There are way too many bad Warrior cards for this to create. Some aren't even strictly bad, but since Warrior has several different archetypes, you're going to get stuff that just doesn't fit your game plan.
Anyone else think they should make Gorehowl and Doomhammer legendary? They're giving this full set to all players, so it doesn't make them harder to get. They're unique weapons and should only exist once per deck.
I guess it is support for silence priest, a good thing is that the other cards priest used for this archetype mostly could only affect friendly, so having the option for the enemy minions is good.
Vanilla stats with rush. I'd say this better than a Militia Commander as this remains a threat after rushing, also doesn't feel too bad to drop this for tempo.
LOL Mark of the Wild still has the explanation of the buff in parentheses. Can't we do away with that at this point?
Overall, I'm pretty pumped for these changes. There are a lot of cards here that I've always liked but haven't played much because they just weren't good enough (Druid of the Claw and Guardian of Kings to name just a couple). I think many of these will be worth using now, or at least when you get them from a random effect it won't be quite so feelsbadman.
Are we expecting any minions to have weakness/immunity to spell types? Like, Water Elemental takes double damage from Fire spells for example? Fire Elemental immune to Fire? Or damage reduction?
Leans more towards aggro warrior (Pirate Warrior making a return?), but hard to see a deck that doesn't run this especially in a 4 set meta. 2/1 is solid stats for a 1 drop though aggressively stated with text that makes you either curve better or do more in a single turn.
Ancient Watcher is out, but Humongous Razorleaf is in ... I dunno, seems like we'll need a lot more targets before this becomes good. OK against Frozen, I guess?
Arcane Watcher has been strong in spell damage decks, but spell damage actually advances the goal of killing your opponent. Silence, on the other hand, is mostly defensive, so building a deck around it is awkward.
It looks like they are leaning into the midrange/tempo Priest idea. I suspect that archetype will receive a fair amount of support in the expansions, so I have to believe this is a 4-star card.
First Impression: I can see this card opening a lot of shenanigans.
One, you can tutor a specific card. If you only have 3 beasts in your deck, you are guaranteed to get what you want (like Tortollan Pilgrim for turtle mage),
Two, you can dup the card. So essentially you can have 4 copies of a regular card or 3 copies of a legendary in your deck.
Seems good 2 mana destroy a minion is solid. But it's a paladin secret, so i think it might not see that much play. (unless Paladin gets a big pay-off card for secrets like Mysterious Challenger.)
It's 1 mana ...
And Paladin actually has some very strong secrets now. "Get Down" was always great, and Oh My Yogg! is basically a Paladin Counterspell. Even if you choose not to include secrets in your deck, you may be very glad to see it in the Discover pool.
Only downside I am seeing is that it costs 8 mana. Way more than the DH normal curve.
Assuming you have a weapon equipped on 8, drop this, rush a small minion, hit face, then this hits face for 8. Pretty insane, board control plus face pressure.
I wonder what exactly "inherits these powers" means. I assume it means "gets +2 spell damage & this deathrattle". That is, I assume it doesn't mean "gets all the enchantments and buffs this card has", because that would snowball--if you drew Sorcerer's Apprentice, then its deathrattle would give "+2 spell damage, spells cost one less, and this deathrattle", and so on.
Note that there's no such thing as Sorcerer's Apprentice in Standard. The "girl" is moving to Wild.
New Warrior Spell - War Cache
There are way too many bad Warrior cards for this to create. Some aren't even strictly bad, but since Warrior has several different archetypes, you're going to get stuff that just doesn't fit your game plan.
New Warlock Minion - Enslaved Fel Lord
Wow, so hard to kill. Seven mana does not seem like enough.
Core 2021
Anyone else think they should make Gorehowl and Doomhammer legendary? They're giving this full set to all players, so it doesn't make them harder to get. They're unique weapons and should only exist once per deck.
New Shadow Isles Card - The Etherfiend
I mean I prefer a 7 cost version that at least gets me a body when it inevitably fails.
New Neutral Minion - Alexstrasza the Life-Binder
I like the revamp of alex, though I'm not sure of her power level. Very flexible effect though, top end finisher or some late game heal.
