Great, I forgot to add in my comment that I don't know how other games do it :P. I wholeheartedly believe the developers just want players to get (good) cards and have fun, but the question is always the suits' profit margins.
The comparison to Zandalari Templar is a really bad one. Yes, on paper they look very similar - a minion that becomes an 8/8 taunt if its battlecry condition is met - but there's a lot of difference here too.
The first issue is the massive difference between "heal 10 over the course of a game" and "heal 1 this turn." Priest can heal 2 every turn without spending a single card, making this requirement very easy to meet and requiring no need to build around this card. By contrast, to make Zandalari Templar trigger often meant running a lot of healing cards to make sure you'd have access to enough healing effects to meet that 10 health threshold; the minimal reasonable package to support it was 2x Flash of Light and 1 or 2x Truesilver Champion, but to make those add up to 10 you'd have to nearly max the healing of each card, and that was often hard to do. You'd often end up spending 20% or more of your deck building around this effect, which is costly.
The second issue with this comparison is the fail state. Zandalari Templar is just a 4/4 when it misses - that's worse than Chillwind Yeti. But Priest of An'she is a 5/5 taunt if you miss the battlecry. That's at least marginally better than neutral (e.g. Booty Bay Bodyguard), and because it always has taunt it can still be relevant as a way to hold off aggro despite offering subpar tempo.
Personnaly I'd prefer no voting system at all. I almost never use it. It makes sens for decks or for cards but for posts frankly that's bullshit. The only place where it may be justified is in the Fan Creations section, though then you can have only one counter for the whole thread.
*boomer mode on* Back in MY days from pre-social-media internet young people weren't so thirsty for attention and weren't constantly judging each other!
I think the problem with Void Drinker is that you care more about stats if you're the proactive player, but several of the early cards that shuffle soul fragments are defensive (Soul Shear and School Spirits). Particularly School Spirits is a card that you don't want to play if you're ahead on board.
This card might have the same issue, where there is nothing to heal if you're facing a control deck. But maybe the 1 extra attack makes it more acceptable to play this without the battlecry going off.
This deck is amazing! I only played 5 rounds but it already feels really strong. Finally a chance to include Poor Professor Slate.
The best thing are the different win-conditions (Zixxor, Clowns, Yogg and the Quest + hounds
Oh snaps, someone actually played it! Haha, I'm glad you gave it a go and am happy to hear you had some success :)
Aggro match-ups (Stealth Rogue, Token Druid, Zoo Warlock, etc.) can be tough because of the tempo we lose on Turn 1 so feel free to drop the Kael'thas combo - Kael'thas + 2x Licensed Adventurer and possibly even a Nagrand Slam - to fit in survivability in the form of weapon removal, secrets, Doomsayer, Dwarven Sharpshooter, etc. Running an extra Jewel of N'Zoth is another possibility as bringing back 2 Khartut Defenders has caused many an aggro deck to quit.
Personally, I keep Kael'thas in simply because I doubt Hunter will be getting 0-mana spells next season so I don't think I'll be using him after Quests rotate. But I'd be curious to hear what works well for others so please let me know if you find success with any changes!
Not always, that's the point. The most reliable case for this is you have to hero power. Don't get me wrong, I'm definitely building a deck for this, and it will definitely be Wild Odd Priest, I just don't think it's THAT goo
Ok how is he a mage .It gives me more like a rogue vibe but ok.The effect is insane but you need some support to get there and time .Mage those not have frost nova anymore so we just have to wait and see.
I think you're right about freeze, but also there are more hero power buffing cards now (and probably more coming) to just clear the board cleanly, and those also help this card proc
there are so many decks, especially in wild, where the hero power is totally irrelevant to the game plan, usually involving deathrattles, and sometimes it actively gets in the way when you have 2 spare mana but an active Necrium Blade that you don't want to pop yet. this will be a potential include for those, even if you don't find Life Tap every time
New Druid Spell - Living Seed (Rank 1)
Feels....fine. Not amazing or great, just fine. I'm sure there will be some use case scenarios where this will be great, but usually just fine.
New Druid Spell - Mark of the Spikeshell
Seems okay in taunt beast druid.
Hearthstone to Offer Purchasable Pre-Constructed Decks in the Future
Great, I forgot to add in my comment that I don't know how other games do it :P. I wholeheartedly believe the developers just want players to get (good) cards and have fun, but the question is always the suits' profit margins.
New Mage Spell - Flurry (Rank 1)
Great flexible card!
New Rogue Spell - Yoink!
Interesting card can be decent in some matchups.
New Rogue Minion - Oil Rig Ambusher
Seems good can go face too and can replace evis with shadowstep
New Shaman Spell - Nofin Can Stop Us
Great for murloc shaman okay for aggro decks.
