Maiev is still up in the store, even the description reads "available through March 22". My guess is that Blizzard forgot about hero skin rotations. Sigh.
Quote From grumpymonkcydonianknight - The card looks interesting at first, but the deathrattle ends up being a very conditional form of poisonous. It only works when your opponent decides to attack into it, and only if its kills the minion. A 3 mana 1/4 taunt poisonous minion would just be okay in terms of power level, and this is quite a bit weaker than that. I would try to make the card more impactful.
Cheers for the feedback. I've got two ideas on where to take the Coated Marshroom from here. The first is to just reduce the initial design down to 2 Mana, and possibly adjust it's Health to 3 if 4 Health is too much (comparing to Stubborn Gastropod. The other idea is the one below, which does have a lot more impact, potentially killing 2 minions for 1 at 4 Mana.
Just worth bearing in mind some streamers are increasing win bias for subs up to 1000% (with a helpful prompt to sub to increase chances), or alternatively restricting entry to those following for 1 month plus etc.
Doesn't feel good but no idea if that's against Blizzard or Twitch terms or not.
Unpopular opinion: Since Glide turned out weak, Team5 will keep doing the untapped disruption mechanics until something becomes mega frustrating finally works out. This is why I was really sad about Glide: not because it's OP, but because it means we'll see more stuff like it, cards which cause incredible frustration for the opponent when they work, and when they don't, they offer very little.
Worth noting that techs as a whole are not a problem at all, e.g. Tickatus is surprisingly fine in this case because he's always a good play when Corrupted, but you do need to Corrupt it and you can only have 1 copy (not counting Y'shaarj). What matters is that techs shouldn't be polarizing, but can instead be somewhat OK even when the tech fails. Dirty Rat is a great example with his high stats, but even with smaller techs like Secret-hate, we are about to get Horde Operative which has much better stats than Eater of Secrets if not facing a Secret deck, while the upside is less good vs. Secret decks.
tl;dr Cards like these shouldn't be so highrolly. This can have zero impact, or win you the game if you remove Mozaki. And it costs 1 Mana at that.
Its true that this card might be worse because of Frenzy, but I believe Frenzy is really not all that impactful for the viability of this card.
If theres a Frenzy card on the board and you cant remove it instantly, its likely that dealing 1 dmg to it and activating its frenzy wont matter.
For starters, you wont want to wait until the perfect removal shows up, otherwise you would just stall your own board. Secondly, your own opponent will often try to trigger their frenzy in fear of getting their card removed. And lastly, if you are playing this, you will probably be going to remove the enemy minion anyway.
All that taken into consideration, this card is ok at best. Not sure if elemental decks will waste a slot in their decks for this.
Maiev is still in the store, and Sylvanas is nowhere to be found
Maiev is still up in the store, even the description reads "available through March 22". My guess is that Blizzard forgot about hero skin rotations. Sigh.
Invigorating Sermon
Way too slow for most decks
Mistcaller keeps crying after each expansion
New Warrior Weapon - Outrider's Axe
This is a pretty good option for warrior.
New Neutral Minion - Barrens Blacksmith
Nice buff effect
New Neutral Minion - Hecklefang Hyena
Okay, at first I thought it´s a Hunter´s card, but it´s neutral.. not sure where to fit it tho.
New Neutral Minion - Sunwell Initiate
I like the frenzy effect
Cross-Pollination - Card Design Competition Discussion Thread
Cheers for the feedback. I've got two ideas on where to take the Coated Marshroom from here. The first is to just reduce the initial design down to 2 Mana, and possibly adjust it's Health to 3 if 4 Health is too much (comparing to Stubborn Gastropod. The other idea is the one below, which does have a lot more impact, potentially killing 2 minions for 1 at 4 Mana.
New Neutral Minion - Barrens Trapper
Could be good for deathrattle decks
New Neutral Minion - Hog Rancher
I like the double body.
Injured Marauder
Probably better in Wild than Standard.
I wonder if Rez decks would pick this over the 5/12 one
Blizzard is Giving Away Forged in the Barrens Bundles & Twitch Subs Today! Theorycrafting Streams Day
Just worth bearing in mind some streamers are increasing win bias for subs up to 1000% (with a helpful prompt to sub to increase chances), or alternatively restricting entry to those following for 1 month plus etc.
Doesn't feel good but no idea if that's against Blizzard or Twitch terms or not.
Some fun decks being played though :)
New Neutral Minion - Mor'shan Watch Post
A 2/2 doesn't seem that great
New Warlock Spell - Altar of Fire
Unpopular opinion: Since Glide turned out weak, Team5 will keep doing the untapped disruption mechanics until something becomes mega frustrating finally works out. This is why I was really sad about Glide: not because it's OP, but because it means we'll see more stuff like it, cards which cause incredible frustration for the opponent when they work, and when they don't, they offer very little.
Worth noting that techs as a whole are not a problem at all, e.g. Tickatus is surprisingly fine in this case because he's always a good play when Corrupted, but you do need to Corrupt it and you can only have 1 copy (not counting Y'shaarj). What matters is that techs shouldn't be polarizing, but can instead be somewhat OK even when the tech fails. Dirty Rat is a great example with his high stats, but even with smaller techs like Secret-hate, we are about to get Horde Operative which has much better stats than Eater of Secrets if not facing a Secret deck, while the upside is less good vs. Secret decks.
tl;dr Cards like these shouldn't be so highrolly. This can have zero impact, or win you the game if you remove Mozaki. And it costs 1 Mana at that.
New Neutral Minion - Ratchet Privateer
Sounds more like a "pirate" Warrior card to me, than Rogue, but we´ll see.
New Mage Minion - Arcane Luminary
I like the cost reducer
New Rogue Weapon - Swinetusk Shank
One or two weapon removal kills this archetype
Gruntled Patron
This is quite literally Grim Patron.
Its as good as Grim Patron.
Dont expect to see it after the experimentation phase.
New Warrior Weapon - Outrider's Axe
Seems OP, but not sure it will be nerfed.
New Rogue Spell - Silverleaf Poison
Draw power for Rogue. Seems good.
New Priest Minion - Xyrella
Seems very good for priest
New Priest Minion - Xyrella
Seems good
New Priest Minion - Serena Bloodfeather
Stealing half health and attack could be good
New Neutral Minion - Lushwater Scout
Neat. This looks like autoinclude in all murloc decks, rush is very good.
New Warlock Minion - Neeru Fireblade
Very nice finisher
Earth Revenant
Its true that this card might be worse because of Frenzy, but I believe Frenzy is really not all that impactful for the viability of this card.
If theres a Frenzy card on the board and you cant remove it instantly, its likely that dealing 1 dmg to it and activating its frenzy wont matter.
For starters, you wont want to wait until the perfect removal shows up, otherwise you would just stall your own board. Secondly, your own opponent will often try to trigger their frenzy in fear of getting their card removed. And lastly, if you are playing this, you will probably be going to remove the enemy minion anyway.
All that taken into consideration, this card is ok at best. Not sure if elemental decks will waste a slot in their decks for this.