A powerful effect to be sure, but this has severe anti-synergy with Death Speaker Blackthorn who wants you to keep Deathrattle minions in your deck. This also comes a bit too late after Razorboar and Razorfen Beastmaster as you want to draw the deathrattle minions for when they die. Honestly, I think that Vengeful Spirit has more of a chance to see play outside of Deathrattle DH in a future where there are powerful standalone deathrattles for DH or there is a combo that requires deathrattle minions.
Rokkar leans into the spell school mechanic and allow Druid and Shaman to activate their newly Legendary Guff Runetotem and Bru'kan. Note that ALL spells means that every spell you generate will become Nature spells.
Fungal Giant is the Giant mechanic + the theme of minion survive damage from the new set.
Scavenging Lasher took advantage of the new Poison archetype in Rogue.
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@Ilphelkiir Spore Channeler seem way too good at 1 mana since it create insane swing turns for such cheap cost, especially since all of the Rogue Poison cost 2 or less. I think putting it at a 2 mana 3/2 / 2/3 is better compare to Radiant Elemental and Sorcerer Apprentice.
@cydonianknight: First version of the mushroom is way more interesting and flavorful. The second one don't even make much sense why it kill another minion.
@Demonxz95: Rosa seems way too expansive at 5 mana. Stealth Rogue isn't going to run her since it require them to not go face. I suggest knock her down to 4 mana. The Secret is the one that I would go for since it is very flavorful and interesting.
@linkblade91: Bramble Behemoth suck so much compare to Sword Eater
@anchorm4n: The card is way too specific and has the downside of completely being outclassed by Psychic Scream during the time of its printing.
This is the same story with Razorfen Beastmaster: there just isn't a good selection of deathrattles that allows for both Razorboar's and Beastmaster's deathrattles to be consistent enough. Also, it would feel pretty terrible to pull these two deathrattles off of Death Speaker Blackthorn and not have any deathrattles to cheat out in hand, which I imagine will be very likely given the lack of good deathrattles to run.
Most of the power from deathrattle decks comes from being able to trigger deathrattles to achieve a powerful effect that's worth more than the cost of triggering the deathrattle. Now knowing all of the DH cards for this expansion, not only are there no ways for DH to trigger deathrattles, there aren't very many great choices of deathrattle minions to cheat out with Razorfen Beastmaster. I just think Deathrattle DH is doomed to fail.
It's decent. Making murlocs fast is always good, but I'd say the biggest draw for this guy is the fact that it says summon rather than play, meaning the Murloc Tinyfin summoned from Lushwater Scout's DR also gains rush.
Secret mage gets the extra board presence from secrets it so desperately needed. Not only that, it's insanely annoying board presence. Considering Secret Mage is already a thing, I don't see why it should stop, even if they're losing Kirin Tor Mage.
Aside from allowing Shamans to have an answer to Stealth rogue, it's an answer on turn 4. By then, their stealth minions hae already been revealed and punched your face twice. Sandstorm Elemental was just much better than this.
Priest actually has cheap tools to kill off the opponents board while playing this. The issue is that, if they're played after turn 2, all caravan become insanely mediocre and hard to stick.
Frenzy is unreliable when played in face decks, you're dependant on what your opponent does. This should only see play if it's filling out the 2-drop slot, but there are a lot of cards in front of it.
Looks nice for triggering Frenzy effects. No more Inner Rage, but there is Slam, but you'd need 6 mana to do both in the same turn. I think most things have more than 1 or 2 health by turn 4 anyway. Or just trade next turn.
A very powerful card overall. Fast, it cycles, insanely versatile. Frenzy warrior seems to be on a more tempo-y side (which is to be expected) and it's cards like this that really push that deck.
Considering Warlocks alility to cycle through their deck, this can see play. It doesn't even need to be in a pure deck destruction deck, Tickatus control Warlock will do fine.
New Demon Hunter Minion - Vengeful Spirit
A powerful effect to be sure, but this has severe anti-synergy with Death Speaker Blackthorn who wants you to keep Deathrattle minions in your deck. This also comes a bit too late after Razorboar and Razorfen Beastmaster as you want to draw the deathrattle minions for when they die. Honestly, I think that Vengeful Spirit has more of a chance to see play outside of Deathrattle DH in a future where there are powerful standalone deathrattles for DH or there is a combo that requires deathrattle minions.
Cross-Pollination - Card Design Competition Discussion Thread
Initial Idea:
Feedback:
@cydonianknight: First version of the mushroom is way more interesting and flavorful. The second one don't even make much sense why it kill another minion.
