I think this works well in any deck that's somewhat aggressive and can draw pretty efficiently through its deck. Rogue, basically. I don't think this works as a finisher or is even very powerful in slower decks. I think everyone gets a copy for free, so at least we can all test it out with a variety of strategies.
This is a very good minion that can eat one enemy minion then turn into a big Taunt to fluster the rest of the enemy minions and protect your minions. I like it a lot, and especially in Menagerie Warden decks.
I've already been having a lot of fun with Vol'jin, and I don't see him slowing down any time soon. As the card pool in Standard shrinks, I think it's likely we see Vol'jin come in just as a card that can deny combos or push a big body back to hand. Of course, I'll still be looking for ways to use him in Show and Tell style decks to cheat big minions into play way before they should have been.
This is one of the posts that I think could see some play. You will definitely get one hit off it and if you get other valid threats on board you could get more. Could be a fun thing to put in control decks.
If you can swing it, this minion can sometimes gain a two-for-one. Or, if you can give it Rush it can attack into a minion, survive, then deal 5 damage to the face. It's a bit janky and probably too unreliable to see a lot fo play, but it's nice to dream.
Infinite* Value, which I am always a fan of. Not sure if this is something you really want to be playing with in most Hunter decks, but I think there's definitely a niche for Dire Frenzy style decks in the new expansion that this Beast will certainly slot into. Excited to see what he can do.
New Mage Spell - Refreshing Spring Water
Good card but there seem to be so many 4 mana cards that I don't know if kazakus will ever see play
New Mage Minion - Rimetongue
Interesting frost mage support, I will wait for arcane and fire support on the next expansions
New Neutral Minion - Mankrik
I think this works well in any deck that's somewhat aggressive and can draw pretty efficiently through its deck. Rogue, basically. I don't think this works as a finisher or is even very powerful in slower decks. I think everyone gets a copy for free, so at least we can all test it out with a variety of strategies.
New Warrior Spell - Bulk Up
Agreed.
New Mage Spell - Refreshing Spring Water
Very good for spell mage, decent draw and cast engine
New Mage Spell - Oasis Ally
Amazing card, basically 1 mana discount
New Neutral Minion - Southsea Scoundrel
The stat are very good but drawing a card for your opponent is terrible, especially if that card is good. So the drawback is to much to play it
New Druid Minion - Druid of the Plains
This is a very good minion that can eat one enemy minion then turn into a big Taunt to fluster the rest of the enemy minions and protect your minions. I like it a lot, and especially in Menagerie Warden decks.
New Mage Spell - Oasis Ally
Water Elemental with 3 mana, cool tempo swing
New Druid Minion - Thickhide Kodo
Solid even outside taunt druid
New Druid Minion - Thickhide Kodo
Very powerful minion and effect for a wall druid
New Warrior Spell - Bulk Up
This card has the same philosophy of Felosophy XD. We can copy a "core" taunt minion or to have some extra value to defend our hero in some spot
New Druid Spell - Pride's Fury
Can be used on both aggro and control druids, right now they are pushing both archetypes
New Neutral Minion - Shadow Hunter Vol'jin
I've already been having a lot of fun with Vol'jin, and I don't see him slowing down any time soon. As the card pool in Standard shrinks, I think it's likely we see Vol'jin come in just as a card that can deny combos or push a big body back to hand. Of course, I'll still be looking for ways to use him in Show and Tell style decks to cheat big minions into play way before they should have been.
New Paladin Spell - Galloping Savior
Rat Trap was played because of stats, this can work too
New Neutral Minion - Far Watch Post
This is one of the posts that I think could see some play. You will definitely get one hit off it and if you get other valid threats on board you could get more. Could be a fun thing to put in control decks.
New Neutral Minion - Razormane Raider
If you can swing it, this minion can sometimes gain a two-for-one. Or, if you can give it Rush it can attack into a minion, survive, then deal 5 damage to the face. It's a bit janky and probably too unreliable to see a lot fo play, but it's nice to dream.
New Shaman Minion - Lilypad Lurker
Likely an amazing card for a bad deck. We'll need more support for this to shine, and I think there could easily be some support throughout the year.
New Warrior Minion - Stonemaul Anchorman
Very powerful effect and stats
New Warrior Minion - Whirling Combatant
Good card against agro and can be combo Frothing Berserker. This card can't replace Risky Skipper, but can see some play
New Shaman Minion - Earth Revenant
Weak attack but a lot of durability plus the aoe damage. Decent card on control shamans
New Hunter Minion - Sunscale Raptor
Infinite* Value, which I am always a fan of. Not sure if this is something you really want to be playing with in most Hunter decks, but I think there's definitely a niche for Dire Frenzy style decks in the new expansion that this Beast will certainly slot into. Excited to see what he can do.
New Warrior Minion - Stonemaul Anchorman
Solid rush card thanks the draw effect. Perfect for Warior
New Neutral Minion - Oasis Thrasher
It's me or crocolisks have like 6 legs?
And why the head and the legs are different color?
I can't sleep trying to solve those questions
New Warlock Minion - Apothecary's Caravan
Very powerful if it manages to survive, deck thinner that can summon your imps without damage you