Wrong "Hunter" class? Seems like this doesn't make much sense in Demon Hunter, where there are very few good, cheap deathrattles today. Maybe they'll change that in this set, but this card just seems pretty bad.
Handbuffs for DH is suppose to be one of their weaknesses, so I doubt it. They could give them handbuffs, but at this time, it's only neutrals via Costumed Entertainer and Claw Machine.
It is a much more consistent Multi-Shot with a body attached. This will definitely see play in a lot of different demon hunter decks. It is very efficient for it's cost and does a lot to get you ahead on the board.
I think I have an explanation for the odd choice of theme for DH.
The class is only a year old and so far has only received support for its initial archetypes (which are standard attack based aggro/midrange, tokens, and big demons).
Beastmaster is the first indicator of a new archetype, which, presumably, is going to be a new take on Deathrattles that seems to be focussed on mediumm-cost deathrattles (instead of all previous deathrattle classes which usually aimed to get very big and impactful deathrattles out, whereas the midrange deathrattle builds rarely succeeded)
The Beastmaster itself looks weird as part of Demon Hunter, but sooner or later they have to expand the visual thematic. Thus far, every demon Hunter card is just some variation of a dude with a blindfold or some demon...which gets a tad boring eventually. Apparently this expansion DH s hanging with the pig people and I think that's just fine. Doesn't make any less sense than Discard Warlock getting pterodactyls and insects during Un'goro
The problem this card will immediately face would be actually drawing those secrets, and then playing without your opponent triggering them. And both are not very good signs for this card. So immediately, we can see that hoping to play this on curve is nigh impossible, as triggering paladin secrets aren't really all that hard, but the pay off while being strong is still condemning you to a turn 5 do nothing with a sort of good board depending on how many secrets you somehow kept.
Its telling how even Krip had to rely on a 'Let's wait and see approach', because without some massive amount of support, like a good deal more reasons to play or draw secrets, I just don't see why this card is worth any fuss about.
I don't know what to think of this card. It doesn't feel like a demon hunter card at all. It has deathrattle synergy and it also wants you to hold cards in your hand when usually demon hunters have been about playing lots of cards as fast as possible. It does feel a little slow as it has sub-par vanilla stats, doesn't do anything until it dies, and also requires another card in your hand to even work.
Deathrattle Demon Hunter will obviously be getting more support, so it is hard to tell how good this card is as of yet. But so far it looks pretty average.
I also agree with BloodMefist, this looks like a hunter card and should be in hunter.
Whether it's ranked or duels I see this card all the time. For the 80 times I've seen it shuffle in at the start of game I think I've seen it actually play out three times or so. Still people always throw it in. Why? No I do not play aggro decks.
This seems like an all around solid card for DH. The Battlecry can help a lot with field position, but if it is Outcast, then it can help to establish the board.
This seems like an all around solid card for DH. The Battlecry can help a lot with field position, but if it is Outcast, then it can help to establish the board.
No you can't, I just played 5 games today and three of those games were TF/fizz, one TF/Aphelios and the other was a Lissandra/Trundle. The rest of days are not different, I can't go into ladder without playing at least 2 or 3 matches against TF/Fizz or Fiora/Shen in any giving session and from the reaction that patch got on twitter and reddit I am not the only one.
To be clear, I do like the expansion, I find most of the new champions/deck fun to play, the problem are the balance patches. Ever since Call of the mountain, they have been less frequent and pretty lackluster, which have the unfortunate side effect of making the game feel stall despite all the new content added.
I saw that reddit thread on the kazakus link but thought "They wouldn't do that, would they?". Well, apparently after mean streets, old kazakus here got into a new sculpting hobby and merrily increased his cost by 1 and changed his conditions altogether. My suspicions is that team5 thinks 3 cost cards are too important for certain classes, or they're introducing something 3 cost that simply cannot be ignored, hence the cost bump.
