I don't think this is great, but for the secret cards that care about having a secret in play (e.g. Northwatch Commander, Sunreaver Spy), it's sticky enough that those triggers will be more consistent.
It's a nice secret to add to secret mage, but they are losing Flame Ward which was excellent against aggro. This secret, better against weapon classes like DH/Rogue and Warrior
This is just straight up insane...or its literally as unplayable as Astral Communion. My opinion is on the former.
Druids draw better than others and ramp better than others, so effectively you're saying the opponent can only play 1 card while I play more than 1 card, and my cards are bigger and more impactful than my opponent's. Against some classes like rogue, its basically lights out.
It would definitely stick, because most of the time, Zoo plays a 1-drop on turn 1. It will trade and this will stick. If they use hard removal on this, that's also fine.
I would've slammed this in the same deck with Overlord Saurfang but not everyone seem that excited about it. It could easily turn out to be too slow though.
New Neutral Minion - Taurajo Brave
much more a arena card
New Shaman Minion - Lilypad Lurker
Hex on a stick. Going to even see play in wild I think
New Warlock Minion - Apothecary's Caravan
Nah
New Rogue Spell - Silverleaf Poison
oh man now we will start running 2 oozes
New Neutral Minion - Injured Marauder
This is what I would've also said. Isn't that a pretty insane combo in Wild? Basically asking aggro if they have silence or if they'd like to concede.
New Paladin Spell - Galloping Savior
I don't think this is great, but for the secret cards that care about having a secret in play (e.g. Northwatch Commander, Sunreaver Spy), it's sticky enough that those triggers will be more consistent.
New Neutral Minion - Lushwater Scout
I think murlocs will not see the light of the day this expac
New Mage Spell - Oasis Ally
It's a nice secret to add to secret mage, but they are losing Flame Ward which was excellent against aggro. This secret, better against weapon classes like DH/Rogue and Warrior
New Druid Spell - Celestial Alignment
This is just straight up insane...or its literally as unplayable as Astral Communion. My opinion is on the former.
Druids draw better than others and ramp better than others, so effectively you're saying the opponent can only play 1 card while I play more than 1 card, and my cards are bigger and more impactful than my opponent's. Against some classes like rogue, its basically lights out.
New Neutral Minion - Barrens Trapper
hmm more dh stuff idk man?
New Warrior Minion - Stonemaul Anchorman
Perfection, N'Zoth, God of the Deep approves
New Rogue Spell - Wicked Stab (Rank 1)
Autoinclude
New Demon Hunter Spell - Fury (Rank 1)
well noone would use this instead of twin slice
New Warlock Minion - Barrens Scavenger
Idk how good will mill warlock be, but I will play the shit out of it!
New Rogue Minion - Efficient Octo-bot
omg this is so scary. damage this, shadowstep it, repeat. seems crazy
New Neutral Minion - Hecklefang Hyena
natural fire imp?
New Rogue Minion - Efficient Octo-bot
Excelent! Incredible card
New Neutral Minion - Toad of the Wilds
could work for aggro druid.
New Druid Spell - Celestial Alignment
let the memes begin
New Paladin Minion - Knight of Anointment
Yay... more support for libram paladin... I'm so excited.... 😒
New Paladin Minion - Northwatch Commander
if they made this one 2 mana 2-2/3 would have been waaaay better
New Rogue Spell - Silverleaf Poison
Please blizz... Don't
New Warlock Minion - Apothecary's Caravan
It would definitely stick, because most of the time, Zoo plays a 1-drop on turn 1. It will trade and this will stick. If they use hard removal on this, that's also fine.
New Neutral Minion - Taurajo Brave
I would've slammed this in the same deck with Overlord Saurfang but not everyone seem that excited about it. It could easily turn out to be too slow though.
New Mage Minion - Rimetongue
Lots of 3 mana 3/4 with good effects, aggro will be pissed :3