Love this type of card. Fits perfectly, great theme mechanic and useful. Here's hoping to a good expansion for shaman that doesn't leave them in the broken or useless category for once
Auchenai Soulpriest is the first thing that comes to mind. Other than that, maybe it could be useful in a control deck to stay in the game a little longer, but it seems like there are better options in that regard.
The sooner you can get this in play, the more likely you will be able to get the effect. With some luck you could basically create a never ending deck of "Jade Raptors".
A lot of potential in this card. And with Menagerie Warden coming back into the set they seem like they want to go all in on Beast Druid finally after a few failed attempts over the years.
Spell Warlock, anyone? I imagine there will be some synergy cards released alongside this, otherwise it's a little boring, even with the upgrade mechanic.
The best part about this card is the cost. If you are truly desperate then the 5 hp to your opponent wouldn't matter much, but if you are that desperate is this spell really going to save you? Maybe if it's just used as a combo piece, or rather a cost reduction tool with the Nazmani minion.
These guys don't seem that great, but also not the bad either. I'm sure someone smarter than me will come up with a Wild combo deck that uses these and hand buffs to somehow OTK an opponent.
I'm excited to see how this upgrade mechanic works out. It's nice to have cards that are useful in the early game, but aren't completely useless if drawn later.
Either a mild form of hand disruption, or a way to mana cheat. Even if it doesn't disrupt the meta in a major way, it should still be fun to play around with.
I hope Frenzy triggers if the minion gets one-shot...
To activate Frenzy the minion must survive damage. Cards like this and the Hunter raptor card could be great, but yeah... if you don't draw them early then you have much less chance to activate the effect because your opponent may have a spell or minion to kill it straight up and deny the effect
Already loving this guy in combo decks, both Wild and Standard. I think I might run him in my decks with [Hearthstone Card (Norzdomu the Eternal) Not Found] simply because some people have been telling me a 7 mana 8/8 dragon is bad. But it I can bounce back a good Battlecry minion while guaranteeing an 8/8 summons in it's place... Pretty good!
Also someone wrecked me in a game last night by using their Vol'jin to swap a minion of mine for one in my hand and I lost a combo piece. I hadn't even realized that you could use it that way until someone did it to me! LOL
Fun at the Crossroads
So it's also a race then ?
New Shaman Spell - Chain Lightning (Rank 1)
Love this type of card. Fits perfectly, great theme mechanic and useful. Here's hoping to a good expansion for shaman that doesn't leave them in the broken or useless category for once
New Priest Spell - Desperate Prayer
Auchenai Soulpriest is the first thing that comes to mind. Other than that, maybe it could be useful in a control deck to stay in the game a little longer, but it seems like there are better options in that regard.
New Hunter Minion - Sunscale Raptor
The sooner you can get this in play, the more likely you will be able to get the effect. With some luck you could basically create a never ending deck of "Jade Raptors".
Peon
Job's done!
New Druid Minion - Druid of the Plains
A lot of potential in this card. And with Menagerie Warden coming back into the set they seem like they want to go all in on Beast Druid finally after a few failed attempts over the years.
New Warlock Spell - Imp Swarm (Rank 1)
Spell Warlock, anyone? I imagine there will be some synergy cards released alongside this, otherwise it's a little boring, even with the upgrade mechanic.
New Shaman Spell - Chain Lightning (Rank 1)
@Horus
No overload. The card will cost 2 mana, however, depending on how many mana crystals you have, the effect scales.
At 1 to 4 mana crystals, the card is Chain Lightning (Rank 1).
At 5 to 9 mana crystals, the card is Chain Lightning (Rank 2)
At 10 mana crystals, the card is Chain Lightning (Rank 3)
New Shaman Spell - Chain Lightning (Rank 1)
I got such WC3 vibes off this spell reveal! It almost made me buy Reforged! But they I remembered... it's WC3 Reforged...
New Priest Spell - Desperate Prayer
The best part about this card is the cost. If you are truly desperate then the 5 hp to your opponent wouldn't matter much, but if you are that desperate is this spell really going to save you? Maybe if it's just used as a combo piece, or rather a cost reduction tool with the Nazmani minion.
New Neutral Minion - Razormane Raider
Not particularly exciting, but maybe it will be useful in a self-damaging warrior deck of some sort.
New Warlock Spell - Imp Swarm (Rank 1)
Underwhelming on it's own. Interested to see what it might pair well with.
New Druid Minion - Druid of the Plains
I like this card quite a bit. Potentially decent board single target removal, with a solid body left to taunt your enemies to boot? Feels good, man.
New Neutral Minion - Razormane Raider
These guys don't seem that great, but also not the bad either. I'm sure someone smarter than me will come up with a Wild combo deck that uses these and hand buffs to somehow OTK an opponent.
New Shaman Spell - Chain Lightning (Rank 1)
I'm excited to see how this upgrade mechanic works out. It's nice to have cards that are useful in the early game, but aren't completely useless if drawn later.
New Neutral Minion - Peon
Random spells aren't usually all that great. At least it's from your class.
New Shaman Spell - Chain Lightning (Rank 1)
Where's the overload ?
And did they precised what happen once you have (5) mana?
Asking for a friend
New Neutral Minion - Shadow Hunter Vol'jin
Either a mild form of hand disruption, or a way to mana cheat. Even if it doesn't disrupt the meta in a major way, it should still be fun to play around with.
New Neutral Minion - Peon
To activate Frenzy the minion must survive damage. Cards like this and the Hunter raptor card could be great, but yeah... if you don't draw them early then you have much less chance to activate the effect because your opponent may have a spell or minion to kill it straight up and deny the effect
New Druid Minion - Druid of the Plains
Think it is mostly playable - a good tempo beast for Druid - whom won't have trouble ramping it up and playing early on
[GUIDE] Timeline Kindred Control
The issue with Sump Dredger is that a 4/3 is a very premium body, meaning that most of the time Concurrent Timelines will reduce the body.
Out of Cards Forged in the Barrens Card Pack Giveaway - Packs Provided by Blizzard
It'll be a great reveal season!!
Out of Cards Forged in the Barrens Card Pack Giveaway - Packs Provided by Blizzard
Good luck to everyone
New Neutral Minion - Shadow Hunter Vol'jin
Already loving this guy in combo decks, both Wild and Standard. I think I might run him in my decks with [Hearthstone Card (Norzdomu the Eternal) Not Found] simply because some people have been telling me a 7 mana 8/8 dragon is bad. But it I can bounce back a good Battlecry minion while guaranteeing an 8/8 summons in it's place... Pretty good!
Also someone wrecked me in a game last night by using their Vol'jin to swap a minion of mine for one in my hand and I lost a combo piece. I hadn't even realized that you could use it that way until someone did it to me! LOL
New Hunter Minion - Sunscale Raptor
Is it bad? Yes. Am I going to be playing for fatigue combos with this? Absolutely.