It'll be interesting to see how many tribal support cards will be in the Core set. Currently there's no Mech, Dragon, or Elemental synergies in Basic/Classic, so I'm curious to see if they're willing to change that.
I wouldn't be surprised if they unnerf Archivist Elysiana, considering she doesn't see any play. Also wouldn't be surprised if they unnerf Dinotamer Brann and the Galakrond, the Tempest stuff. Also i hope Dragonqueen Alexstrasza will be unnerfed to have 0 mana dragons (But still have the "can't go infinite" nerf). That wouldn't even be problematic really, as most (popular) highlander decks in wild don't even run her lol.
If they change archevist i hoep buff her to 7 instead of 8. So odd warrior can still play it.
And mogu i egt. But conjurers? why not?
Oh yeah true, ODD Warrior plays it. I hope they will either buff her to 7 mana, or let Archivist Elysiana stay at 9 mana. If Archivist Elysiana is EVEN costed she will actually see 0 play.
My reasoning behind Conjurer's Calling is that the card was very unfun to play against at 3 mana and i feared that it could become problematic in the future, that's mainly why i didn't want to see the nerf referted. But after thinking about it again, most games are over before you can stick a giant and go to town with Conjurer's Calling, so i think seeing that nerf reverted might not be that bad after all.
Duels balance is definitely better than ever before! Only classes that have significant difficulty now are Demon Hunters (they had their time in the sun), and paladin which still relies too heavily on 2 specific passives or bust. Classes like Priest and Warrior have alot of different builds to experiment with still but I assure you they are just as powerful as the rest of tier 2.
Given that Classic format will soon be added to the game, I assume it's somewhat safe to guess that one of the goals of the mass un-nerfs is to limit the number of "dual format" cards - ideally, they likely don't want 50+ cards that are different in different formats. Wild likely won't break if Big Game Hunter is reverted to 3-mana, for example. In the "olden days," all BGH targets were hard-casted, so that the tempo loss that accompanied a successful BGH activation would often effectively end the game - but now, most BGH targets are "cheated" into play, often for less than 3-mana.
They might also preferentially target classes like Hunter and Shaman, which are currently among the weakest in Wild - reverting both Starving Buzzard and Flametongue Totem to 2-mana is unlikely to cause serious balance issues. A 5-mana, 2-card combo that summons three or four doggies, and draws three or four cards, isn't exactly out-of-place in Wild, while Even Shaman needs a good 2-drop to activate their turn-1 "press the button and pass," which is currently too low-tempo for an aggressive deck to be competitive on ladder.
Neat! As I said, he's really only impressive in 2 decks, so do take that into consideration when deciding whether to craft him or not.
Tak + Prep + Academic Espionage is a third approach, but lacks the finality Ra or a horde of mechanical rabbits has. It also wasn't helped by the nerf to Prep meaning you can only play 1 of those cards on the same turn.
I've tried to make him work in so many more decks, but sadly his utility is limited by 'casts when drawn' cards not actually drawing a card when played from hand.
You are right! He would be a good alternative way to do the combo if you don't draw Grand Empress Shek'zara. I actually don't have him and might have to craft him to test it out but he definitely has a spot in the deck. I actually updated it to put him in. Thanks so much for pointing it out!
Thanks for the deck spotlight! Also I want to say that this is one of the articles I look forward to the most each week. I like the big approach to dragon priest a lot, it's really cool.
Aww, poor Tak Nozwhisker. Left out of one of the two decks* he's actually good in. The world has been so cruel to the old kobold, you can't possibly be so heartless as to take that away from him :(
Draognqueen alex, Power word Shield, Execute, Fiery War axe, Warsong Dragoncaster, bloodsworn mercenary, chain gnag, bonemare, preperation, Bladeflurry (2mana no face dmg), Flametonque Totem, equality, buzzard, Nourish, ancient of lore(and make the heal 8 again which it once was), Equality, Rockbiter weapon, Extra arms, Necrium Apothecary, Rogue quest to 5/5's again.
Also leeching to be unnerfed(and can buff it to 1 from orginal 2 so got geist, deathwarden and stickyfingers agains, or just restore set amount of hp per hit just make it not a worthless pieceof crap).
Mana wyrm id like a s1/2 or 0/3(which it was in hs's Beta) also undertaker would be fine nowadays in wild, Also id like coldblood Personaly or just having it not be trash)
Not at all, its whta wild needs more off. Cards thata re 100% fien in wild(or even week) but where to godo for standard, shoulndt keep staying in nerfed state for wild for after are wild only.
I would love to see all Galakrond cards on their original state.
Also I would love Dino Tamer Brann and Dragon Queen Alexstrasza back (Not the part were she could discover herself, that is a nono)
Then, Arcane Golem, Powerword:Shield, Warsong Commander (I do not think patreon warrior would be that bad now) and maybe Ironbeak owl (in case it does not come back to standar)
Id rather owl get a stat bfuf so odd decks can still have a silence(even if is just small 1 stat point
if isnt gonna be in the coreset/standard.
