I like the design card a lot. It is very interesting to have rogues burgling hero powers instead of cards. I think this will see a lot of play for a number of reasons. First of all, it is extremely flexible in what it can do. Second, the Rogue hero power is pretty much worthless if you already have a weapon equipped. But also, since changing your hero power also refreshes it, and since both uses of the new power will cost 0, you won't even have to miss out on any uses of your rogue power.
This card looks like a lot of fun, and will be a very useful tool for just about any rogue deck. It is even that inconsistent. You have a 1/3 to find any specific power, but also there is a lot of overlap in what the powers do making it even more consistent. There are two powers that summon a minion, 3 powers that let you damage something on the board, 4 powers that let you damage your opponents face, two hero powers that can heal, and then the Warlock's hero power which is crazy powerful at 0 mana.
Yoink! is a very strange card. Maybe being a cheap spell that gives you good value is enough to make it worth playing, but I seriously doubt it. The only way this card is worth a damn is if there are some hero power synergies for Rogue.
My gut feel on this one is that it's not great. First, how many Holy spells do you expect to be casting alongside a 4-mana minion? Second, neither this minion nor the summoned Medics have taunt or rush, so there is no immediate board impact unless you toss in a card that grants taunt or rush. Now, if Libram of Wisdom becomes a Holy spell, that will change the story completely in Wild.
I mean I like it, but what does it actually do that makes it worth running?
At best you can get Hunter or Warlock in aggro Rogue, or ocasionally Warrior and Priest to heal up, but there is 0 hero power synergy in Rogue...and if there was it would have to be pretty nuts to justify running with just one support card.
This is very interesting and hard to evaluate... 1 mana 4 armor (2x2) could be great, at times, and probably the high roll. 1 mana for 2 free warlock HP probably not so great. Interesting...
Since Paladin has several minions that can heal him and others with really good stats/effects I think this is pretty good since you can get back on the game from the turn you did not develop because of playing this.
Combo activator: CHECK Useful effect especially since you don't want to hero power every turn as Rogue: CHECK A new take on Rogue stealing resources from other classes: CHECK Trump's reveal being glorious: CHECK
We did it, boys. We have achieved peak Hearthstone.
In all seriousness, I love Yoink!'s design. It's not Secret Passage levels of busted, but it's useful on virtually any scenario.
Its cute, and it might even be decent sometimes...but unless you get like....warlock and pretty much nothing else I don't see why you'd want this that much.
A nice card idea for Rogues that equip weapons, so the Rogue Hero Power is not as useful. With that being said, I don't think this will be that good (assuming only basic Hero Powers), but at least the Discovered Hero Power costs 0.
New Paladin Minion - Cariel Roame
cost reduction cards always find a way to your deck
New Rogue Spell - Yoink!
I like the design card a lot. It is very interesting to have rogues burgling hero powers instead of cards. I think this will see a lot of play for a number of reasons. First of all, it is extremely flexible in what it can do. Second, the Rogue hero power is pretty much worthless if you already have a weapon equipped. But also, since changing your hero power also refreshes it, and since both uses of the new power will cost 0, you won't even have to miss out on any uses of your rogue power.
This card looks like a lot of fun, and will be a very useful tool for just about any rogue deck. It is even that inconsistent. You have a 1/3 to find any specific power, but also there is a lot of overlap in what the powers do making it even more consistent. There are two powers that summon a minion, 3 powers that let you damage something on the board, 4 powers that let you damage your opponents face, two hero powers that can heal, and then the Warlock's hero power which is crazy powerful at 0 mana.
New Paladin Minion - Cariel Roame
Not much to say, even without the discount effect this looks like a solid card.
New Paladin Minion - Veteran Warmedic
i see lifesteal , i like
New Paladin Spell - Invigorating Sermon
handbuff paladin must be the favourite child of team5. never did work out and yet they keep trying
New Rogue Spell - Yoink!
Yoink! is a very strange card. Maybe being a cheap spell that gives you good value is enough to make it worth playing, but I seriously doubt it. The only way this card is worth a damn is if there are some hero power synergies for Rogue.
New Paladin Minion - Veteran Warmedic
My gut feel on this one is that it's not great. First, how many Holy spells do you expect to be casting alongside a 4-mana minion? Second, neither this minion nor the summoned Medics have taunt or rush, so there is no immediate board impact unless you toss in a card that grants taunt or rush. Now, if Libram of Wisdom becomes a Holy spell, that will change the story completely in Wild.
Cariel Roame
That's it, I'm getting me mallet!
New Rogue Spell - Yoink!
Probably nice if you get it randomly from discover effects or something similar, but I don't think anyone would put this in their deck.
New Paladin Minion - Veteran Warmedic
Pretty solid, you can drop it to generate an instant threat or just play it with a spell and it is worth stat wise.
New Warlock Minion - Tamsin Roame
now this is value
TrumpSC Reveals a New Forged in the Barrens Rogue Card - Yoink!
I mean I like it, but what does it actually do that makes it worth running?
At best you can get Hunter or Warlock in aggro Rogue, or ocasionally Warrior and Priest to heal up, but there is 0 hero power synergy in Rogue...and if there was it would have to be pretty nuts to justify running with just one support card.
New Priest Spell - Condemn (Rank 1)
Rats.
New Paladin Spell - Invigorating Sermon
Discounted by the legendary, seems quite strong
6 Fluffy Paladin & Warlock Cards Have Been Leaked by the Hearthstone Korea YouTube Channel
Anyone who plays paladin knows that class has the most competitive 4 slot.
New Warlock Spell - Soul Rend
not a fan of destroying my own deck until there is some graveyard interactions introduced
New Warlock Spell - Grimoire of Sacrifice
there are enough good board clears for warlock already. this looks like overkill
New Paladin Minion - Cariel Roame
Strong card. Must craft for any paladin deck
New Rogue Spell - Yoink!
This is very interesting and hard to evaluate... 1 mana 4 armor (2x2) could be great, at times, and probably the high roll. 1 mana for 2 free warlock HP probably not so great. Interesting...
New Paladin Spell - Invigorating Sermon
Since Paladin has several minions that can heal him and others with really good stats/effects I think this is pretty good since you can get back on the game from the turn you did not develop because of playing this.
New Rogue Spell - Yoink!
Combo activator: CHECK
Useful effect especially since you don't want to hero power every turn as Rogue: CHECK
A new take on Rogue stealing resources from other classes: CHECK
Trump's reveal being glorious: CHECK
We did it, boys. We have achieved peak Hearthstone.
In all seriousness, I love Yoink!'s design. It's not Secret Passage levels of busted, but it's useful on virtually any scenario.
New Hunter Spell - Tame Beast (Rank 1)
i love this new improve with mana crystal count mechanic. a 2 mana 6/6 is nothing to sneaza at even as a top deck
New Rogue Spell - Yoink!
I really miss the inspire mechanic
New Rogue Spell - Yoink!
Its cute, and it might even be decent sometimes...but unless you get like....warlock and pretty much nothing else I don't see why you'd want this that much.
New Rogue Spell - Yoink!
A nice card idea for Rogues that equip weapons, so the Rogue Hero Power is not as useful. With that being said, I don't think this will be that good (assuming only basic Hero Powers), but at least the Discovered Hero Power costs 0.