Pretty good selection of cards all around. Lurking Shade is a pretty nifty Burgle card.
I prefer the first version of Light and Might personally. Both of them are fine and certainly flavorful, but I feel that the second one clashes with gameplay a bit too much generating two cards from very specific classes. The first version is really good to me.
I like Cycle of Nature, and I also like the joke you made with the card name.
DestroyerR
This is a perfectly fine, balanced, and creative card. It's good. Except for one glaring issue. The card has a lot of anachronistic problems. You have a keyword exclusive to one expansion minus a few callback cards later in the year (Spellburst), a different watermark than the set that said mechanic is from, and a mechanic that didn't exist when the set was made (spell schools).
Nirast
Natural Evolution still looks good, but you forgot to give it a rarity. Shadowslicer Shadaar looks pretty good, although I'm afraid it might be too similar to Wailor's Lurking Shade should they choose to submit that card.
Dreams
No person is deleting your card. The reason your card is being deleted is because you didn't save it to a website and instead just uploaded it straight from HearthCards. HearthCards can only save cards for about 3 days. If you need to save the card permanently, you'll need to save it to upload it to a website that can host images permanently.
And please don't get discouraged because there are a lot of entries. Most competitions get this amount or higher.
1 mana 1/3 is already a good card. If it only turns into a 2/3 that is still pretty good. If it turns into a 3/3 or bigger then that is a lot of damage for a 1-drop. This will probably see a fair amount of play, but it isn't anything crazy.
This basically turns all of your murlocs into Sandstorm Elemental without the Overload. This lets murloc shamans come back after losing the board, which hopefully means they won't have to rely as much on snowballing through the game. I would like to see more cards like this that support a more dynamic murloc strategy.
I really like it, I'M just not sure if Rogues can go in this direction.
Currently, all of the good weapon stuff kind of wants you to just hit face, while this clearly pushes a more board centric Rogue (which I'm not sure exists).
I'M not saying this is bad, I'm just saying it might be redundant unless Rogues get a good reason to play the board instead of just killing you
This is low-key one of the best Rogue cards I've ever seen printed in an expansion. Rogue has always had a hard time with using life as a resource because of how little good neutral healing exists, but this goes a long way to making Rogue a really strong weapon class. (Maybe because Blizzard is rotating so many classic and basic Rogue cards with their core set, they're feeling empowered to make good Rogue cards for a change.)
1 mana 1/3 always see play, when they have a decent ability. Enrage Warrior lost a lot of tools, but it is possible there will be a way to utilize this.
New Warrior Minion - Warsong Envoy
Good for early game
NERF TF/FIZZ!
NERF THIS TRASH !
Feelink Reveals a New Forged in the Barrens Rogue Card - Paralytic Poison
This card is fun and interactive.
New Rogue Spell - Paralytic Poison
Nerf incoming.
They really seem to like to break Kingsbane Rogue this last patches...
Thank god rogue is my main class, but I wouldn't mind this nerfed to a "this turn" effect.
GamerTW Reveals a New Forged in the Barrens Warrior Card - Warsong Envoy
Oh hey, finally a Frenzy card. We haven't seen one since the first batch of reveals.
New Rogue Spell - Paralytic Poison
Why use two slot for this card? You won't when you play rogue and try to kill the opponent. If you buff the weapon is for damage not for trade
Colourful Casting - Card Design Competition Discussion Thread
Additional feedback.
Pretty good selection of cards all around. Lurking Shade is a pretty nifty Burgle card.
I prefer the first version of Light and Might personally. Both of them are fine and certainly flavorful, but I feel that the second one clashes with gameplay a bit too much generating two cards from very specific classes. The first version is really good to me.
I like Cycle of Nature, and I also like the joke you made with the card name.
And please don't get discouraged because there are a lot of entries. Most competitions get this amount or higher.
New Paladin Minion - Veteran Warmedic
Great addition for Pure Paladin!
GamerTW Reveals a New Forged in the Barrens Warrior Card - Warsong Envoy
NEAT!
not quite as good as Frothing Berserker but hey it's not terrible
Inven Reveals a New Forged in the Barrens Shaman Legendary Card - Firemancer Flurgl
Pyromancer died for this. PepeHands
Feelink Reveals a New Forged in the Barrens Rogue Card - Paralytic Poison
I looked at the artwork thumbnail and thought it was Darksied from Superman the Animated Series
New Warrior Minion - Warsong Envoy
1 mana 1/3 is already a good card. If it only turns into a 2/3 that is still pretty good. If it turns into a 3/3 or bigger then that is a lot of damage for a 1-drop. This will probably see a fair amount of play, but it isn't anything crazy.
New Rogue Spell - Paralytic Poison
Another card more suitable for Wild, but who knows.
New Rogue Spell - Paralytic Poison
Seems super strong. Definitely could be strong with the new Assassin's Blade
New Shaman Minion - Firemancer Flurgl
This basically turns all of your murlocs into Sandstorm Elemental without the Overload. This lets murloc shamans come back after losing the board, which hopefully means they won't have to rely as much on snowballing through the game. I would like to see more cards like this that support a more dynamic murloc strategy.
New Warrior Minion - Warsong Envoy
Pretty good 1 drop for Warriors.
New Rogue Spell - Paralytic Poison
I don't think this is terribly OP, but it will see a ton of play since it mitigates one of rogues biggest weaknesses.
I am not worried about this bringing Kingsbane back in wild since Kobold Stickyfinger is a card.
New Shaman Minion - Firemancer Flurgl
Very good addition to Murloc archetype, btu mostly for Wild I think.
New Mage Minion - Varden Dawngrasp
Annoying freeze mage inc.
New Rogue Spell - Paralytic Poison
I really like it, I'M just not sure if Rogues can go in this direction.
Currently, all of the good weapon stuff kind of wants you to just hit face, while this clearly pushes a more board centric Rogue (which I'm not sure exists).
I'M not saying this is bad, I'm just saying it might be redundant unless Rogues get a good reason to play the board instead of just killing you
New Rogue Spell - Paralytic Poison
This is low-key one of the best Rogue cards I've ever seen printed in an expansion. Rogue has always had a hard time with using life as a resource because of how little good neutral healing exists, but this goes a long way to making Rogue a really strong weapon class. (Maybe because Blizzard is rotating so many classic and basic Rogue cards with their core set, they're feeling empowered to make good Rogue cards for a change.)
GamerTW Reveals a New Forged in the Barrens Warrior Card - Warsong Envoy
1 mana 1/3 always see play, when they have a decent ability. Enrage Warrior lost a lot of tools, but it is possible there will be a way to utilize this.
New Paladin Spell - Invigorating Sermon
dude paladin is getting an insane amount of buffs here
New Mage Minion - Reckless Apprentice
Even Ragnaros heropower? LOL.
New Warlock Minion - Blood Shard Bristleback
Too situational.... But effect is quite good.