I don't think it works that way. With 500 wins with 1 class, you get a portion of neutrals as golden. Obtaining 500 more wins with the same class for a total of 1000 will not get you any more golden neutrals. In other words you have to get 500 wins with all classes to get all golden neutrals. It's the same mechanic with the old basic cards where you had to get all classes to level 60 to unlock all basic cards in golden.
Thanks Nirast. You're right, the card would be a 7 Mana whiff if you don't draw, play and kill your Squashlings in time. I think I have a solution for that, but now I'm really at a loss which Cost is appropriate. On the one hand, the card kills only enemy minions, which makes it better than Psychic Scream and Plague of Death. On the other hand, it's quite bad if you can't manage to kill the Squashlings and there's Lesser Onyx Spellstone which only costs 5 to kill 3, but has a harder (?) condition. Hmmmmm.
I mean, a 3 damage for 2 mana each turn? Obviously strong ! Adn they added more cards to boost and interact with the hero power, some insane things can happen, Coldarra Drake *wink wink*
New Druid Spell - Celestial Alignment
5/10, but meme potential 10/10
New Mage Minion - Rimetongue
good stats with a little effect. Ok card since frost spells is a constraint to the effect
New Paladin Minion - Northwatch Commander
if secert pally will be a thing it will be op
New Priest Spell - Devouring Plague
Could be good AOE against a smaller board.
New Paladin Minion - Knight of Anointment
Not bad at all, Paladins could use some cheap draw. And will probably have Holy spells in their decks anyway.
New Neutral Minion - Injured Marauder
might be fine iwth oaken summons
New Priest Spell - Power Word: Fortitude
As we´ve seen in in reveal stream, this card could be very good, if some conditions are met.
Blademaster Samuro and Golden Mankrik to be Disenchantable for Full Value For 1 Week After Pre-Release
I don't think it works that way. With 500 wins with 1 class, you get a portion of neutrals as golden. Obtaining 500 more wins with the same class for a total of 1000 will not get you any more golden neutrals. In other words you have to get 500 wins with all classes to get all golden neutrals. It's the same mechanic with the old basic cards where you had to get all classes to level 60 to unlock all basic cards in golden.
Cross-Pollination - Card Design Competition Discussion Thread
Thanks Nirast. You're right, the card would be a 7 Mana whiff if you don't draw, play and kill your Squashlings in time. I think I have a solution for that, but now I'm really at a loss which Cost is appropriate. On the one hand, the card kills only enemy minions, which makes it better than Psychic Scream and Plague of Death. On the other hand, it's quite bad if you can't manage to kill the Squashlings and there's Lesser Onyx Spellstone which only costs 5 to kill 3, but has a harder (?) condition. Hmmmmm.
New Mage Spell - Wildfire
I mean, a 3 damage for 2 mana each turn? Obviously strong ! Adn they added more cards to boost and interact with the hero power, some insane things can happen, Coldarra Drake *wink wink*
New Priest Minion - Soothsayer's Caravan
Insta-kill from your opponent.
New Druid Minion - Thickhide Kodo
Good value, could see a lot of play if all new Taunt synergies happen to work out.
New Druid Spell - Thorngrowth Sentries
Good early stall. Will work just fine in token or slower Druid decks.
New Neutral Minion - Gold Road Grunt
filler nothing more
New Neutral Minion - Taurajo Brave
op in arena
New Neutral Minion - Taurajo Brave
Reminds me of the Hunter epic from Scholomance that never saw play. Maybe for Arena.
New Mage Minion - Arcane Luminary
Good card but, they build two archetypes: hero power and frost. Why adding this single card we not other support? It feels like a filler card
New Hunter Minion - Warsong Wrangler
good midrange card
New Neutral Minion - Gruntled Patron
This brings back some memories... Warrior mains will surely try this out.
New Warlock Minion - Apothecary's Caravan
2 mana 1/3 do nothing
New Priest Minion - Void Flayer
Not sure if this will be played much, mabye in some kind of spell Priest?
New Hunter Spell - Wound Prey
Powercreep from mastiff, if there is a lock and load deck this will be added, else wont see play.
New Warlock Minion - Barrens Scavenger
Good addition to the deck depleting archetype. Could be played on curve if necessary.
New Warrior Spell - Rancor
Since the loss of Shield Block and Risky Skipper this may be the closest we'll ever get to high armor values in standard for the time being.
Yes, deal 2 damage is not really alot. But against aggro this is just lights out, and for that unique quality this will see play.
New Warlock Minion - Barrens Scavenger
useless for now