@Demonxz95: Rosa seems way too expansive at 5 mana. Stealth Rogue isn't going to run her since it require them to not go face. I suggest knock her down to 4 mana. The Secret is the one that I would go for since it is very flavorful and interesting.
@linkblade91: Bramble Behemoth suck so much compare to Sword Eater
@anchorm4n: The card is way too specific and has the downside of completely being outclassed by Psychic Scream during the time of its printing.
New Demon Hunter Minion - Razorboar
This is the same story with Razorfen Beastmaster: there just isn't a good selection of deathrattles that allows for both Razorboar's and Beastmaster's deathrattles to be consistent enough. Also, it would feel pretty terrible to pull these two deathrattles off of Death Speaker Blackthorn and not have any deathrattles to cheat out in hand, which I imagine will be very likely given the lack of good deathrattles to run.
New Demon Hunter Minion - Razorfen Beastmaster
Most of the power from deathrattle decks comes from being able to trigger deathrattles to achieve a powerful effect that's worth more than the cost of triggering the deathrattle. Now knowing all of the DH cards for this expansion, not only are there no ways for DH to trigger deathrattles, there aren't very many great choices of deathrattle minions to cheat out with Razorfen Beastmaster. I just think Deathrattle DH is doomed to fail.
New Neutral Minion - Lushwater Scout
It's decent. Making murlocs fast is always good, but I'd say the biggest draw for this guy is the fact that it says summon rather than play, meaning the Murloc Tinyfin summoned from Lushwater Scout's DR also gains rush.
New Warlock Spell - Altar of Fire
A More fair way to destroy decks than tictatus
New Mage Spell - Oasis Ally
Secret mage gets the extra board presence from secrets it so desperately needed. Not only that, it's insanely annoying board presence. Considering Secret Mage is already a thing, I don't see why it should stop, even if they're losing Kirin Tor Mage.
New Shaman Minion - Earth Revenant
Aside from allowing Shamans to have an answer to Stealth rogue, it's an answer on turn 4. By then, their stealth minions hae already been revealed and punched your face twice. Sandstorm Elemental was just much better than this.
New Warrior Spell - Bulk Up
Mor'shan Elite looks to be the most obvious target, but this might be decent with good taunt.
New Priest Minion - Soothsayer's Caravan
Priest actually has cheap tools to kill off the opponents board while playing this. The issue is that, if they're played after turn 2, all caravan become insanely mediocre and hard to stick.
New Shaman Minion - Arid Stormer
It's a good card and i think pretty viable, will be played
New Neutral Minion - Oasis Thrasher
Gonna try this in aggro rally priest
New Rogue Minion - Efficient Octo-bot
Really like the artwork
New Neutral Minion - Oasis Thrasher
Frenzy is unreliable when played in face decks, you're dependant on what your opponent does. This should only see play if it's filling out the 2-drop slot, but there are a lot of cards in front of it.
New Warlock Minion - Neeru Fireblade
Very fun card
New Rogue Minion - Efficient Octo-bot
Many ppl scared of this...c'mon guys at least frenzy triggers once!
New Warrior Minion - Whirling Combatant
Looks nice for triggering Frenzy effects. No more Inner Rage, but there is Slam, but you'd need 6 mana to do both in the same turn. I think most things have more than 1 or 2 health by turn 4 anyway. Or just trade next turn.
New Warrior Minion - Stonemaul Anchorman
A very powerful card overall. Fast, it cycles, insanely versatile. Frenzy warrior seems to be on a more tempo-y side (which is to be expected) and it's cards like this that really push that deck.
New Neutral Minion - Lushwater Murcenary
So are you telling me this is one of the mercenaries?
I hope so!
New Warrior Minion - Stonemaul Anchorman
Trades and draws , not bad at all!
New Warlock Minion - Neeru Fireblade
Tleklop lol!
Blizz please listen to this guy!
New Neutral Minion - Death's Head Cultist
Taunt nd heals, I like👍
New Warrior Minion - Stonemaul Anchorman
Nice card. It will remove quite a lot and survive to draw a card for you.
New Warlock Minion - Barrens Scavenger
Considering Warlocks alility to cycle through their deck, this can see play. It doesn't even need to be in a pure deck destruction deck, Tickatus control Warlock will do fine.
New Paladin Minion - Northwatch Commander
Good stats, draw is also nice.. Will just wait and see if secret pally is viable in standard