With hand buff support, this could be powerful, but outside of that it's a bit like Arcane Explosion on a Midway Maniac. Without Midway Maniac's useful tribe, I don't think this will see play outside of hand buff decks.
First off, nice deck building. There's a good deal of things I would agree, but here's some suggestion for changes;
- No Argent Squire? That's near sacrilege considering its legacy in classic. And this core set is even less powerful than old classic. Combos well with Abusive Sergeant for the early game.
- Probably want to make space for Dark Iron Dwarf as well. That's practically one of the best cards for tempo back then.
- Defender of Argus is probably also too important to ignore. There's plenty of early game and tokens, and this card used to dominate classic back then as well.
- At the cost of being called an idiot, I would genuinely suggest putting either jaraxxus or new Alex in this deck as a final finisher. Let's not forget that leeroy is no longer core, so you'll run out of options really fast. Given that its a tempo based game, its not entirely impossible for zoo to last as far as turn 7-8 before running out of juice, so having a finisher isn't too bad an option.
- I would seriously consider Mortal Coil. But that's just me.
Suggestions for removal:
- Cogmaster, spidertank, and annoyotron is a cute idea, but zoo would never mulligan everything just to get this curve. In most cases, you'll just never assemble the needed cards to make these stuff work.
- Probably only ever need 1 ooze. If we're theorycrafting from a core only perspective, there's only 2 weapons that's seriously contesting your deck; Headhunter's Hatchet and Truesilver Champion. Both are fairly deadly unremoved on curve, but that's only 2 classes. No need double ooze unless its literally everywhere.
- Ritual of Doom suffers from the same problem above. Zoo can't afford dead cards in hand, and ritual of doom is dead card to me most of the time.
- Raid leader is a little iffy in my opinion, given that direwolf alpha will do the job better 90% of the time. But there are tokens to take advantage of this. I'll leave this one to you. Similarly, I don't like the idea of lakarri felhound, but I'll leave it for now since zoo is one of those classes that can reliably get rid of their hand so the discards don't hurt as much.
New Neutral Minion - Mankrik
This seems like a great card in arena
New Neutral Minion - Peon
Strictly worse than Wandmaker
New Warlock Spell - Imp Swarm (Rank 1)
3/2 for 2 mana start is weak and endgame 3/2 s are underwhelming
New Warlock Spell - Imp Swarm (Rank 1)
Not bad for token or zoo decks
New Neutral Minion - Spirit Healer
Okayish, I think
New Neutral Minion - Razormane Raider
Does Frenzy work on enemy turns?
New Shaman Spell - Chain Lightning (Rank 1)
Not bad. I love positioning matters cardss
New Warlock Spell - Imp Swarm (Rank 1)
I want to wait until more cards are released before judging this too much. With the right support it could be really good.
New Priest Spell - Desperate Prayer
Zero mana spell but the effect is weak
New Shaman Minion - Bru'kan
Combo potential is high
New Neutral Minion - Peon
Not as reliable as Wandmaker
New Hunter Minion - Sunscale Raptor
This is actually a clever design but in wrong class
New Neutral Minion - Blademaster Samuro
Handbuff needed.
New Neutral Minion - Shadow Hunter Vol'jin
Will we get a golden one for Reward track?
New Druid Minion - Druid of the Plains
Basically spell Deal 7 damage to a minion and summon a 6/7 taunt for 7 mana - Firelands Portal
New Neutral Minion - Mankrik
This is clearly a great value card. Love it.
Out of Cards Forged in the Barrens Card Pack Giveaway - Packs Provided by Blizzard
The items are on cheapish side, I was able to purchase everything from the store
New Hunter Minion - Sunscale Raptor
This isn't terrible, and the art is quite cute.
New Neutral Minion - Blademaster Samuro
If this can be buffed, it will be pretty good.
New Neutral Minion - Mankrik
The flavor is quite nice
Bru'kan
Turn 7, throw down imprisoned phoenix. Turn 9, this, note taker, lightning bolt three times face for 30 damage.
New Neutral Minion - Blademaster Samuro
With hand buff support, this could be powerful, but outside of that it's a bit like Arcane Explosion on a Midway Maniac. Without Midway Maniac's useful tribe, I don't think this will see play outside of hand buff decks.
F2P Core 2021 only Zoo theorycraft
First off, nice deck building. There's a good deal of things I would agree, but here's some suggestion for changes;
- No Argent Squire? That's near sacrilege considering its legacy in classic. And this core set is even less powerful than old classic. Combos well with Abusive Sergeant for the early game.
- Probably want to make space for Dark Iron Dwarf as well. That's practically one of the best cards for tempo back then.
- Defender of Argus is probably also too important to ignore. There's plenty of early game and tokens, and this card used to dominate classic back then as well.
- At the cost of being called an idiot, I would genuinely suggest putting either jaraxxus or new Alex in this deck as a final finisher. Let's not forget that leeroy is no longer core, so you'll run out of options really fast. Given that its a tempo based game, its not entirely impossible for zoo to last as far as turn 7-8 before running out of juice, so having a finisher isn't too bad an option.
- I would seriously consider Mortal Coil. But that's just me.
Suggestions for removal:
- Cogmaster, spidertank, and annoyotron is a cute idea, but zoo would never mulligan everything just to get this curve. In most cases, you'll just never assemble the needed cards to make these stuff work.
- Probably only ever need 1 ooze. If we're theorycrafting from a core only perspective, there's only 2 weapons that's seriously contesting your deck; Headhunter's Hatchet and Truesilver Champion. Both are fairly deadly unremoved on curve, but that's only 2 classes. No need double ooze unless its literally everywhere.
- Ritual of Doom suffers from the same problem above. Zoo can't afford dead cards in hand, and ritual of doom is dead card to me most of the time.
- Raid leader is a little iffy in my opinion, given that direwolf alpha will do the job better 90% of the time. But there are tokens to take advantage of this. I'll leave this one to you. Similarly, I don't like the idea of lakarri felhound, but I'll leave it for now since zoo is one of those classes that can reliably get rid of their hand so the discards don't hurt as much.
New Hunter Minion - Sunscale Raptor
was thinking about this, if this card stacks, it can be some kind of new jade for hunters but cant find it anywhere if it stacks or not
New Hunter Minion - Sunscale Raptor
Is this worse than Dire Mole? How many decks want to draw a 4/3 in the late game?