The fact that this aoe will only damage enemies, it's a safe card to add to your zoolock, and ofc everyone else beat me to it with the perfect card to sacrifice: Nerubian Egg
Love the idea of Sigils. "Secrets" but both players know them. So simple yet really evokes the sigils from WoW. Excited to see more of them.
As for Flame itself. Seems strong. A cheap 3 damage is nice. Can deter further plays and clean up a board. Real nice control tool, I'm certain it will see some play and probably push the Control Demonhunter architype.
I'm sorry but I'm disappointed. 5 Mana do nothing has to offer a big pay off to be worth the risk and drawing cheap spells doesn't qualify in my books. The only constructive idea I have would be to tutor Bola Shot for a Professor Slate combo to regain the board. You need to have draw both legendarys in the first place to do this, though. Let's hope there's more to this down the reveal queue.
I really don't understand the card. It's bad in control since you don't want to destroy cards from your decks and bad for aggro because it is too slow.
Unrelated, but I dislike having the ranks in the spell's name. It's annoying to have to type "(Rank 1)" or "(Rank 2)" to refer to the spell in particular. I don't know if this is a tall ask, but it would be cool if we could type "Living Seed" (with the card command) and it would automatically show Living Seed (Rank 1).
Maybe I'm missing something but does the cost reduction really matter if you've already got 10 mana and can basically play everything you want? Sure, it fits in better if you also want to play something else on the turn you play the discounted beast and the tutor effect is nice. However, the other upgraded spells feel like their effect on each mana level fits better to the way the game is played at these levels like AOE growing stronger because there are bigger minions at later stages. This here doesn't feel that way.
This one seems weak but at the same time discounts tend to get underestimated. It depends on the beasts in the set for sure. Maybe this goes into some N'zoth thing with a few big beasts you can discount.
New Warlock Spell - Grimoire of Sacrifice
Oh great let's give warlock some more easy clear spells
New Paladin Spell - Invigorating Sermon
paladin has some diffecnt cards but it seems they synergize with ecah other
New Rogue Minion - Oil Rig Ambusher
seems like a good tempo card
[Game] Card Treasure Hunt (The Resurrection Attempt)
Leper Gnome?
Probably as far away from a healthy giant as you can get.
New Shaman Spell - Nofin Can Stop Us
i never liked murloc shaman so 3 mana buff not so good
New Hunter Minion - Kolkar Pack Runner
easy to remove, so doubt it will see much play
New Paladin Minion - Cariel Roame
dont know all the holly spells but regardless rush with divine shield always gets the job done
New Warlock Spell - Grimoire of Sacrifice
The fact that this aoe will only damage enemies, it's a safe card to add to your zoolock, and ofc everyone else beat me to it with the perfect card to sacrifice: Nerubian Egg
Expect to see this card played. A lot.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Not even close. Think in the opposite way. [2]
New Shaman Spell - Nofin Can Stop Us
Buffing and extra buff to murlocs.
I like to play shaman but no thank you I am not waiting for those stupid murlocs again and again
New Hunter Minion - Kolkar Pack Runner
This is a great 2 drop if you have some small spells in hand. Is spell hunter going to be a thing again?
New Demon Hunter Spell - Sigil of Flame
Love the idea of Sigils. "Secrets" but both players know them. So simple yet really evokes the sigils from WoW. Excited to see more of them.
As for Flame itself. Seems strong. A cheap 3 damage is nice. Can deter further plays and clean up a board. Real nice control tool, I'm certain it will see some play and probably push the Control Demonhunter architype.
New Hunter Minion - Barak Kodobane
I'm sorry but I'm disappointed. 5 Mana do nothing has to offer a big pay off to be worth the risk and drawing cheap spells doesn't qualify in my books. The only constructive idea I have would be to tutor Bola Shot for a Professor Slate combo to regain the board. You need to have draw both legendarys in the first place to do this, though. Let's hope there's more to this down the reveal queue.
New Paladin Minion - Cariel Roame
Pretty strong card will see play definitely. Rush, Shield and holy spell reduction.
New Shaman Spell - Nofin Can Stop Us
Well no Finja :(
Looks like a fun card to play around with and could be very powerful with a full board of murlocs.
New Rogue Minion - Oil Rig Ambusher
Exactly my thoughts
New Rogue Minion - Oil Rig Ambusher
Not bad, could be good in some situations.
New Paladin Minion - Cariel Roame
The discount is usually strong enough, this has rush and divine shield on top. Super strong.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Ragnaros, Lightlord?
Has giant stats and heals.
New Paladin Spell - Invigorating Sermon
I think it'll only see play If there will be a way to cheat it (play for reduced mana or for free)
New Warlock Spell - Soul Rend
I really don't understand the card. It's bad in control since you don't want to destroy cards from your decks and bad for aggro because it is too slow.
New Druid Spell - Living Seed (Rank 1)
The upgrades for each ranks seem pretty small compared to some of the other ranked spells.
TecMundo Reveals a New Forged in the Barrens Druid Card - Living Seed (Rank 1)
Unrelated, but I dislike having the ranks in the spell's name. It's annoying to have to type "(Rank 1)" or "(Rank 2)" to refer to the spell in particular. I don't know if this is a tall ask, but it would be cool if we could type "Living Seed" (with the card command) and it would automatically show Living Seed (Rank 1).
EDIT: typo
New Druid Spell - Living Seed (Rank 1)
Maybe I'm missing something but does the cost reduction really matter if you've already got 10 mana and can basically play everything you want? Sure, it fits in better if you also want to play something else on the turn you play the discounted beast and the tutor effect is nice. However, the other upgraded spells feel like their effect on each mana level fits better to the way the game is played at these levels like AOE growing stronger because there are bigger minions at later stages. This here doesn't feel that way.
New Druid Spell - Living Seed (Rank 1)
This one seems weak but at the same time discounts tend to get underestimated. It depends on the beasts in the set for sure. Maybe this goes into some N'zoth thing with a few big beasts you can discount.