Rat Trap that can really mess with your opponent if they play cards before attacking. But even then, it still relies on your opponent playing 3 cards which LOOKS like a downside. BUT most of the time your opponent will try to play around it, and not play that 1 card they wanted. Also these days playing 3 cards in a turn is very common. look at all the "created by" stuff, and DH drawing/playing a ton of stuff each turn. Galloping Savior will 100% see play!
New Druid Minion - Thickhide Kodo
this kind of card often find a place is some decks
New Shaman Minion - Tinyfin's Caravan
3 health for 2 mana, potential card draw every turn. I think murloc shaman may want this
New Paladin Spell - Galloping Savior
Rat Trap that can really mess with your opponent if they play cards before attacking. But even then, it still relies on your opponent playing 3 cards which LOOKS like a downside. BUT most of the time your opponent will try to play around it, and not play that 1 card they wanted. Also these days playing 3 cards in a turn is very common. look at all the "created by" stuff, and DH drawing/playing a ton of stuff each turn. Galloping Savior will 100% see play!
New Priest Spell - Devouring Plague
I think its decent, but not necessarily great.
New Druid Spell - Thorngrowth Sentries
This is a solid and useful card. Token Druid will love it, but other Druids will take it off Nature Studies sometimes, too.
New Demon Hunter Weapon - Tuskpiercer
It's a good weapon, but so far we haven't seen that many good deathrattle cards, so this expansion probably isn't its time to shine yet.
New Neutral Minion - Talented Arcanist
eh... for not keeping the Spell Damage, it's really lack luster
New Neutral Minion - Ratchet Privateer
Set up some bulvark lethal
Talented Arcanist
eh... for not keeping the Spell Damage, it's really lack luster
New Demon Hunter Weapon - Tuskpiercer
Tutoring a card is almost always good. Cheap damage and draw, it's decent. Equip on Turn 1, attack then and next turn, you might draw your 2-drop.
New Warrior Minion - Stonemaul Anchorman
Removal and card draw. Nice
New Rogue Spell - Wicked Stab (Rank 1)
Interested to see if it goes up by one or two. if it goes up for two it would be so insane.
New Priest Minion - Soothsayer's Caravan
Thinking the same, I would have made it a 1/2 and make it trigger at the end of the turn
New Mage Spell - Wildfire
Knew something like this was coming. I love this idea as well and fully intend to play a lot of it.
New Mage Spell - Refreshing Spring Water
Broken in no minion mage, it also seems incredibly strong in general mage decks.
New Warrior Weapon - Outrider's Axe
Mark my words. This will be nerfed pretty quick. Seems just too good with this stats
New Neutral Minion - Death's Head Cultist
About the same strength as Hot Spring Guardian. Would this be playable today? Barely, but as a neutral this could work in druid and warrior.
New Neutral Minion - Sunwell Initiate
As with all Frenzy cards, this is going to need something like rush to push
Sunwell Initiate
As with all Frenzy cards, this is going to need something like rush to push
New Demon Hunter Minion - Razorboar
the card itself is good, but the deathrattle demon hunter deck that we saw in the reveal stream was absolute trash.
New Neutral Minion - Ratchet Privateer
It seems ok, and its nice to see a neutral weapon buff.
New Mage Minion - Arcane Luminary
I could see this being played. You just toss it out, get a discount or two and have a solid body left behind.
New Druid Minion - Thickhide Kodo
Yes, love it, more defensive options please.
New Neutral Minion - Barrens Trapper
DR card worth to be discounted are very few. Not good
New Warrior Weapon - Outrider's Axe
Great card, even better with Nitroboost Poison, which has been used almost exclusively in Rogue so far.