Reasonable body for a 1-drop, and it can pretty easily bet set up to be a real threat on board later in the game. All in all, probably a great warrior card.
It’s a 1 1/3 that you won’t want to play on turn 1!
Enrage Warrior is a really cool archetype that got totally out of control recently. With a lot of the problem cards rotating out, it’s too early to tell what to expect. But I like this card for it. If nothing else, the fact that it gets a one-time buff and can’t snowball makes it more balanced than a lot of the recent cards.
Great card, but has a lot of competition in the 1-mana spell slot. Might find a way in Wild Rogue weapon decks (Odd/Kingsbane) or even in standard after a possible nerf of Nitroboost Poison. Still, it's a great spell to generate.
The dream is to cascade a bunch of rush minions here and draw your whole deck, but in practice Hunter won't have many rush beasts available after rotation (just Trampling Rhino, Mok'Nathal Lion, Zixor, Apex Predator, and whatever is replacing Stonetusk Boar). Whether or not this sees play probably depends on how many more rush minions or good deathrattle beasts Hunter gets.
This looks really good on the face of it but then when you think about it...this card would be best on a weapon that either sticks around for a long long time, or a weapon that doesn't go away in the first place, say Kingsbane or Spectral Cutlass, so that you get as many uses out of the poison as you can. Thing is, weapons such as these generally make for the ideal recipient for weapon buffs. And once your weapon is a certain size, it starts being really unattractive to go slapping minions with it. Why not go face and just end the game, right? So I don't think this really fits a deck that runs Kingsbane or Cutlass. But when you start using something like SSS or the newly buffed Assassin's Blade, that's where things start getting interesting. Unless your opponent runs weapon removal, these weapons + Paralytic Poison can suddenly turn into essentially uncontested board-control for you for like 4 turns in a row. Whatever mid-sized minion your opponent drops, it just keels over to your weapon swing and you can keep pushing your advantage. It sounds really busted in aggro v aggro or midrange v midrange matchups. Where that plan falters is vs control. This just kinda does nothing against control. They won't be contesting the board with minions in the midgame and giving your weapon only +1 attack is not enough pressure to threaten your opponent in a meaningful way.
All this is to say: if aggro v aggro is a common matchup, Rogue is likely to do well because they can just steal the board with this. Odd Rogues would love it in that situation. But as soon as control starts being a decent portion of the meta, this is close to a dead card. And if ever weapon Rogues become the dominant force, there's always weapon removal to keep them in check. All in all, pretty well designed and balanced card.
In most situations I don't think you want to hit minions with your weapons, specially if they are not generated by a hero power so I don't think this is good since the buff is too little and the effect does not do what you need it to do. About wild I find it strange that a kingsman would prioritize minions but I would like to see that anyway.
Since frenzy is only attacking other minions, I think this needs additional support for being good like applying a Shield of Honor after it attacks, but still I don't think it's worth it.
Obviously this has some nice synergy with Soul Rend and an uncorrupted Tickatus, but it's also just a decent tempo play in the late game, sort of like a tiny version of Omega Devastator. Seems strong.
Well this is a nice way to encourage control rogue... that sounds so weird to say 😅
I view this as basically healing which rogue desperately needs, and it's a 1 cost spell, so great combo activator. Regardless of how the meta will shape up, I'm guessing this will see play anywhere.
I'm honestly not quite sure what people talking about this being powerful with Kingsbane. The current most popular iteration of the Kingsbane deck would be too busy attacking the opponent's face instead of trading it with minions. And even with the Blade Flurry buff, I still don't think Kingsbane mill will be back since the permanent lifesteal is just too essential. I would rather run a nerfed Nitroboost Poison than this.
First I read SUMMON instead of PLAY and I was really scared.
It's a cool card and I like the mechanic, it's not fully aggro since it's better the more late game you play this along other murlocs, so it's dif from other murloc strategies.
This is good. This is what Rogue weapons should be. They got out of control recently because Rogues could increase damage AND durability, and weapons became a brainless win condition. But this card will only be worth the cost if you want the immunity when attacking minions.
New Rogue Spell - Paralytic Poison
Oh baby, wild Kingsbane control decks could be a thing again...
New Warlock Minion - Blood Shard Bristleback
Damn this seems good.
New Warrior Minion - Warsong Envoy
Reasonable body for a 1-drop, and it can pretty easily bet set up to be a real threat on board later in the game. All in all, probably a great warrior card.
New Warrior Minion - Warsong Envoy
It’s a 1 1/3 that you won’t want to play on turn 1!
Enrage Warrior is a really cool archetype that got totally out of control recently. With a lot of the problem cards rotating out, it’s too early to tell what to expect. But I like this card for it. If nothing else, the fact that it gets a one-time buff and can’t snowball makes it more balanced than a lot of the recent cards.
New Rogue Spell - Paralytic Poison
Great card, but has a lot of competition in the 1-mana spell slot. Might find a way in Wild Rogue weapon decks (Odd/Kingsbane) or even in standard after a possible nerf of Nitroboost Poison. Still, it's a great spell to generate.
New Hunter Minion - Tavish Stormpike
The dream is to cascade a bunch of rush minions here and draw your whole deck, but in practice Hunter won't have many rush beasts available after rotation (just Trampling Rhino, Mok'Nathal Lion, Zixor, Apex Predator, and whatever is replacing Stonetusk Boar). Whether or not this sees play probably depends on how many more rush minions or good deathrattle beasts Hunter gets.
