All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Hunter Minion - Sunscale Raptor

    Lovin it. Marsh queen has something amazing.

  • New Warrior Minion - Overlord Saurfang

    As most say, curren Frenzy cards are not impressive, but it still generates a decent board I think.
    I guess it will see play as long as there are 4 frezny minions worth playing.

  • Should Blizzard Adjust Draw Rates of Over-performing Cards?

    Even if this can be done transparently it will never happen simply because it makes games more about highrolling rather than skill. Team5 have stated on multiple occasions that they would prefer cards to not have that 'draw this and win' quality, and assigning draw rates to certain overpowered cards will not change the fact that games are won because one player managed to get lucky. To use your example of a 1% draw rate of a 30 damage dealing card. Will you, or anyone else in fact, be content understanding that you've done everything right in the game only to lose because your opponent managed to draw that 1 percenter card?

    It will also accomplish very little at the end of the day. One card rarely makes the whole deck. Decks that rely on specific cards to win are usually combo decks which already suffers from draw rng and consistency as a whole. And then there are decks that plays cheap costed cards which are otherwise average in strength and value, but are more consistent than other decks. These are your average tempo aggro deck. No adjustments are needed. If you want your deck to be more consistent in tempo, then play a deck with more 1-2 drops in it. If a specific set of cards is the key, then the deck needs more draw cards to draw them. Why make silly adjustments on backend when we can do it ourselves to fit the purpose of the deck.

    Besides which, how does one really define 'over-performing'? Most play win rates of cards tend to be around 10-15% more than the lowest win rate cards in a deck, and even then these rarely tell the whole story, since reactive cards don't usually have high win rates. Something like Mindrender Illucia can easily win a game at times, but her winrate is abysmal. Cards like Envoy Rustwix have middling win rates but can hardly be considered unimpactful. And these win rates tend to change according to deck build, and the pilot behind the wheel. High legend players are always going to be better at handling cards than normal players like us; which set of data should team5 then use when considering this exercise?

     

  • New Hunter Spell - Tame Beast (Rank 1)

    It’s okay. Lvl 1 is kinda weak, lvl 2 is okay, and lvl 3 is decent. But it takes a while to level up that far, and you prolly just gonna die

  • New Warrior Minion - Rokara

    Extremely good, already buffs itself for 1 after attacking, in most cases it should, and also generates an instant threat if left behind.

  • New Hunter Minion - Kolkar Pack Runner

    Me stats, decent effect. Seems like a solid card.

  • New Rogue Weapon - Swinetusk Shank

    It's an interesting concept, but will not see a play.

  • RubinZoo Teases Runeterra's Upcoming Balance Patch

    Sorry! It's around 3:30; I'll look into if there's a clean way to included that in the embedded for future articles.

  • New Hunter Minion - Tavish Stormpike

    First it seemed meh. Now it seems awesome with all the rush beasts

  • New Druid Spell - Mark of the Spikeshell

    2 mana plus 2 health and attack is bad. Even with the random taunt, it won’t see play.

  • New Druid Spell - Living Seed (Rank 1)

    Not bad, not good. Beast druid hasn’t been a thing really

  • Should Blizzard Adjust Draw Rates of Over-performing Cards?

    This would also be a good idea for keeping a balanced meta- just readjust draw rates! All the high impact cards are on the bottom of the deck now...

    Sorry, I don't think that idea would work. Hearthstone is also a game of deck building and card collection, and using strong cards in a well-thought-out deck should be rewarded. Good deckbuilders should on average beat bad ones. An automatic system penalizing cards with high win rates would warp the meta, by prolonging games, and adapted deck building to have a guaranteed early game by including some cheap cards of middling quality and lots of high impact cards for the bottom of the deck. Which could actually lead to some new and interesting decks abusing the meta!

    For a while, if those decks would get too strong, the algorithm would adjust their win rate. This constant adjustments would make most decks to be of similar strength, which would result in a different game where quality decks mean little.

    Last point: transparency. A system that works against (some) players would not be well received, especially if it's hard to understand. 

  • New Druid Minion - Razormane Battleguard

    Has good body, but if it is killed without any time to activate, it is just a river croc, which sucks so bad.

  • New Druid Minion - Guff Runetotem

    Pretty good stats. If stuff like lightning bloom are nature, then it’ll be even better

  • New Rogue Minion - Scabbs Cutterbutter

    Extremely strong card, auto include option in all rogue decks.

  • New Druid Minion - Plaguemaw the Rotting

    Seems fun. Can’t wait to try it with greybough

  • New Rogue Minion - Scabbs Cutterbutter

    Very powerful card

  • New Rogue Weapon - Swinetusk Shank

    Really nice card. Ooze gonna be best tech for a meta with this card.

  • New Demon Hunter Spell - Sigil of Silence

    This one seems potentially powerful. It is like doomsayer, but for silence and can’t be stopped. Silence is also pretty good

  • New Demon Hunter Minion - Vengeful Spirit

    Body isn’t good. We better get worth while deathrattle cards for dh.

     

  • AmazingLP Reveals Three New Forged in the Barrens Card - Xyrella (Priest Legendary) & Two Watch Posts

    Good point: I hadn't realized that when healing multiple targets, it will deal the sum of all healing. You could trade with a high-health minion, cast Circle of Healing, play Xyrella and likely wipe the opponent's board despite having just healed it.

  • New Demon Hunter Minion - Death Speaker Blackthorn

    We need good taunt deathrattles. This has some amazing potential

  • New Rogue Minion - Scabbs Cutterbutter

    Amazing with Edwin

  • New Rogue Weapon - Swinetusk Shank

    Just a worse self sharpening sword.

  • Blizzard Reveals Two New Forged in the Barrens Druid Cards - Plaguemaw the Rotting & Razormane Battleguard

    True, and with new Core set changes, they removed some Class removals... so it might be harder to stop, especially when Druid gets perfect draw order.