I think its safe to say that whatever the golems are, the mere fact that it can offer up draw 2 cards means it will almost always be good. And on top of my head, there aren't alot of 4 cost cards I'd rather be playing over this anyway.
As for Primordial Protector, its sadly too slow. If spiteful decks aren't making it on turn 7, then I cant see why this card would shape any metas anytime soon. Play this card and unless you literally get rush minions, you're more or less going to die the next turn. The only way this card can even hope to see play is that the 10 cost region is filled with taunt minions, hence you can gamble up for a draw and 2 good stats with taunt.
New Demon Hunter Minion - Razorfen Beastmaster
Wrong "Hunter" class? Seems like this doesn't make much sense in Demon Hunter, where there are very few good, cheap deathrattles today. Maybe they'll change that in this set, but this card just seems pretty bad.
New Demon Hunter Minion - Razorfen Beastmaster
are there enough deathrattle cards in a demonhunter shell?
New Demon Hunter Minion - Kurtrus Ashfallen
Effective removal for cheap, seems good!
New Mage Minion - Reckless Apprentice
I can't wait to see the animation. I hope it's machine gunning from the hero power.
Pew pew pew.
Wreck your dudes, Uther.
New Demon Hunter Minion - Razorfen Beastmaster
Really good card for Hunter/priest.
Meh card for DH.
New Demon Hunter Minion - Kurtrus Ashfallen
good value for 4 mana. outcast would make it really powerful
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
Handbuffs for DH is suppose to be one of their weaknesses, so I doubt it. They could give them handbuffs, but at this time, it's only neutrals via Costumed Entertainer and Claw Machine.
New Demon Hunter Minion - Kurtrus Ashfallen
It is a much more consistent Multi-Shot with a body attached. This will definitely see play in a lot of different demon hunter decks. It is very efficient for it's cost and does a lot to get you ahead on the board.
Blizzard Reveals Two New Forged in the Barrens Cards for Mage - The Legendary Mordresh Fire Eye & Reckless Apprentice
how has someone throwing a bunch of fireblasts have nothing to do with mage?
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
I think I have an explanation for the odd choice of theme for DH.
The class is only a year old and so far has only received support for its initial archetypes (which are standard attack based aggro/midrange, tokens, and big demons).
Beastmaster is the first indicator of a new archetype, which, presumably, is going to be a new take on Deathrattles that seems to be focussed on mediumm-cost deathrattles (instead of all previous deathrattle classes which usually aimed to get very big and impactful deathrattles out, whereas the midrange deathrattle builds rarely succeeded)
The Beastmaster itself looks weird as part of Demon Hunter, but sooner or later they have to expand the visual thematic. Thus far, every demon Hunter card is just some variation of a dude with a blindfold or some demon...which gets a tad boring eventually. Apparently this expansion DH s hanging with the pig people and I think that's just fine. Doesn't make any less sense than Discard Warlock getting pterodactyls and insects during Un'goro
Kripparrian Reveals a New Forged in the Barrens Paladin Legendary - Cannonmaster Smythe
The problem this card will immediately face would be actually drawing those secrets, and then playing without your opponent triggering them. And both are not very good signs for this card. So immediately, we can see that hoping to play this on curve is nigh impossible, as triggering paladin secrets aren't really all that hard, but the pay off while being strong is still condemning you to a turn 5 do nothing with a sort of good board depending on how many secrets you somehow kept.
Its telling how even Krip had to rely on a 'Let's wait and see approach', because without some massive amount of support, like a good deal more reasons to play or draw secrets, I just don't see why this card is worth any fuss about.
New Mage Minion - Reckless Apprentice
Good card. Nice sinergy with the new legendary.
New Demon Hunter Minion - Razorfen Beastmaster
I don't know what to think of this card. It doesn't feel like a demon hunter card at all. It has deathrattle synergy and it also wants you to hold cards in your hand when usually demon hunters have been about playing lots of cards as fast as possible. It does feel a little slow as it has sub-par vanilla stats, doesn't do anything until it dies, and also requires another card in your hand to even work.