New Warlock Spell - Grimoire of Sacrifice
Great for zoo can we get some new deathrattles?
[Game] Card Treasure Hunt (The Resurrection Attempt)
---> 2000th reply on the 100th page
New Hunter Minion - Kolkar Pack Runner
Great card spell hunter comeback?
New Paladin Minion - Cariel Roame
Seems good, like the art
Tars Reveals a New Forged in the Barrens Priest Card - Priest of An'she
The comparison to Zandalari Templar is a really bad one. Yes, on paper they look very similar - a minion that becomes an 8/8 taunt if its battlecry condition is met - but there's a lot of difference here too.
The first issue is the massive difference between "heal 10 over the course of a game" and "heal 1 this turn." Priest can heal 2 every turn without spending a single card, making this requirement very easy to meet and requiring no need to build around this card. By contrast, to make Zandalari Templar trigger often meant running a lot of healing cards to make sure you'd have access to enough healing effects to meet that 10 health threshold; the minimal reasonable package to support it was 2x Flash of Light and 1 or 2x Truesilver Champion, but to make those add up to 10 you'd have to nearly max the healing of each card, and that was often hard to do. You'd often end up spending 20% or more of your deck building around this effect, which is costly.
The second issue with this comparison is the fail state. Zandalari Templar is just a 4/4 when it misses - that's worse than Chillwind Yeti. But Priest of An'she is a 5/5 taunt if you miss the battlecry. That's at least marginally better than neutral (e.g. Booty Bay Bodyguard), and because it always has taunt it can still be relevant as a way to hold off aggro despite offering subpar tempo.
New Druid Spell - Living Seed (Rank 1)
Beast druid here we go!
Can we talk about downvoting?
Personnaly I'd prefer no voting system at all. I almost never use it. It makes sens for decks or for cards but for posts frankly that's bullshit. The only place where it may be justified is in the Fan Creations section, though then you can have only one counter for the whole thread.
*boomer mode on* Back in MY days from pre-social-media internet young people weren't so thirsty for attention and weren't constantly judging each other!
Tars Reveals a New Forged in the Barrens Priest Card - Priest of An'she
I think the problem with Void Drinker is that you care more about stats if you're the proactive player, but several of the early cards that shuffle soul fragments are defensive (Soul Shear and School Spirits). Particularly School Spirits is a card that you don't want to play if you're ahead on board.
This card might have the same issue, where there is nothing to heal if you're facing a control deck. But maybe the 1 extra attack makes it more acceptable to play this without the battlecry going off.
Core 2021
Core set makes rotation time so much more exciting! Should bring a super fresh meta I hope.
Kael'thas Slams While Yogg Clowns
Oh snaps, someone actually played it! Haha, I'm glad you gave it a go and am happy to hear you had some success :)
Aggro match-ups (Stealth Rogue, Token Druid, Zoo Warlock, etc.) can be tough because of the tempo we lose on Turn 1 so feel free to drop the Kael'thas combo - Kael'thas + 2x Licensed Adventurer and possibly even a Nagrand Slam - to fit in survivability in the form of weapon removal, secrets, Doomsayer, Dwarven Sharpshooter, etc. Running an extra Jewel of N'Zoth is another possibility as bringing back 2 Khartut Defenders has caused many an aggro deck to quit.
Personally, I keep Kael'thas in simply because I doubt Hunter will be getting 0-mana spells next season so I don't think I'll be using him after Quests rotate. But I'd be curious to hear what works well for others so please let me know if you find success with any changes!
Priest of An'she
Not always, that's the point. The most reliable case for this is you have to hero power. Don't get me wrong, I'm definitely building a deck for this, and it will definitely be Wild Odd Priest, I just don't think it's THAT goo
New Priest Minion - Priest of An'she
That art's very nice.
New Mage Minion - Mordresh Fire Eye
I think you're right about freeze, but also there are more hero power buffing cards now (and probably more coming) to just clear the board cleanly, and those also help this card proc
New Druid Spell - Mark of the Spikeshell
This and Greybough looks scary.
New Mage Minion - Mordresh Fire Eye
Wild Mode awaits..
New Mage Spell - Flurry (Rank 1)
This looks fun, kind of reminds me of Cascading Disaster
New Rogue Spell - Yoink!
there are so many decks, especially in wild, where the hero power is totally irrelevant to the game plan, usually involving deathrattles, and sometimes it actively gets in the way when you have 2 spare mana but an active Necrium Blade that you don't want to pop yet. this will be a potential include for those, even if you don't find Life Tap every time
New Rogue Minion - Oil Rig Ambusher
yeah, what he sai