Tf lvl up would still be powerful but mean a lot less value per turn.
I agree. The fact is that TF suddenly shifts the game so heavily in your favor the moment you level him up. Sure it's hard to do, but he's a 4 Mana card, he's not supposed to be able to end the game on the spot just because you didn't draw a way to kill him. MF level up was game ending back when she had Overwhelm because it would add an extra 4 damage and they nerfed it so that she doesn't end the game immediately. So a nerf like this is actually plausible in my opinion. It doesn't entirely kill the card but still often changes the outcomes of games while also keeping his flavor intact.
It generally won't be hard to kill this before triggering any secrets. And even if you did trigger a secret, it's probably not the end of the world. Ok, in Arena as a vanilla statted minion, but that's about it.
I have to admit I concede games in casual most of the time for quick completition of daily quests. I don't have much time to play, but still I want to get that xp if it's basically free. I'm often running into people who concede faster than me, so I guess it's common, and I never got any issues with that. Actually I'm very thankful for this option they gave us.
I agree that some xp could be awarded for a win after insta-concede, for your time queuing, but a small amount, like 10 xp. From my experience, you do get more xp for winning under normal circumstances.
If you said this is only good in Mage, you should probably go ahead and uninstall Hearthstone.
Every damage-based AoE in the game* wants to follow this card, as do most single-target burns -- especially the ones that can hit face. Burn Shaman in particular will absolutely be playing this.
The frenzy effect is going to result in 1-2 armor most of the time since your opponent will have the initiative in triggering the effect. I mean, you could nuke your own minion to get more armor, but that seems like a lot of hoops to jump through and mana to use to get at most six armor.
New Druid Spell - Pride's Fury
Not a bad effect for the cost. I can see it being played on all the new taunt minions druids are receiving.
New Neutral Minion - Death's Head Cultist
A reprint of Hot Spring Guardian. Saw some play, but wasn't great then. Also isn't great now.
New Demon Hunter Weapon - Tuskpiercer
great weapon for DH deathrattle but lets see if it will work
New Warrior Spell - Bulk Up
I like it but I dont know if this is going to be a meta changer
New Neutral Minion - Kindling Elemental
great elemental synergy and doesnt need to be played on the same turn, very good
NERF TF/FIZZ!
I agree. The fact is that TF suddenly shifts the game so heavily in your favor the moment you level him up. Sure it's hard to do, but he's a 4 Mana card, he's not supposed to be able to end the game on the spot just because you didn't draw a way to kill him. MF level up was game ending back when she had Overwhelm because it would add an extra 4 damage and they nerfed it so that she doesn't end the game immediately. So a nerf like this is actually plausible in my opinion. It doesn't entirely kill the card but still often changes the outcomes of games while also keeping his flavor intact.
New Druid Spell - Celestial Alignment
This card is warlock levels of risky.
Change to how Resurrections work?
Instead of bringing back originals with Deathrattle and end of turn triggers.
For example, if Impostor was silenced before dying, the Res cards have a chance to bring back a 2/6 silenced minion.
New Neutral Minion - Crossroads Gossiper
can be good for some kinda of secret pally or secret hunter, dont think mages will run this nor rogues
New Neutral Minion - Far Watch Post
See, I knew there was going to be another Watch Post. I can't wait to play with them, but I don't think it'll be any good. At least, this one isn't.
New Shaman Minion - Spawnpool Forager
This gets 4 stars but only because the tinyfin isn't as cute as Murloc Tinyfin - otherwise great card for morgls murlocs
New Demon Hunter Spell - Fury (Rank 1)
Too similar to Twin Slice to not see play.
New Demon Hunter Minion - Razorboar
If you are going to play DR DH, then you will play this card.
New Neutral Minion - Crossroads Gossiper
It generally won't be hard to kill this before triggering any secrets. And even if you did trigger a secret, it's probably not the end of the world. Ok, in Arena as a vanilla statted minion, but that's about it.
New Demon Hunter Spell - Vile Call
It's nice to have some tokens and the life steal is also nice.
New Neutral Minion - Kindling Elemental
I love Elementals, and I really REALLY love this lil guy!
Even works great in Priest on turn 1 to get your golden shower out early!
No
New Neutral Minion - Southsea Scoundrel
Too random, even with a discovery keyword.
New Demon Hunter Weapon - Tuskpiercer
It's okay, depends on if the go all in on death rattle demon hunter.
New Neutral Minion - Toad of the Wilds
Good, not amazing. Better for druid than shaman, but having options is nice.
New Warrior Spell - Bulk Up
There are some good taunt legendaries, can put in a Control Warrior.
New Neutral Minion - Barrens Trapper
Sorcerer's Apprentice for deathrattles. How about no. There is not nearly as much combo or go off potential as with OG Apprentice.
There Should Be a Reward When Your Opponent Concedes
I have to admit I concede games in casual most of the time for quick completition of daily quests. I don't have much time to play, but still I want to get that xp if it's basically free. I'm often running into people who concede faster than me, so I guess it's common, and I never got any issues with that. Actually I'm very thankful for this option they gave us.
I agree that some xp could be awarded for a win after insta-concede, for your time queuing, but a small amount, like 10 xp. From my experience, you do get more xp for winning under normal circumstances.
New Neutral Minion - Talented Arcanist
If you said this is only good in Mage, you should probably go ahead and uninstall Hearthstone.
Every damage-based AoE in the game* wants to follow this card, as do most single-target burns -- especially the ones that can hit face. Burn Shaman in particular will absolutely be playing this.
*excluding Warrior shenanigans in some cases
New Neutral Minion - Gold Road Grunt
The frenzy effect is going to result in 1-2 armor most of the time since your opponent will have the initiative in triggering the effect. I mean, you could nuke your own minion to get more armor, but that seems like a lot of hoops to jump through and mana to use to get at most six armor.