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  • All the New Core Set Cards Coming to Hearthstone in Year of the Gryphon + Full 235 Cards Reveal

    Staff

    Oh, good point! Can you technically give Illidari Inquisitor "windfury"? If you attack with it, and then your hero attacks too? Pretty sure that's how it would work, right? But i imagine the order will matter, if your hero attacked first, it might use up Inquisitors attack for the turn.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    I personally refused to use Tracking, because 9 times out of 10, I'd pull two cards I need, and could only keep one. With this change, I can now happily use it.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Warsong Commander seems about right for the direction the game is going in, same with the changes to the other Charge minions, but I can't help but say I'm pretty disappointed. Hearthstone does need to have some combo options and it needs a variety of combos. The game can't just be a variety of tempo, midrange, and control decks that all kinda look like each other forever. They could have brought back Patron Warrior in Wild, but instead of reincorporating an old pre-Standard deck as a fringe Wild deck for old school players to enjoy and hold on to, they didn't and also killed Anyfin Can Happen Paladin, which was another of my favorite decks for a long time and a deck that had a permanent place in my deck slots. I figured midrange decks with big burst finishers was something Blizzard wanted, but I guess not.

  • Lord Jaraxxus

    Does anyone know if old jaraxxus stays as it is and we get the new one?

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Recent expansions were actually generous with beasts. Check the link for the beasts of darkmoon, also change it to Scholomance and Ashes. Other expansions will rotate anyway.

    https://playhearthstone.com/en-us/cards?minionType=beast&set=madness-at-the-darkmoon-faire

    I know we haven't seen the next expansion and there are still some small beasts, but I would say the odds are good.

  • New Neutral Minion - Onyxia the Broodmother

    AMAZING rework! Old Onyxias trouble was that her board was too easy to clear, and this fixes it. Also: if your opponent doesn't clear Onyxia the Broodmother, and she spawns tokens at the end of your opponents turn, will those tokens be able to attack on your turn? IF so then that's potentially 16 FACE damage. I'm REALLY glad that this releases AFTER Unseal the Vault rotates, that would have been a nightmare to face.

  • New Mage Minion - Aegwynn, the Guardian

    It seems a good setup card for burn decks, since if you deck has many spell damage minions you can have a +3 or +4 minion, or even buff a Sorcerer's Apprentice and that's really good.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Right, but the question is whether the Legacy versions I actually own will change or not. I.e. are both versions available in Wild functionally the same, or is there a meaningful* choice between them?

    * Of course you'd choose the buffed Core version in most cases, but not in all of them 

  • New Neutral Minion - Taelan Fordring

    It tutors your win condition. Basically that alone makes this a premier card. Couple that with divine shield and taunt and you have an all round winner.

  • New Neutral Minion - Alexstrasza the Life-Binder

    Seems really good as a finisher in control decks, and maybe a few midrange decks might want it? Aggro certainly doesn't considering they want to end the game before then. The new alexstrasza is still a big nerf compared to old Alexstrsza, but this is better for the health of the game.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Oh Boy
    So much changes, and I LOVE them.

    Druid
    All changes are nice but change I like most is Druid of the Claw

    Hunter
    I am not sure if I like that Lock and Load will be in standard as this is quite random card but hard to deny that with 1 mana is much more usable.
    But I like change to Tracking, card that gave us Discover mechanic and now have Discover itself (and no longer we lose cards from deck).

    Mage
    I love all changes and I love that Ethereal Conjurer is returning back.
    One of my beloved cards from the past.

    Paladin
    Guardian of Kings taunt changes a lot and makes this card much more usable.

    Rogue
    I like almost all changes but don't understand if one health for Patient Assassin will change anything.

    Warlock
    I assume new Lord Jaraxxus Hero power still will be Summon 6/6?

    Warrior and some Neutrals
    Love the change that get rid of Charge and leave it as special keyword and that we get Rush instead.

    Other
    I am not sure if some buffed cards become usable but at least they are now look much less horrible.
    Love the change to all legends and that we almost have good old Big Game Hunter back.

    In summary, I like all changes. I am not sure if I like some cards we get in core set but I am not complaining. At least now much more of those Core cards look to be usable in some deck instead of always the same small bunch off cards from each class.

  • New Neutral Minion - Nozdormu the Eternal

    ALRIGHT, so on paper it seems like a BIG meme card. BUT, IF all the Aggro players anonimously agree to make Nozdormu the Eternal a must include in any aggro deck, they will be able to rankup to legend even faster and get too 1000 wins even faster!

    I love how the effect needs both players to include it in their deck, makes it a lot better to face than a randomly generated Nozdormu into a lot of panic. 

  • New Neutral Minion - Nozdormu the Eternal

    cackling. i'm sure it's bad but i'm running this in every deck. and 7 8/8 isn't THAT bad; maybe even playable without the effect??? ur at least not being punished for trying this.

  • New Neutral Minion - Taelan Fordring

    Seems like a good minion. Tutors big cards like the old gods, and it's still quite a sticky minion with that divine shield and taunt. Will probably see play in a few combo decks, and probably also in some control decks that really want to draw their old gods.

  • New Paladin Spell - Pursuit of Justice

    i love this. it's the paladin incanter's flow and probably the missing piece to a grindy paladin deck that curves low, but gets value from the button.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    It'll be a dark day indeed if I have to put Barrens Stablehand in my deck and then actually unironically play it.

  • New Neutral Minion - Fogsail Freebooter

    Incredible for weapon based classes. Even considering the fact that it's Southsea Deckhands "replacement", it is still a good card.

    Standard: Weapon Rogue might experiment with it? Might be too slow.

