After the way too op start last year we're getting to the point where even demonhunter gets shit legendaries :D (I know, this could be useful, but still)
Based on feedback, I capped the Armor gain to 3 for each spell, but I'm still not sure if its still too strong. I'm a little hesitant with increasing the cost to 4, but maybe that just me trying to gauge current power level of cards too closely.
This might be jumping the gun a bit, but I had an idea for a minion version of Hamuul Runetotem. I know he's already a hero skin, but Madame Luzul both appeared as a skin and a collectible minion in Rise of Shadows. He can turn your standard Innervates into classic Innervates :)
I could stick with the mage card if people like that more.
I'm trying to keep my designs simple as we're dealing with a lot of incomplete information this week.
More feedback (most recent first):
Show Spoiler
Demonxz95 - I think the first version is more exciting, but this one could yield a more consistent score. I like both versions equally.
ChickyChick - I like it a lot! Could enable a lot of mana cheating if there are any high-cost arcane spells, but I don't see that as a consistent enough issue to change the stats around or anything like that.
Hordaki - I like the idea a lot. Unfortunately, 3 mana 1/1s that don't affect the board and require other cards to get going are unplayable in this day and age. I would make it a 3/3. Also, I would consider changing the watermark. As far as I know, there aren't many humans in the barrens.
meisterz39 - To be honest, I'm a little weary of tech cards that can go only in a single class. In this case, if nature spells go out of hand, it could lead to a lot of Shaman mirror matches as other classes don't have access to nature spells or this card. It's also not fun to play against. I would rather have it increase the cost of spells rather than countering them outright.
KANSAS - I like it, but does adding a random nature spell to your hand that much worse than a lackey that the totem needed an extra point of health and a 1 mana discount?
Does this work for art? I'm not sure if its what you're going for but it seems more nature focused than other totems.
Show Spoiler
Elfensilver - The essence of this card is that it shuffles copies of itself into your opponent's deck, so maybe the battlecry can be taken out? I don't have a good way of cutting down on the text otherwise, sorry.
anchorm4n - I had a very similar idea floating around in my head at one point as a 4 mana 4/5 - shows what I know about balance xD. The shadow spells we have don't lend themselves to combos - mostly just removal.
Neoguli - Very interesting. It does read more like an epic than a rare. Turning your hero power into a spell is very weird, but I guess that's the point.
My first instinct is that it's kinda weak. A card that requires you to have another somewhat-specific type of card in hand to have any real value doesn't sound too compelling. Another card that doesn't seem to fit any current DH playstyle.
Two very solid cards and I have no idea if either is good enough to make the cut. Renowned Performer is the only class card with any synergy with Razorfen Beastmaster. The best neutral is.. Fishy Flyer? Nerubian Egg? Sneaky Delinquent? Loot Hoarder? There'd have to be a really good 3-4 mana deathrattle minion in the new set to make it work. Maybe it'll come into its own a few expansions down the line.
Is it just me or does Kurtrus seem weak outside of early game? He only deals 3 damage (technically 6) and you have no way of buffing his damage outside of handbuffs and the only viable way to get him back is to discover him which is just pure rng.
Not that DH getting a weak card is a bad thing (: Hopefully I don't eat my words and get destroyed by this card. Will handbuff DH be a thing?
Don't get me wrong though this is potentially a 5 star card before turn 6.
Cheating out a 4 mana minion is great, but as mentioned, there are not much deathrattle minions for DH that comes to mind. We'll definitely see some supporting deathrattle cards for DH.
No idea what how this will turn out, but it's kind of strange to print a card that pulls the thing you'd want to play on curve out of your hand. Then again, maybe there's just gonna be some crazy deathrattle synergies that make this playable
Without Outcast he seems pretty weak and I'm not sure if the effect is truly worth running him. Not the kind of stats Demon Hunter players are usually looking for.
New Demon Hunter Minion - Kurtrus Ashfallen
Very strong early game. As for late game, we still need to see if it has any cards that synergize with it and make it more promsing.
Early game this is a 4-5 star card. Late game it's 2 stars at best.
New Demon Hunter Minion - Razorfen Beastmaster
Deathrattle synergy cards for DH this expansion? I thought they had some original flavours with him in mind?
New Demon Hunter Minion - Kurtrus Ashfallen
After the way too op start last year we're getting to the point where even demonhunter gets shit legendaries :D
(I know, this could be useful, but still)
Colourful Casting - Card Design Competition Discussion Thread
Based on feedback, I capped the Armor gain to 3 for each spell, but I'm still not sure if its still too strong. I'm a little hesitant with increasing the cost to 4, but maybe that just me trying to gauge current power level of cards too closely.
This might be jumping the gun a bit, but I had an idea for a minion version of Hamuul Runetotem. I know he's already a hero skin, but Madame Luzul both appeared as a skin and a collectible minion in Rise of Shadows. He can turn your standard Innervates into classic Innervates :)
I could stick with the mage card if people like that more.
I'm trying to keep my designs simple as we're dealing with a lot of incomplete information this week.
