Well, making things cheaper is almost always good enough to see play. Making things more expensive? Not so much. This Watch Tower card is cheap, though, and maybe that's enough to see play as a weird anti-tempo tech. At least its effect is permanent, even if its removed.
Cards like this can get kind of nuts, but the problem is your opponent has full control of how/when they remove it. I think it's good enough to include in a Secret deck, though.
Great card. I don't think it's OP, but this will be useful in any Warrior deck. Can be a good board control tool for control decks, and a great draw engine for faster decks.
New Hunter Spell - Piercing Shot
Just good removal while keeping up pressure. Will see play!
New Neutral Minion - Talented Arcanist
Versatile and simple to slip in to almost any turn. Gotta get a good payoff, though, since the minion itself is subpar.
New Hunter Minion - Sunscale Raptor
This will be nuts if it scales infinitely. No way it doesn't get nerfed.
New Neutral Minion - Gruntled Patron
Meh. You can generate multiple copies of this on the board, but it's still not as reliable as the old Grim Patron. Looks like an arena card.
New Mage Minion - Varden Dawngrasp
Really good in a freeze/hero power mage.
New Neutral Minion - Oasis Thrasher
ME TRADE? NOPE.
But... but trade = more face pain...
*SMOrc.exe has crashed*
New Warlock Spell - Imp Swarm (Rank 1)
Will need to see more synergies to see play.
New Neutral Minion - Lushwater Scout
Awwww crap. Fish is back on the menu, boys.
New Neutral Minion - Lushwater Murcenary
2 Mana 4/3? Yeesh. Good card.
New Hunter Minion - Prospector's Caravan
Handbuff is already slow and this is slower. Not terrible but there are better handbuff cards for Hunter already.
New Neutral Minion - Far Watch Post
Well, making things cheaper is almost always good enough to see play. Making things more expensive? Not so much. This Watch Tower card is cheap, though, and maybe that's enough to see play as a weird anti-tempo tech. At least its effect is permanent, even if its removed.
New Rogue Minion - Oil Rig Ambusher
Seems too situational. Play it off of passage I guess but at 4 mana even that is a tough sell.
New Hunter Minion - Warsong Wrangler
Wow, awesome combo potential and just a strong card anyway. I'm exited for this card.
New Shaman Minion - Firemancer Flurgl
Really fun addition to murloc decks. Alot like altruis.
New Neutral Minion - Crossroads Gossiper
Cards like this can get kind of nuts, but the problem is your opponent has full control of how/when they remove it. I think it's good enough to include in a Secret deck, though.
New Neutral Minion - Death's Head Cultist
Decent anti-aggro tool.
Fury (Rank 1)
Flavor texts really are getting better with each expansion.
New Shaman Spell - Nofin Can Stop Us
Storm's wrath was much better this seems ok at best in murloc decks.
New Neutral Minion - Ratchet Privateer
Yarr! Your face will be hurtin' after seeing this lass.
New Druid Spell - Thorngrowth Sentries
Better taunts exist. It's alright if generated just not enough.
New Warlock Minion - Tamsin Roame
Seems like a lot of value.
New Neutral Minion - Sunwell Initiate
A natural complement to the Frenzy keyword. I like it.
New Warrior Weapon - Outrider's Axe
Great card. I don't think it's OP, but this will be useful in any Warrior deck. Can be a good board control tool for control decks, and a great draw engine for faster decks.
New Neutral Minion - Hog Rancher
Don't think it's good enough to put in your deck.
New Druid Minion - Thickhide Kodo
That's just good. Strong deathrattle, good body for cost. Just a solid card.