I just . . . can't get my head around why they would nerf Shadowform, and then give mage the exact same card without the nerf. I get it, different classes have different strengths, and mage gets more hero power support than other classes. But if the nerf to shadowform was problematic, how can you justify doing the exact same thing in another class that can utilize the effect better.
I guess we should be glad priest has weaker cards since lets be honest, who really enjoys fighting against priests anyway? But shadow priest was going to be a different priest that was supposed to be more fun and interactive than control/heal/rez priest. So why couldn't priest have gotten better shadow cards and worse heal/removal cards? Isn't that what people wanted?
Anyway, about Wildfire itself, the card looks fun and powerful. And it may be enough to make Hero Power mage work.
I feel like you are always going to draw at least one spell in mage and if you do draw at least one this is a strictly better card than the 3 mana draw 2.
I think the new options spoiled today make the deck look a lot better, but at the time I said that this was pretty much the only card in the Deathrattle DH archetype that looked remotely decent, so I had much higher expectations of it. Also it just feels a little bad not to be able to get the full highroll.
I do think it's great that they're pushing DH in a different direction though. The lack of "I hate Demon Hunter and this card is broken" comments here is telling.
im going to give outposts a shot. im not conviced, but im kind of hoping they surprise me and become key part a popular deck. maybe part of a new warrior deck? lets see what theorycraft can come up with
New Mage Spell - Wildfire
I just . . . can't get my head around why they would nerf Shadowform, and then give mage the exact same card without the nerf. I get it, different classes have different strengths, and mage gets more hero power support than other classes. But if the nerf to shadowform was problematic, how can you justify doing the exact same thing in another class that can utilize the effect better.
I guess we should be glad priest has weaker cards since lets be honest, who really enjoys fighting against priests anyway? But shadow priest was going to be a different priest that was supposed to be more fun and interactive than control/heal/rez priest. So why couldn't priest have gotten better shadow cards and worse heal/removal cards? Isn't that what people wanted?
Anyway, about Wildfire itself, the card looks fun and powerful. And it may be enough to make Hero Power mage work.
New Shaman Minion - Earth Revenant
Not good enough, cute though.
New Demon Hunter Spell - Vile Call
Yeah, that's exactly what I thought. Would it fit in any archetype, that's the question
New Mage Spell - Refreshing Spring Water
I feel like you are always going to draw at least one spell in mage and if you do draw at least one this is a strictly better card than the 3 mana draw 2.
Overlord Saurfang
I love the art!
I am not sure about how good it is though, there werent many impressive Frenzy cards for me.
Its possible it will see consistent play, however.
New Mage Spell - Refreshing Spring Water
Great card for spell mage essentially a 0 cost for 2 free draws in a no minion list
Death Speaker Blackthorn
I think the new options spoiled today make the deck look a lot better, but at the time I said that this was pretty much the only card in the Deathrattle DH archetype that looked remotely decent, so I had much higher expectations of it. Also it just feels a little bad not to be able to get the full highroll.
I do think it's great that they're pushing DH in a different direction though. The lack of "I hate Demon Hunter and this card is broken" comments here is telling.
Hearthstone Forged in the Barrens Final Card Reveal Stream Live Recap - All New Cards
Agreed, Liv was brilliant. She was funny, efficient, and knew exactly when a new card appeared. I.e. everything these streams need.
New Shaman Minion - Lilypad Lurker
That's basically a card I designed last year! So cool to see it!
New Rogue Spell - Wicked Stab (Rank 1)
Interesting to see where this can slot into decks.
New Shaman Minion - South Coast Chieftain
Looks super good. Who doesn't want to add 2 face damage to a murloc deack?
New Neutral Minion - Southsea Scoundrel
Strong stats and not that big of a downside
New Neutral Minion - Oasis Thrasher
Great Arena card! May even see something in Hunter.
New Hunter Minion - Pack Kodo
Really flexible card I like it
New Mage Spell - Wildfire
Sort of wishing it was odd, but what can you do.
New Shaman Minion - Tinyfin's Caravan
lot of 1/3 cards with good effects until they last ...
New Neutral Minion - Far Watch Post
im going to give outposts a shot. im not conviced, but im kind of hoping they surprise me and become key part a popular deck. maybe part of a new warrior deck? lets see what theorycraft can come up with
New Warrior Spell - Bulk Up
handbuff controll Warrior?
Oasis Thrasher
Great Arena card! May even see something in Hunter.
New Demon Hunter Spell - Vile Call
hmmm, this doesn't feel like a DH card. More of a druid token card.
New Mage Spell - Refreshing Spring Water
This woman looks so dehydrated that I can't tell whether she's a human or a undead!
New Mage Minion - Rimetongue
Seems fine. Nothing mind blowing but it can be good in the right deck.
New Demon Hunter Minion - Razorboar
Why is DH getting all the death rattle? Something is going on...
New Demon Hunter Weapon - Tuskpiercer
Good card, if deathrattle DH is a thing; then this card will be in it for sure.
New Warrior Minion - Whirling Combatant
Quite a good Frenzy enabler. Too bad for warrior that Battle Rage is gone