You didn't seem to get the point: that's not how programming works. You can't just add 1 and have it work flawlessly. You can't just change "target 1" into "target 2" because there's no "target" function. The computer doesn't know what "target" means, they don't speak English. Try telling a computer to "target 2" and it will do nothing because you haven't told it what "target" or "2" means. It's a few thousand lines of code that tells the game what happens when the user clicks or taps on the screen when in the "targeting" game state, as well as referring to the effect of the card. The programmer has to tell the computer exactly what to do whenever any card is played, and what to do to the selected target. The card may read "target a minion. Freeze it", but the code is probably hundreds of lines.
The entire code of the game would have to be revamped from the beginning because the core functionality of the game will have been changed. "Target" currently means choose exactly one target for the given card being played, but to change it to allow multiple targets, you would need to change the meaning to read "allow the user to choose as many targets until they have either selected as many targets as the number on the card dictates or there are no more valid targets that can be chosen and the maximum number of targets hasn't been fulfilled". Do you see what a massive fundamental change that is? This requires a complete overhaul of the basic targeting functions in the game's code, which probably sits at the very beginning of the code, meaning if you wanted to change it, you'd also have to change the rest of the code along with it.
Also, did you know that targeting isn't just when you draw the big red arrow to something? Almost every single card you play has a target. The Amazing Reno targets the player and the hero power to be replaced and then targets all minions on the board. Shardshatter Mystic targets a Soul Fragment in your deck and then targets all minions on the board. Loatheb targets all spells in your opponent's hand and deck. Tour Guide targets your hero power. Nightshade Matron targets your hand, then targets the most expensive card in your hand. Puzzle Box of Yogg-Saron targets a spell from a list of available spells, then applies targeting according to the spell that's cast. Every single one of these cards and over 3000 more need to be coded almost from scratch because of this "simple" change.
On top of that, there would need to be an entirely new UI element that allows the user to select multiple targets, which is another few thousand lines of code that need to be edited, tested and debugged.
If you're going to blame Blizzard for their code, learn how programming works before saying things like "if they can make it work for 1, they can make it work for 2".
EDIT: I'm not saying it will never happen, for all we know Blizzard could be working on multitargeting right now. But the point is that's not how programming works.
It's mostly a matter of perception. As you can see in this thread as well.
People think it's good because it does something different than what other cards do, which makes it harder to evaluate.
Let me just start out by saying there's a reason most slower decks have tried running the card but he hasn't stuck around in any of them. (Highlander mage and control warrior being the main ones he was tested in most.)
Slow decks generally already have a win condition against other slow decks. Warrior has the Silas/ETC otk and mage has Reno and a ton of value cards.
Other big reason is that it clogs your deck. Sure you can think "well those cards are pretty good", but are they better than the 30 cards in your deck? Probably not. There's a reason other card games play with as few cards as possible (i.e. YuGiOh can have 40-80 cards in their deck, but all competitive ones use 40). It's because you want your deck to be consistent, and C'thun only adds inconsistency by clogging your deck with 4 mediocre cards, only to maybe give you a payoff you will rarely use anyway. Especially in a meta as fast as this one.
Personally, I think the 4 extra cards can give you an advantage in certain decks. For example druids don't have any AOE better than [Hearthstone Card (Heart of Cthuun) Not Found], and in my warlock deck I am drawing so many cards that the 4 extra cards delay fatigue. I can definitely see how in a lot of cases the extra cards aren't great, but in some decks they can be helpful.
I agree that in a lot of competitive decks C'thuun is unnecessary, but for a lot of the odd janky strategies I enjoy, C'thuun helps.
I really don't like this one, feels too expensive. It might see play in a recruits deck maybe, but even not sure it would make the cut. Let's see if there's some more Holy spells support to help this one put in play ?
Love the name, love the idea, seems overly match-up dependent to see regular play. Might be interesting as a disruption card for tournament play where you have better idea of specific decks you'll be running into.
Flurry Reveals a New Forged in the Barrens Mage Card - Flurry (Rank 1)
You didn't seem to get the point: that's not how programming works. You can't just add 1 and have it work flawlessly. You can't just change "target 1" into "target 2" because there's no "target" function. The computer doesn't know what "target" means, they don't speak English. Try telling a computer to "target 2" and it will do nothing because you haven't told it what "target" or "2" means. It's a few thousand lines of code that tells the game what happens when the user clicks or taps on the screen when in the "targeting" game state, as well as referring to the effect of the card. The programmer has to tell the computer exactly what to do whenever any card is played, and what to do to the selected target. The card may read "target a minion. Freeze it", but the code is probably hundreds of lines.
