Powerful effect but dear lord, it's so inconsistent. When a threat arrives, you will most likely want to deal with it immediately, not one turn later. Aside from prediction plays (which even those can be countered by not dropping your big guy the turn after Shaman plays an elemental if you fear Lilypad Lurker), this card is just way too slow to be good.
When it hits, it's amazing. But its clunkyness might be too crippling.
3 mana 5/5, from which 1/1 is pseudo-Charge. Let's not forget Zoolock will the Nerubian Egg back as a very juicy target on curve. If zoolock sees play (they already see some fringe play), Kabal Outfitter will fit right in.
New Shaman Minion - Lilypad Lurker
Powerful effect but dear lord, it's so inconsistent. When a threat arrives, you will most likely want to deal with it immediately, not one turn later. Aside from prediction plays (which even those can be countered by not dropping your big guy the turn after Shaman plays an elemental if you fear Lilypad Lurker), this card is just way too slow to be good.
When it hits, it's amazing. But its clunkyness might be too crippling.
New Druid Spell - Thorngrowth Sentries
More Token support for Druid.
New Demon Hunter Spell - Vile Call
Same card as druid, the one for 2 mana that play two 1/2 lifesteal, except that druid and token boosts, not DH.
New Neutral Minion - Hog Rancher
Pretty good value for a common. Not bad, but not OP enough to see play?
New Demon Hunter Spell - Vile Call
Decent for Token Demon Hunter.
New Warrior Minion - Stonemaul Anchorman
Very good Rush Body and it gives you a Draw. Staple card in most Warrior Decks.
New Priest Minion - Void Flayer
More AoE for Spell Priest.
New Neutral Minion - Injured Marauder
Pretty good if summoned, maybe there's a way for Priest to abuse some healing synergy. Injured Blademaster has been a good card once or twice.
New Priest Spell - Devouring Plague
Solid AoE card and once again for Priest.
New Demon Hunter Spell - Fury (Rank 1)
Decent card as a replacement for Twin Slice.
New Warrior Weapon - Outrider's Axe
I voted 5/5 because that's a lot of damage AND draw for a decent mana cost. And you can have two of them!
New Paladin Spell - Galloping Savior
Bad secret, at least not for early turns.
New Rogue Spell - Silverleaf Poison
Not good enough for Wild, decent in Standard.
New Neutral Minion - Burning Blade Acolyte
At least the Demonspawn has Taunt, but it's still pretty slow. Maybe something for Demon Hunter.
New Rogue Spell - Wicked Stab (Rank 1)
Ok i guess but right now it seems to be too slow for Rogue.
New Rogue Minion - Field Contact
Dreadful stats, good ability.
New Neutral Minion - Burning Blade Acolyte
Good if it gets Discoverd/Summoned in Game but on its own pretty bad.
New Warrior Weapon - Outrider's Axe
Broken AF, potential nerf candidate.
New Neutral Minion - Injured Marauder
4 mana 5/4 which can be healed or handbuffed to insane amount.
If you get this out of a discover effect its not that bad. But adding it into a deck willingly? I don't think so.
New Neutral Minion - Hog Rancher
pack filler
New Priest Minion - Void Flayer
4 mana potentially deal 4-9 to enemy minions.
Not bad, but kind of not making the cut.
New Demon Hunter Spell - Vile Call
Well im Big Demon Hunter would be a thing this could see play, but on it's own i guess it is not worth playing over other cards.
New Warlock Minion - Kabal Outfitter
3 mana 5/5, from which 1/1 is pseudo-Charge. Let's not forget Zoolock will the Nerubian Egg back as a very juicy target on curve. If zoolock sees play (they already see some fringe play), Kabal Outfitter will fit right in.
New Neutral Minion - Hog Rancher
Another filler card, but with the added value that the Hog has 2 attack.
That's good but not a broken card. It's really good in arena though.
New Neutral Minion - Lushwater Scout
Strong Card - kind of a board control card for Murlocs.