New Neutral Minion - Nozdormu the Eternal
Essentially a 7 mana 8/8, do nothing lol.
I don't think this card will be ran outside of meme decks.
New Shaman Minion - Novice Zapper
Shockingly good.
Ah hah. Ah ha-hah. Yes.
New Priest Spell - Focused Will
I guess it is support for silence priest, a good thing is that the other cards priest used for this archetype mostly could only affect friendly, so having the option for the enemy minions is good.
New Priest Minion - Shadowed Spirit
Nah, they look somewhat similar, but spirits and shades are a different kind of monster. Compare Shifting Shade, for example.
New Warrior Minion - Warsong Outrider
Very solid card.
Vanilla stats with rush. I'd say this better than a Militia Commander as this remains a threat after rushing, also doesn't feel too bad to drop this for tempo.
New Priest Spell - Thrive in the Shadows
Yes.
Tools like this one are extremely valuable in combo decks, but they are also good for just finding answers.
All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set
LOL Mark of the Wild still has the explanation of the buff in parentheses. Can't we do away with that at this point?
Overall, I'm pretty pumped for these changes. There are a lot of cards here that I've always liked but haven't played much because they just weren't good enough (Druid of the Claw and Guardian of Kings to name just a couple). I think many of these will be worth using now, or at least when you get them from a random effect it won't be quite so feelsbadman.
Are we expecting any minions to have weakness/immunity to spell types? Like, Water Elemental takes double damage from Fire spells for example? Fire Elemental immune to Fire? Or damage reduction?
New Warrior Minion - Bloodsail Deckhand
Wow this is strong.
Leans more towards aggro warrior (Pirate Warrior making a return?), but hard to see a deck that doesn't run this especially in a 4 set meta. 2/1 is solid stats for a 1 drop though aggressively stated with text that makes you either curve better or do more in a single turn.
New Priest Spell - Focused Will
Ancient Watcher is out, but Humongous Razorleaf is in ... I dunno, seems like we'll need a lot more targets before this becomes good. OK against Frozen, I guess?
Arcane Watcher has been strong in spell damage decks, but spell damage actually advances the goal of killing your opponent. Silence, on the other hand, is mostly defensive, so building a deck around it is awkward.
New Paladin Spell - Reckoning
Paladin hard removal albeit very conditional.
New Priest Minion - Crimson Clergy
It looks like they are leaning into the midrange/tempo Priest idea. I suspect that archetype will receive a fair amount of support in the expansions, so I have to believe this is a 4-star card.
New Paladin Spell - Pursuit of Justice
Dudedadin support in Standard! Definitely a core card for that.
I'm thinking is this is worth running a standalone.
New Neutral Minion - Nozdormu the Eternal
lol some butthurt guy went through and downvoted every positive comment.
New Paladin Spell - Pursuit of Justice
Just gonna put this out there ...
Stand Against Darkness is in Core.
New Hunter Minion - Selective Breeder
First Impression: I can see this card opening a lot of shenanigans.
New Paladin Spell - Reckoning
It's 1 mana ...
And Paladin actually has some very strong secrets now. "Get Down" was always great, and Oh My Yogg! is basically a Paladin Counterspell. Even if you choose not to include secrets in your deck, you may be very glad to see it in the Discover pool.
New Druid Minion - Nordrassil Druid
Not bad, this is essentially a 1 mana 3/5 if you are casting a spell that turn. Downside is it has an anti Synergy with Fungal Fortunes.
New Demon Hunter Minion - Illidari Inquisitor
This looks really strong.
Only downside I am seeing is that it costs 8 mana. Way more than the DH normal curve.
Assuming you have a weapon equipped on 8, drop this, rush a small minion, hit face, then this hits face for 8. Pretty insane, board control plus face pressure.
All 51 Returning Cards That Received Buffs and Changes in Hearthstone's New Core Set
yes, when RNGeebus smiles upon you... he shuns me like a plague carrier. I just refused to play it after the 1st year of Hearthstone.
New Mage Minion - Aegwynn, the Guardian
Note that there's no such thing as Sorcerer's Apprentice in Standard. The "girl" is moving to Wild.
I'm sure there will be at least a few burn spells in the Barrens. I'm not too concerned about it.