The entire code of the game would have to be revamped from the beginning because the core functionality of the game will have been changed. "Target" currently means choose exactly one target for the given card being played, but to change it to allow multiple targets, you would need to change the meaning to read "allow the user to choose as many targets until they have either selected as many targets as the number on the card dictates or there are no more valid targets that can be chosen and the maximum number of targets hasn't been fulfilled". Do you see what a massive fundamental change that is? This requires a complete overhaul of the basic targeting functions in the game's code, which probably sits at the very beginning of the code, meaning if you wanted to change it, you'd also have to change the rest of the code along with it.
Also, did you know that targeting isn't just when you draw the big red arrow to something? Almost every single card you play has a target. The Amazing Reno targets the player and the hero power to be replaced and then targets all minions on the board. Shardshatter Mystic targets a Soul Fragment in your deck and then targets all minions on the board. Loatheb targets all spells in your opponent's hand and deck. Tour Guide targets your hero power. Nightshade Matron targets your hand, then targets the most expensive card in your hand. Puzzle Box of Yogg-Saron targets a spell from a list of available spells, then applies targeting according to the spell that's cast. Every single one of these cards and over 3000 more need to be coded almost from scratch because of this "simple" change.
On top of that, there would need to be an entirely new UI element that allows the user to select multiple targets, which is another few thousand lines of code that need to be edited, tested and debugged.
If you're going to blame Blizzard for their code, learn how programming works before saying things like "if they can make it work for 1, they can make it work for 2".
EDIT: I'm not saying it will never happen, for all we know Blizzard could be working on multitargeting right now. But the point is that's not how programming works.
New Paladin Minion - Cariel Roame
Wild poweeer!
New Paladin Spell - Invigorating Sermon
Make pally great again!
New Priest Minion - Lightshower Elemental
Solid card. Seems like Rez Priest never dies...
New Paladin Minion - Cariel Roame
That is premium stats with an added effect, and it combines so well with almost all spells in Paladin. This will confidently see play.
Why do ppl like C'thun the Shattered so much?
Personally, I think the 4 extra cards can give you an advantage in certain decks. For example druids don't have any AOE better than [Hearthstone Card (Heart of Cthuun) Not Found], and in my warlock deck I am drawing so many cards that the 4 extra cards delay fatigue. I can definitely see how in a lot of cases the extra cards aren't great, but in some decks they can be helpful.
I agree that in a lot of competitive decks C'thuun is unnecessary, but for a lot of the odd janky strategies I enjoy, C'thuun helps.
New Warlock Spell - Grimoire of Sacrifice
Extremely powerful card
New Priest Spell - Condemn (Rank 1)
I'll take any type of aoe board clear that's a base damage spell as a priest.
New Paladin Spell - Invigorating Sermon
I really don't like this one, feels too expensive. It might see play in a recruits deck maybe, but even not sure it would make the cut. Let's see if there's some more Holy spells support to help this one put in play ?
Horde Operative
Finally some more secret counter carrds :D
New Rogue Spell - Yoink!
Love the name, love the idea, seems overly match-up dependent to see regular play. Might be interesting as a disruption card for tournament play where you have better idea of specific decks you'll be running into.
Primordial Protector
seems nice in high cost combo decks but still on the pricey side
New Paladin Minion - Veteran Warmedic
Pure pally backup
Kazakus, Golem Shaper
guess who's back, back again
New Paladin Minion - Veteran Warmedic
So good with Librams and Cariel Roame.
Mor'shan Elite
doesnt seem good enough to make the cut
New Hunter Spell - Tame Beast (Rank 1)
Again, not bad in itself, but probably not worth to be included in a deck, especially if it has to compete for a secret slot.
Grimoire of Sacrifice
seems really good with all the imps running around
Soul Rend
mechatun combo i gess
New Druid Spell - Mark of the Spikeshell
In itself not a bad card, but I only this being played in a taunt archetype for druid, which we haven't seen a for a while I feel like.
Tamsin Roame
infinite.... POWA!!!
New Hunter Spell - Tame Beast (Rank 1)
Could be preetty gooood
New Paladin Minion - Veteran Warmedic
Yet another solid 4-mana card for Paladin! Will slot nicely into Libram decks, I think.
Nofin Can Stop Us
seems like blizzard wants to make aggro a thing, surprised druid didnt get something like this
New Warlock Spell - Soul Rend
Only way to counter Tickatus: do it yourself Kappa