Feelink Reveals a New Forged in the Barrens Rogue Card - Paralytic Poison
Amazing weapon support. Still concerned though that we haven't had any weapon card reveals yet, maybe I'm just impatient 😅
Feelink Reveals a New Forged in the Barrens Rogue Card - Paralytic Poison
This looks really good on the face of it but then when you think about it...this card would be best on a weapon that either sticks around for a long long time, or a weapon that doesn't go away in the first place, say Kingsbane or Spectral Cutlass, so that you get as many uses out of the poison as you can. Thing is, weapons such as these generally make for the ideal recipient for weapon buffs. And once your weapon is a certain size, it starts being really unattractive to go slapping minions with it. Why not go face and just end the game, right? So I don't think this really fits a deck that runs Kingsbane or Cutlass. But when you start using something like SSS or the newly buffed Assassin's Blade, that's where things start getting interesting. Unless your opponent runs weapon removal, these weapons + Paralytic Poison can suddenly turn into essentially uncontested board-control for you for like 4 turns in a row. Whatever mid-sized minion your opponent drops, it just keels over to your weapon swing and you can keep pushing your advantage. It sounds really busted in aggro v aggro or midrange v midrange matchups. Where that plan falters is vs control. This just kinda does nothing against control. They won't be contesting the board with minions in the midgame and giving your weapon only +1 attack is not enough pressure to threaten your opponent in a meaningful way.
All this is to say: if aggro v aggro is a common matchup, Rogue is likely to do well because they can just steal the board with this. Odd Rogues would love it in that situation. But as soon as control starts being a decent portion of the meta, this is close to a dead card. And if ever weapon Rogues become the dominant force, there's always weapon removal to keep them in check. All in all, pretty well designed and balanced card.
New Rogue Spell - Paralytic Poison
In most situations I don't think you want to hit minions with your weapons, specially if they are not generated by a hero power so I don't think this is good since the buff is too little and the effect does not do what you need it to do.
About wild I find it strange that a kingsman would prioritize minions but I would like to see that anyway.
New Rogue Spell - Paralytic Poison
Even blizzard think the hammer is overkill 🤣
https://playhearthstone.com/en-us/cards/62892-paralytic-poison?order=desc&set=forged-in-the-barrens&sort=dateadded
Feelink Reveals a New Forged in the Barrens Rogue Card - Paralytic Poison
Best to ignore downvotes I think. Seen some articles where everything was downvoted no matter what the comment was.
Just say what you think and don't worry about it (well within reason :P).
I don't say this in relation to my own comments. To be fair if I think a card is good it turns out to be unplayable and vice versa.
New Mage Minion - Varden Dawngrasp
i thought we were moving away from frozen with what was leaving in classic, guess not
Varden Dawngrasp
Yep, if only it had "At the end of your turn" instead of "Battlecry" then it would be a real LEGENDARY (perhaps with less damage)
IGN Reveals a New Forged in the Barrens Mage Legendary Card - Varden Dawngrasp
If only it had "At the end of your turn" instead of "Battlecry" then it would be a real LEGENDARY (perhaps with less damage)
Feelink Reveals a New Forged in the Barrens Rogue Card - Paralytic Poison
Regarding the artwork, am I the only one that thinks it's silly to put poison on blunt weapons rather than sharp ones ? ;P
New Warrior Minion - Warsong Envoy
Since frenzy is only attacking other minions, I think this needs additional support for being good like applying a Shield of Honor after it attacks, but still I don't think it's worth it.
New Warlock Minion - Blood Shard Bristleback
Obviously this has some nice synergy with Soul Rend and an uncorrupted Tickatus, but it's also just a decent tempo play in the late game, sort of like a tiny version of Omega Devastator. Seems strong.
New Rogue Spell - Paralytic Poison
Well this is a nice way to encourage control rogue... that sounds so weird to say 😅
I view this as basically healing which rogue desperately needs, and it's a 1 cost spell, so great combo activator. Regardless of how the meta will shape up, I'm guessing this will see play anywhere.
Feelink Reveals a New Forged in the Barrens Rogue Card - Paralytic Poison
I'm honestly not quite sure what people talking about this being powerful with Kingsbane. The current most popular iteration of the Kingsbane deck would be too busy attacking the opponent's face instead of trading it with minions. And even with the Blade Flurry buff, I still don't think Kingsbane mill will be back since the permanent lifesteal is just too essential. I would rather run a nerfed Nitroboost Poison than this.
New Shaman Minion - Firemancer Flurgl
First I read SUMMON instead of PLAY and I was really scared.
It's a cool card and I like the mechanic, it's not fully aggro since it's better the more late game you play this along other murlocs, so it's dif from other murloc strategies.
New Neutral Minion - Venomous Scorpid
Remarkably playable with that battlecry - it's a huge upgrade over Emperor Cobra - but probably still not good enough to go into most decks.
New Rogue Spell - Paralytic Poison
This is good. This is what Rogue weapons should be. They got out of control recently because Rogues could increase damage AND durability, and weapons became a brainless win condition. But this card will only be worth the cost if you want the immunity when attacking minions.
New Rogue Spell - Paralytic Poison
Wild card to make Kingsbane more powerful :-/
New Rogue Spell - Paralytic Poison
If I could give this 2.5 stars I would. The slower Steeldancer weapon Rogue might want this: use weapon to clear taunts while minions go face.
New Mage Minion - Varden Dawngrasp
Frost Nova on a stick, with a great upside if you're playing other freeze effects. Seems like a staple for any controlling mage deck