More feedback (most recent first):
Demonxz95 - I think the first version is more exciting, but this one could yield a more consistent score. I like both versions equally.
ChickyChick - I like it a lot! Could enable a lot of mana cheating if there are any high-cost arcane spells, but I don't see that as a consistent enough issue to change the stats around or anything like that.
Hordaki - I like the idea a lot. Unfortunately, 3 mana 1/1s that don't affect the board and require other cards to get going are unplayable in this day and age. I would make it a 3/3. Also, I would consider changing the watermark. As far as I know, there aren't many humans in the barrens.
meisterz39 - To be honest, I'm a little weary of tech cards that can go only in a single class. In this case, if nature spells go out of hand, it could lead to a lot of Shaman mirror matches as other classes don't have access to nature spells or this card. It's also not fun to play against. I would rather have it increase the cost of spells rather than countering them outright.
KANSAS - I like it, but does adding a random nature spell to your hand that much worse than a lackey that the totem needed an extra point of health and a 1 mana discount?
Does this work for art? I'm not sure if its what you're going for but it seems more nature focused than other totems.
Elfensilver - The essence of this card is that it shuffles copies of itself into your opponent's deck, so maybe the battlecry can be taken out? I don't have a good way of cutting down on the text otherwise, sorry.
anchorm4n - I had a very similar idea floating around in my head at one point as a 4 mana 4/5 - shows what I know about balance xD. The shadow spells we have don't lend themselves to combos - mostly just removal.
Neoguli - Very interesting. It does read more like an epic than a rare. Turning your hero power into a spell is very weird, but I guess that's the point.
New Demon Hunter Minion - Razorfen Beastmaster
My first instinct is that it's kinda weak. A card that requires you to have another somewhat-specific type of card in hand to have any real value doesn't sound too compelling. Another card that doesn't seem to fit any current DH playstyle.
New Mage Minion - Mordresh Fire Eye
Strong finisher. The core set will help
New Demon Hunter Minion - Kurtrus Ashfallen
Seems interesting. Love the idea plus positioning mattering on your opponents part is a plus.
New Demon Hunter Minion - Kurtrus Ashfallen
vs aggro this is king of value but vs big minions you need some after spells or minions to clear them still i like it .
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
Two very solid cards and I have no idea if either is good enough to make the cut. Renowned Performer is the only class card with any synergy with Razorfen Beastmaster. The best neutral is.. Fishy Flyer? Nerubian Egg? Sneaky Delinquent? Loot Hoarder? There'd have to be a really good 3-4 mana deathrattle minion in the new set to make it work. Maybe it'll come into its own a few expansions down the line.
New Demon Hunter Minion - Razorfen Beastmaster
Hmmm flavourwise this card doesn't make sense. Why beastmaster in DH?
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
Oh, I messed up Deathrattle and Battlecry!
New Demon Hunter Minion - Razorfen Beastmaster
deathrattle demon hunter?still need more cards to see that work.I just hope they will make some cards for big demon hunter
Blizzard Reveals Two New Forged in the Barrens Cards for Mage - The Legendary Mordresh Fire Eye & Reckless Apprentice
If they just made them odd :(
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
Is it just me or does Kurtrus seem weak outside of early game? He only deals 3 damage (technically 6) and you have no way of buffing his damage outside of handbuffs and the only viable way to get him back is to discover him which is just pure rng.
Not that DH getting a weak card is a bad thing (: Hopefully I don't eat my words and get destroyed by this card. Will handbuff DH be a thing?
Don't get me wrong though this is potentially a 5 star card before turn 6.
New Demon Hunter Minion - Razorfen Beastmaster
Wrong class? Priest had one similar in the past, never see play. Dh maybe will do a better use of it.
New Demon Hunter Minion - Razorfen Beastmaster
Looks interesting but until we see more of the Barrens set we won't really know what it can pull.
New Demon Hunter Minion - Razorfen Beastmaster
Cheating out a 4 mana minion is great, but as mentioned, there are not much deathrattle minions for DH that comes to mind. We'll definitely see some supporting deathrattle cards for DH.
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
deal 3 damage summon a 4 drop isn't a 7 mana play
New Demon Hunter Minion - Kurtrus Ashfallen
Why is the wording so weird? Why does it not say "Outcast: this gains Immune this turn" or something similar to this?
New Demon Hunter Minion - Razorfen Beastmaster
No idea what how this will turn out, but it's kind of strange to print a card that pulls the thing you'd want to play on curve out of your hand. Then again, maybe there's just gonna be some crazy deathrattle synergies that make this playable
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
@Kurtus: who attacks? Minion or Face? I guess Kurtus hinself?
The Beastmaster sounds scary. Could be a possible 7 mana play on turn 3.
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
was about time DH received fair cards instead of broken ones
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
Did they accidentally put a Hunter card in Demon Hunter?
New Demon Hunter Minion - Kurtrus Ashfallen
Decent card... especially with outcast
New Demon Hunter Minion - Kurtrus Ashfallen
Without Outcast he seems pretty weak and I'm not sure if the effect is truly worth running him. Not the kind of stats Demon Hunter players are usually looking for.