makes the cut though.
New Rogue Spell - Silverleaf Poison
Amazing if the next few expansions include a few durability buffs
New Shaman Minion - South Coast Chieftain
Would have been better if it was more expensive but damaged all enemy minions but it's fine this way also
New Demon Hunter Minion - Razorfen Beastmaster
Deathrattle Demon Hunter doesn't look like a real deck and until it does this card will have no chance to succeed.
New Demon Hunter Minion - Razorfen Beastmaster
I hope DH gets smth better in next expansion rather than continuing this deathrattle theme
New Priest Minion - Void Flayer
Priest already likes playing a lot of spells and this is cheap enough that it can counter most aggro decks. Looks like a good control tool.
New Priest Minion - Xyrella
You can easily clear most boards with this in the mid game and even in the late game it can be useful. I can even see it being played in Reno Priest in Wild. Just a really powerful card.
New Warrior Weapon - Outrider's Axe
I finally understand why Kazakus's battlecry is not good to be extremely easy to achieve, this expansion is practically full of 4 mana cards