More cheap spells for mage. Also freeze variety. Interesting. I don't know how good this will be without some other stuff though. Not sure what kind of support this has yet. Seems neat, but maybe not used in decks deliberately? I'm pretty unsure on this one.
Fun and cool effect. The biggest problem is why you would want to do it. I guess if you dagger up or have a weapon with 2+ durability equipped this gives you a chance to still do something with a hero power in the next few turns. We'll see what the better deck builders come up with.
Are we bringing back freeze mage? This also looks to be more fodder for that Mozaki Mage deck that is running around being stealthily good/frustrating.
Nice tool for doubling up on resources for any kind of control or combo druid. I wonder if the copy added to hand is from the minion's base stats or buffed stats.
I guess this is a decent effect. Druid ramps fast enough that the beast you want to draw can still be in your deck by the time you hit 10 mana. The question then becomes what deck do you run that you want a targeted beast to draw with reduced mana cost? I'm not sure I see it right now.
This is pretty good. At worst it is a seven mana (card + hero power) 8/8 taunt. In the best situations with the right spell discounts it can be an easy 5 mana 8/8 taunt. Pretty good for control decks.
This seems pretty decent to go along with all the other Warlock cheap board clears. There are enough utility one drops available that makes it a simple enough thing to pull off.
I'm not sure what this is supposed to go along with. If it was discard from hand, I could see where it fits in, but removing from deck seems harsh. Is it supposed to counter some version of corrupted bloods or bombs that is coming in the new set?
This is going to play nicely with the Librams and the medic. Neat idea, good setup like krastinov where you are guaranteed one activation in most cases.
Zero mana cards are always good for the player using them. How much of a problem this ends up being will really depend on what spells are included in the pool for Shadow.
New Rogue Minion - Oil Rig Ambusher
Decent damage for a condition that shouldn't be too hard to meet. 4/4 body not terrible either.
Trick to regular play may be the 4-mana cost, but seems fair
New Druid Spell - Mark of the Spikeshell
It's okay. I'm almost 100% sure the copy won't be buffed, right? A base stat copy of a Taunt minion, unless it's a busted one, isn't super appealing.
Tars Reveals a New Forged in the Barrens Priest Card - Priest of An'she
Priest is going to 'Control' all the way as it seems...
New Priest Minion - Priest of An'she
Mid game control in Priest? Shocking....
Seriously, seems like a straight up useful control priest play.
New Rogue Minion - Oil Rig Ambusher
This will be a decent burst damage card for Rogue. Use this with shadow step and it turns into a 6 mana deal 6 or 8 damage to face.
New Druid Spell - Mark of the Spikeshell
Could be fun. Getting copies of cards is usually great. Just situational enough it's not an auto include. I like it.
New Mage Spell - Flurry (Rank 1)
More cheap spells for mage. Also freeze variety. Interesting. I don't know how good this will be without some other stuff though. Not sure what kind of support this has yet. Seems neat, but maybe not used in decks deliberately? I'm pretty unsure on this one.
New Rogue Spell - Yoink!
Fun and cool effect. The biggest problem is why you would want to do it. I guess if you dagger up or have a weapon with 2+ durability equipped this gives you a chance to still do something with a hero power in the next few turns. We'll see what the better deck builders come up with.
New Mage Spell - Flurry (Rank 1)
Who doesn't want to survive another turn (probably) against a board-focused deck? Heck yeah! Plus, obviously, spell-playing and/or Freeze synergy.
New Mage Spell - Flurry (Rank 1)
Are we bringing back freeze mage? This also looks to be more fodder for that Mozaki Mage deck that is running around being stealthily good/frustrating.
New Druid Spell - Living Seed (Rank 1)
Don't think it's great unless there's synergy with playing the spell itself (most likely Nature synergy).
New Druid Spell - Mark of the Spikeshell
Nice tool for doubling up on resources for any kind of control or combo druid. I wonder if the copy added to hand is from the minion's base stats or buffed stats.
New Druid Spell - Living Seed (Rank 1)
I guess this is a decent effect. Druid ramps fast enough that the beast you want to draw can still be in your deck by the time you hit 10 mana. The question then becomes what deck do you run that you want a targeted beast to draw with reduced mana cost? I'm not sure I see it right now.
New Priest Minion - Priest of An'she
This is pretty good. At worst it is a seven mana (card + hero power) 8/8 taunt. In the best situations with the right spell discounts it can be an easy 5 mana 8/8 taunt. Pretty good for control decks.
New Warlock Spell - Grimoire of Sacrifice
This seems pretty decent to go along with all the other Warlock cheap board clears. There are enough utility one drops available that makes it a simple enough thing to pull off.
New Warlock Spell - Soul Rend
I'm not sure what this is supposed to go along with. If it was discard from hand, I could see where it fits in, but removing from deck seems harsh. Is it supposed to counter some version of corrupted bloods or bombs that is coming in the new set?
New Paladin Minion - Cariel Roame
This is going to play nicely with the Librams and the medic. Neat idea, good setup like krastinov where you are guaranteed one activation in most cases.
New Warlock Minion - Tamsin Roame
Zero mana cards are always good for the player using them. How much of a problem this ends up being will really depend on what spells are included in the pool for Shadow.
New Paladin Minion - Veteran Warmedic
This seems like a fun token maker. Some heal potential, but small enough it's easy to kill. I like it.
New Paladin Spell - Invigorating Sermon
Neat buff. Probably too slow most of the time.
New Warlock Minion - Tamsin Roame
Fun legend with a really neat effect. Could make for some very neat value plays and probably a fun control lock card.
New Warlock Spell - Soul Rend
Good for big one creature, bad for board clear. I think this is meh at best.
New Warlock Spell - Grimoire of Sacrifice
Seems just straight up good.
New Priest Minion - Priest of An'she
I like this card priest will heal everything this expansion.
New Druid Spell - Living Seed (Rank 1)
Feels....fine. Not amazing or great, just fine. I'm sure there will be some use case scenarios where this will be great, but usually just fine.