    Edit: Weapon shaman might also like it. Boggspine Knuckles is still in standard after rotation, so Evo shaman will probably still be a thing, and it might run Fogsail Freebooter.

    Wild: might fit in Wild Weapon Rogue and Pirate warrior, but it will surely see experimentation at the very least.

  • New Neutral Minion - Taelan Fordring

    taunt+divine shield is a great synergy; and the tutor means that it'll for sure find a home in that one weird deck that wants to fetch something (maybe malygos or c'thun).

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Reducing your deck size by 2 is great in theory when you're building it, but removing two random cards from your deck in the middle of a match is a downside. You're equally likely to discard something you want rather than something you don't want.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Charge is now a dhunter only keyword apparently.

    Also, the changes to Stonetusk Boar and Bluegill Warrior is like making hand gestures to a man with no hands. What the hell is that 1 attack going to actually do? Might as well treat them with some proper dignity like Southsea Deckhand and remove them from standard entirely.

  • All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set

    Ethereal Conjurer was a decent card when it came out, saw a fair amount of play. It's very powerful now, especially in a meta with far less card generation.

    Mana Tide Totem is already one of the most powerful totems in the game, it doesn't need a buff.

    Equality was busted at 2 and saw a little play at 4, 3 is a great power level for it. 

    Tracking got buffed, not nerfed. Not sure what you're talking about.

    I don't think the 3-damage Shadowform is around anymore.

     

  • Lord Jaraxxus

    so it's better early and worse late. overall, i think it's an improvement and control warlock will find a slot for him.

  • New Warrior Minion - Warsong Outrider

    Seems really good, very flexible and probably will see a lot of play in many warrior decks. 

  • Core Set Reactions

    Good idea to have a place for all reactions.

    First of I am really surprised how small the core set actualy is, hearing the number of cards is one thing, but seeing it live...

    I had counted with each class getting at least 2 legendaries, and the neutral spots are too overcrowded with Dragons, the same ones we saw in several versions already, that is just boring.

    I am not a fan of butchering the small Charge cards, moving them to Wild would be ok, but I am still not sure if both versions are changed or not, but I enjoyed both Anyfin Pally and Handbuffcopy Boar Hunter decks. Also gonna miss Houndmaster, Unleash the Hounds, Tundra Rhino...

    DH - no thoughs yet, I do not play or like the class that much. From lore perspective it is sad that both satyrs are leaving.

    Druid - Surprised that Cenarius (hoped for Fandral Staghelm or Lucentbark - I hated how they printed him and then ruined an expansion later with Plague of Death) and Ancient of War (Deserved a buff, at least) stayed. The set looks quite weak withous Swipe and charge on the Druid of the Claw would definitely not ruin the game. 

    Hunter - I do not like to have Bearshark and Dire Frenzy in a single core set, it is quite anti - synergistic, Houndmaster did the job well. The new card seems too 1 dimensional, bringing back Stitched Tracker would work better for me, I guess Highmane, as well as Barrens Stablehand stayed because of the theme of the expansion. On second though, seems like Selective Breeder / Dire Frenzy paves a way for a certain hunter deck this year. Maybe even something for Beastmaster Leoroxx.

    Mage - Never liked Frostbolt, but it is too iconic in my opinion. Archmage Antonidas was the nostalgia from WC3 campaign, alongside Goldshire Footman and Ironforge Rifleman, sad to see them gone. Footman and Rifleman deserve a buff if they are gonna be lost in wild. Back to mage - Flamestrike as a 5 damage epic seems weird. Arcanologist prevents Wild player from escaping a feeling of facing another Secret Mage, hate that. Do not like random Babbling Book stuff either.

    Paladin - Recruits seem to pushed, Warhorse Trainer (unneeded buff) and Equality now enforce ODD PALLY in WILD even more. Hoped for Bellringer Sentry. Glad for the Guardian of Kings buff, now it can actualy guard someone.

    Priest - Love to see Shadow Word: Pain go, sad for Inner Fire. Crimson Clergy seems interesting to me, maybe I'll try Priest this expansion.

    Rogue - Sprint is probably still too weak, with Secret Passage around, [Hearthstone Card (Assasin's Blade) Not Found] seems really weird at 2 attack.

    Shaman - Al'Akir buff is most likely too small. Hoped for some more Elemental synergy.

    Warlock - Tiny Knight of Evil seems to lack support, Jaraxxus does not look right as a Hero card. No Voidwalker? Flame Imp, realy? Lakkari Felhound is also weird there.

    Warrior - No Shield Block, no Kor'kron Elite, Little Enrage enablers. Fiery War Axe should have returned to 2. War Cache reminds me too much of a certain Hunter card. Really sad for no Magni's side representation, just a band of Horde there.

    Neutral - Hoped Hogger would receive a buff, Taelan Fordring seems quite good, (nice lore flavor with potencionaly drawing Tirion to action on death.) Glad for BGH buff, Yetti stayed, but Silverback Patriarch and Boulderfist Ogre, gone? Rager replacement is insulting to poor Magma guy and irrelevant for the game. No idea why Young Priestess stayed. New pirate seems too good.

    Will update this posts with more later.

  • New Warrior Spell - War Cache

    Hunter's Pack for warrior? On first glance it seems really bad, but it is really good in BIG Warrior... oh wait that rotates for the most part.... Let's hope BIG Warrior will get more support, because the Scholomance stuff isn't enough to keep that deck viable in standard. In wild i'm not sure BIG Warrior even wants it. OH it's ODD Costed, so maybe ODD Warrior might TRY it out, in order to perhabs get some EVEN cost cards randomly? (But it would be pretty hard to make space for it.)