Deathrattle Demon Hunter will obviously be getting more support, so it is hard to tell how good this card is as of yet. But so far it looks pretty average.
I also agree with BloodMefist, this looks like a hunter card and should be in hunter.
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
They are humbling themselves after putting two buffed king krush's in DH
Blizzard Reveals Two New Forged in the Barrens Cards for Mage - The Legendary Mordresh Fire Eye & Reckless Apprentice
Wreckless could be good with the Death Knight hero card in wil
Why do ppl like C'thun the Shattered so much?
Whether it's ranked or duels I see this card all the time. For the 80 times I've seen it shuffle in at the start of game I think I've seen it actually play out three times or so. Still people always throw it in. Why? No I do not play aggro decks.
New Demon Hunter Minion - Razorfen Beastmaster
3 for 3/3 that replaces itself? What can go wrong
New Demon Hunter Minion - Kurtrus Ashfallen
4 mana pseudotargeted Multi-Shot (at best), outcast: summon a 3/4.
Weak legendary, needs more support to shine.
Razorfen Beastmaster
3 for 3/3 that replaces itself? What can go wrong
New Demon Hunter Minion - Kurtrus Ashfallen
This seems like an all around solid card for DH. The Battlecry can help a lot with field position, but if it is Outcast, then it can help to establish the board.
Kurtrus Ashfallen
This seems like an all around solid card for DH. The Battlecry can help a lot with field position, but if it is Outcast, then it can help to establish the board.
The Caverns Below was a Mistake (For Revert)
I realized I missed the news on Stonetusk Boar, so thank you for pointing that out! I also forgot about Captain's Parrot, but I still like Southsea Deckhand as Bloodsail Flybooter matters less post Crystal Core and having multiple chargers can allow for earlier finishing turns with Daring Escape. Still, thanks for the input!
Blizzard Reveals Two New Forged in the Barrens Demon Hunter Cards - Legendary Kurtrus Ashfallen & Razorfen Beastmaster
balanced voidcaller lmao
Runeterra Patch 2.4.0 Brings Quality of Life Improvements But No Balance Changes
No you can't, I just played 5 games today and three of those games were TF/fizz, one TF/Aphelios and the other was a Lissandra/Trundle. The rest of days are not different, I can't go into ladder without playing at least 2 or 3 matches against TF/Fizz or Fiora/Shen in any giving session and from the reaction that patch got on twitter and reddit I am not the only one.
To be clear, I do like the expansion, I find most of the new champions/deck fun to play, the problem are the balance patches. Ever since Call of the mountain, they have been less frequent and pretty lackluster, which have the unfortunate side effect of making the game feel stall despite all the new content added.
Hearthstone's Forged in the Barrens Card Reveal Season Kickoff - Wronchi Reveals the Returning Kazakus! 2 New Cards
I saw that reddit thread on the kazakus link but thought "They wouldn't do that, would they?". Well, apparently after mean streets, old kazakus here got into a new sculpting hobby and merrily increased his cost by 1 and changed his conditions altogether. My suspicions is that team5 thinks 3 cost cards are too important for certain classes, or they're introducing something 3 cost that simply cannot be ignored, hence the cost bump.
I think its safe to say that whatever the golems are, the mere fact that it can offer up draw 2 cards means it will almost always be good. And on top of my head, there aren't alot of 4 cost cards I'd rather be playing over this anyway.
As for Primordial Protector, its sadly too slow. If spiteful decks aren't making it on turn 7, then I cant see why this card would shape any metas anytime soon. Play this card and unless you literally get rush minions, you're more or less going to die the next turn. The only way this card can even hope to see play is that the 10 cost region is filled with taunt minions, hence you can gamble up for a draw and 2 good stats with taunt.