The update they intended for this week would have only changed a few cards and nothing else (except perhaps a couple of minor bug fixes). The 20.0 patch will most definitely include FitB cards (that why it's not 19.X like this week's would have been), and we'll only get it after the cards are all revealed.
I don't think it's weird for Paladins to have freeze though, since they can throw a Frozen Shadoweaver into their deck like anyone else.
I guess I didn't think much of it since even a Mage can swing an Ashbringer in Standard with the right cards in play.
Both of these fall under a very broad umbrella of class identify/mechanics/flavour/fantasy. Those sub-categories all mean slightly different things, but they are nonetheless there for the same reason: to make the classes feel and play differently. Not to the extent that everything every class does is unique to that class, but enough that they have their own take even where they overlap.
As you mention, this doesn't stop classes have some access to effects outside their class, especially through the neutral cards or rogue and priest's thieving. However, the thieving is unreliable and neutrals are limited in either quality or quantity. There are a few exceptions to that, such as neutral taunts often being quite good as a way to keep aggro in check, but for most effects neutrals should be OK at best.
When making cards, you might find it helpful to refer to Blizzard's own class identity breakdown from mid-2019: https://outof.cards/hearthstone/148-keeping-hearthstone-unique-class-identity-breakdown. It could do with a slight update, and would benefit from listing which mechanics (e.g. freeze and weapons) each class is associated with separately, but it's still a helpful tool for creating cards that feel like they would actually fit in Hearthstone.
Quote From AngryShuckie
You have a disregard for vanilla stats.
Guilty. I feel it's justified though since I don't think I ever saw someone use a vanilla card even once outside of new accounts. This might change with the new core set though, since some of them appear to be seeing buffs like Raid Leader.
The importance of vanilla cards is not that they are used competitively, but that they establish the boundary between over- and under-statted minions. That's especially important at 5 or less mana. Above 5, you can start to get away with printing over-statted minions, especially at 8+ mana, because you lose more tempo to hard removal and the stats just don't matter as much.
Ultimately, the most important thing vanilla minions do is hold back power creep. Power creep still exists of course, but not in terms of base minion stats. That is good because once the vanilla stats are raised you set a precedent for raising them again and again in future, making everything that came before too weak to consider.
So while our old friend Chillwind Yeti hasn't made it into a serious competitive deck since 2014, he has still been on the front lines of the fight against power creep, and we should be thankful for it :)
Thanks for the giveaway, but it doesn't make sense to offer cosmetic rewards with same currency as the ticket. Now I feel like I have to reserve my currency for (the expensive) giveaway ticket, instead of getting the site cosmetics.
New Neutral Minion - Shadow Hunter Vol'jin
I guess it will be used more as a combo enabler, rather than disabler.
Fun at the Crossroads
Nice! For the Horde!!
[Game] Card Treasure Hunt (The Resurrection Attempt)
Both wrong, @R got the right idea. I guess the word “unseeable” could be replaced by “elusive”, or “ uncapturable” (is that even a word?)
New Hunter Minion - Sunscale Raptor
I hope so!
New Hunter Minion - Sunscale Raptor
This definitely looks like an auto include for most hunter decks.
This Week's Hearthstone Balance Patch Postponed Until Forged in the Barrens Release in 20.0
The update they intended for this week would have only changed a few cards and nothing else (except perhaps a couple of minor bug fixes). The 20.0 patch will most definitely include FitB cards (that why it's not 19.X like this week's would have been), and we'll only get it after the cards are all revealed.
New Neutral Minion - Blademaster Samuro
This and Toxic Arrow would be a 6 mana kill all enemy minions and summon a 1/4 poisonous minion.
'Warcraft III'-themed Expansion
Both of these fall under a very broad umbrella of class identify/mechanics/flavour/fantasy. Those sub-categories all mean slightly different things, but they are nonetheless there for the same reason: to make the classes feel and play differently. Not to the extent that everything every class does is unique to that class, but enough that they have their own take even where they overlap.
As you mention, this doesn't stop classes have some access to effects outside their class, especially through the neutral cards or rogue and priest's thieving. However, the thieving is unreliable and neutrals are limited in either quality or quantity. There are a few exceptions to that, such as neutral taunts often being quite good as a way to keep aggro in check, but for most effects neutrals should be OK at best.
When making cards, you might find it helpful to refer to Blizzard's own class identity breakdown from mid-2019: https://outof.cards/hearthstone/148-keeping-hearthstone-unique-class-identity-breakdown. It could do with a slight update, and would benefit from listing which mechanics (e.g. freeze and weapons) each class is associated with separately, but it's still a helpful tool for creating cards that feel like they would actually fit in Hearthstone.
The importance of vanilla cards is not that they are used competitively, but that they establish the boundary between over- and under-statted minions. That's especially important at 5 or less mana. Above 5, you can start to get away with printing over-statted minions, especially at 8+ mana, because you lose more tempo to hard removal and the stats just don't matter as much.
Of course, even below 5 mana you can print over-statted minions, but they need to either come with a drawback (e.g. King Mukla, Novice Zapper) or meet a condition to get those stats (e.g. Blackwing Technician, Edwin VanCleef).
Ultimately, the most important thing vanilla minions do is hold back power creep. Power creep still exists of course, but not in terms of base minion stats. That is good because once the vanilla stats are raised you set a precedent for raising them again and again in future, making everything that came before too weak to consider.
So while our old friend Chillwind Yeti hasn't made it into a serious competitive deck since 2014, he has still been on the front lines of the fight against power creep, and we should be thankful for it :)
Out of Cards Forged in the Barrens Card Pack Giveaway - Packs Provided by Blizzard
Thanks for the giveaway, but it doesn't make sense to offer cosmetic rewards with same currency as the ticket. Now I feel like I have to reserve my currency for (the expensive) giveaway ticket, instead of getting the site cosmetics.
Sunscale Raptor
that flavour text though
New Neutral Minion - Shadow Hunter Vol'jin
Generic anti-combo card.
New Neutral Minion - Razormane Raider
no rush? I don't think it will be useful ...
New Neutral Minion - Mankrik
can be useful
Fun at the Crossroads
Job's Done!
New Neutral Minion - Blademaster Samuro
can be useful
New Neutral Minion - Shadow Hunter Vol'jin
can be useful
New Neutral Minion - Spirit Healer
can be useful
New Neutral Minion - Peon
can be useful
New Neutral Minion - Peon
What we really need is for Blizzard to replace the Innkeeper's "Job's done" voice line with the peon's "Job's done" voice line.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Icehowl is my next guess but I think we're missing something about "unseeable"...
New Shaman Minion - Novice Zapper
Yeah. Autoinclude.
New Neutral Minion - Spirit Healer
Small Priest of the Feast. I like it :)
New Neutral Minion - Shadow Hunter Vol'jin
He is now great in WILD with MechaC`tun combo :)
New Priest Spell - Desperate Prayer
Atleast it's not as over powered as everyone's favourite 0 mana spell from scholomance.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Maybe we must take yeti stats and so... Circus Amalgam?