I like the idea here. It looks like it can be a decent late game board clear that still leaves an ok body on the field. A hero power and a cheap spell or two gets to a respectable amount of healing/clearing and still leaves plenty of mana to play this.
This can be really scary in combination with the right cards. Any rez or summon effects make it really good. The Priest spell that restores to full health at the end of the turn is also nice.
I like it in the spell token druid package. I think we saw this card's full potential in the reveal stream. If you manage to get this and Arbor up on consecutive turns, that can pretty much seal the deal.
I think this is a good mid game minion to play out. Once you start running low on cards in hand you will want this to put the extra resources in. Hopefully you will have enough on board at the time to make your opponent have to choose between bigger threats and this smaller card draw.
This is going to be a frustrating caravan to play against. You have to keep Paladin off the board to avoid the buffs and that might be tough at 2 mana against three health.
Nice early game play but I think it falls off in later turns. Unless you just need to go wide it doesn't enable too much more in the higher mana turns.
That is an interesting take on steal mechanics. Sure you get something interesting from your opponent. But they also draw it. I'm trying to decide if there is anything that you would want to force draw.
It looks troublesome on the surface, but I think it isn't enough for an aggro DH to use. Yes, it is ultimately cheaper than Twin Slice, but you have to wait until turn 10 to realize that.
More early removal options for Priest, but I don't know if it works well. If you are using some of your small spells to get to the 4 mana turn, you might only have 1-2 spells in hand by that time. It feels like it will be inconsistent.
New Demon Hunter Weapon - Tuskpiercer
It gives you the tutoring of the pieces for deathrattle DH. Now to see if the pieces are any good and fit together well enough to be competitive.
New Rogue Spell - Wicked Stab (Rank 1)
The fact that this goes face is nuts. I think it gets nerfed in the damage scaling, which will make it unplayable.
New Priest Minion - Xyrella
I like the idea here. It looks like it can be a decent late game board clear that still leaves an ok body on the field. A hero power and a cheap spell or two gets to a respectable amount of healing/clearing and still leaves plenty of mana to play this.
New Neutral Minion - Barrens Trapper
I like this in any version of deathrattle Hunter, but I feel like it was printed to be used in the DH archetype that is being pushed.
New Neutral Minion - Injured Marauder
This can be really scary in combination with the right cards. Any rez or summon effects make it really good. The Priest spell that restores to full health at the end of the turn is also nice.
New Mage Spell - Runed Orb
More Casino Mage options. I think it will see play.
New Mage Spell - Wildfire
I'm excited to play hero power mage. This could be all kinds of fun. A little bit of build your own Odd Mage, without the deck restrictions.
New Druid Spell - Pride's Fury
I like it in the spell token druid package. I think we saw this card's full potential in the reveal stream. If you manage to get this and Arbor up on consecutive turns, that can pretty much seal the deal.
New Hunter Minion - Pack Kodo
Decent resource generation with some good flexibility. Does it fit into the Hunter game plan? I would like to see a mid-range Hunter be playable.
New Shaman Minion - Tinyfin's Caravan
I think this is a good mid game minion to play out. Once you start running low on cards in hand you will want this to put the extra resources in. Hopefully you will have enough on board at the time to make your opponent have to choose between bigger threats and this smaller card draw.
New Paladin Minion - Soldier's Caravan
This is going to be a frustrating caravan to play against. You have to keep Paladin off the board to avoid the buffs and that might be tough at 2 mana against three health.
New Rogue Spell - Silverleaf Poison
Strong draw
New Neutral Minion - Kindling Elemental
Nice early game play but I think it falls off in later turns. Unless you just need to go wide it doesn't enable too much more in the higher mana turns.
New Demon Hunter Minion - Razorboar
Decent deathrattle
New Rogue Spell - Silverleaf Poison
This is one of the poisons that I see working well with the weapon. It just keeps the card drawing coming for Rogue.
New Mage Spell - Refreshing Spring Water
Spell only mage is gonna be great this time, other archetypes wouldn't run it in a hundred years so... All in all, bonkers!
New Mage Minion - Arcane Luminary
This could be fun with the casino mage archetype. More burst from Mozaki?
New Shaman Minion - Tinyfin's Caravan
Too low health to stick, too slow to be relevant in the late game... I don't really see the point in running it
New Warrior Minion - Whirling Combatant
Double whirlwind on a good stick, great sinergy with Warrior and Frenzy overall, strong card, staple in most decks from now on I guess
Helping clearing out the board against aggro as well... Tempo Warrior is going to be strong
New Neutral Minion - Injured Marauder
I'd love it if I didn't know Res Priest and Wall Druid are going to make me loathe it :(
Very good card among all play modes, narrow applications in constructed
(Great evolve high roll as well)
New Neutral Minion - Southsea Scoundrel
That is an interesting take on steal mechanics. Sure you get something interesting from your opponent. But they also draw it. I'm trying to decide if there is anything that you would want to force draw.
New Demon Hunter Spell - Fury (Rank 1)
It looks troublesome on the surface, but I think it isn't enough for an aggro DH to use. Yes, it is ultimately cheaper than Twin Slice, but you have to wait until turn 10 to realize that.
New Priest Spell - Power Word: Fortitude
Not bad for future sets
New Priest Minion - Void Flayer
More early removal options for Priest, but I don't know if it works well. If you are using some of your small spells to get to the 4 mana turn, you might only have 1-2 spells in hand by that time. It feels like it will be inconsistent.
New Demon Hunter Spell - Fury (Rank 1)
Face damage will always see play