Also NO to arcane golem, a 3mana 4/2 Charge lets not. Id rather give it rush and a extra stat point(or no rush and be a 5/5 atleast)
I wouldn't be surprised if they unnerf Archivist Elysiana, considering she doesn't see any play. Also wouldn't be surprised if they unnerf Dinotamer Brann and the Galakrond, the Tempest stuff. Also i hope Dragonqueen Alexstrasza will be unnerfed to have 0 mana dragons (But still have the "can't go infinite" nerf). That wouldn't even be problematic really, as most (popular) highlander decks in wild don't even run her lol.
I wouldn't be surprised if they unnerf Archivist Elysiana, considering she doesn't see any play. Also wouldn't be surprised if they unnerf Dinotamer Brann and the Galakrond, the Tempest stuff. Also i hope Dragonqueen Alexstrasza will be unnerfed to have 0 mana dragons (But still have the "can't go infinite" nerf). That wouldn't even be problematic really, as most (popular) highlander decks in wild don't even run her lol.
The Wild And Rotating Cards That We Want To See Added To Hearthstone's Upcoming New Core Set
It'll be interesting to see how many tribal support cards will be in the Core set. Currently there's no Mech, Dragon, or Elemental synergies in Basic/Classic, so I'm curious to see if they're willing to change that.
The Wild And Rotating Cards That We Want To See Added To Hearthstone's Upcoming New Core Set
Neutral - 6 Cards
Hunter - 5 Cards
Priest - 4 Cards
Warlock - 3 Cards
Shaman - 3 Cards
Rogue - 3 Cards
Paladin - 2 Cards
Mage - 1 Cards
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
Oh yeah true, ODD Warrior plays it. I hope they will either buff her to 7 mana, or let Archivist Elysiana stay at 9 mana. If Archivist Elysiana is EVEN costed she will actually see 0 play.
My reasoning behind Conjurer's Calling is that the card was very unfun to play against at 3 mana and i feared that it could become problematic in the future, that's mainly why i didn't want to see the nerf referted. But after thinking about it again, most games are over before you can stick a giant and go to town with Conjurer's Calling, so i think seeing that nerf reverted might not be that bad after all.
Weekend Wild Hearthstone Decks - Ra Rogue, Totem Shaman, Odd Highlander Warlock & More
I ended up crafting him and he won me the very first game I tried him in.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
13th February update: Hijo's Renolock ft. Wax Elemental!
A Renolock deck courtesy of Hijo, that does well against aggro, and can destroy slower decks with the Brann Tickatus combo!
Deck code: AAEBAf0GHtwGxAiODsMWhRfYuwKXwQLexALfxALnywLy0AKX0wLH0wLo5wLD6gKc+AKggAP8owPypQOdqQPrrAPEuQO9vgOVzQObzQPXzgPO4QP44wOS5AOT5AMAAA==
https://youtu.be/3bmeDOUqsFs
Is Hearthstone's Duels More Welcoming Again? Status Update On Bugs, Fixes, And Balance
Duels balance is definitely better than ever before! Only classes that have significant difficulty now are Demon Hunters (they had their time in the sun), and paladin which still relies too heavily on 2 specific passives or bust. Classes like Priest and Warrior have alot of different builds to experiment with still but I assure you they are just as powerful as the rest of tier 2.
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
Given that Classic format will soon be added to the game, I assume it's somewhat safe to guess that one of the goals of the mass un-nerfs is to limit the number of "dual format" cards - ideally, they likely don't want 50+ cards that are different in different formats. Wild likely won't break if Big Game Hunter is reverted to 3-mana, for example. In the "olden days," all BGH targets were hard-casted, so that the tempo loss that accompanied a successful BGH activation would often effectively end the game - but now, most BGH targets are "cheated" into play, often for less than 3-mana.
They might also preferentially target classes like Hunter and Shaman, which are currently among the weakest in Wild - reverting both Starving Buzzard and Flametongue Totem to 2-mana is unlikely to cause serious balance issues. A 5-mana, 2-card combo that summons three or four doggies, and draws three or four cards, isn't exactly out-of-place in Wild, while Even Shaman needs a good 2-drop to activate their turn-1 "press the button and pass," which is currently too low-tempo for an aggressive deck to be competitive on ladder.
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
100% fair it wasnt even tier 1 and ti was the Strongest of the galakronds.
All galakrond cards are 100% safe to unnerf.
[Rant] Shadow Isles and Elusive
Glad you didn't start this game when Zed Elusives (going first) was pretty much unstoppable
Weekend Wild Hearthstone Decks - Ra Rogue, Totem Shaman, Odd Highlander Warlock & More
Neat! As I said, he's really only impressive in 2 decks, so do take that into consideration when deciding whether to craft him or not.
Tak + Prep + Academic Espionage is a third approach, but lacks the finality Ra or a horde of mechanical rabbits has. It also wasn't helped by the nerf to Prep meaning you can only play 1 of those cards on the same turn.
I've tried to make him work in so many more decks, but sadly his utility is limited by 'casts when drawn' cards not actually drawing a card when played from hand.
Weekend Wild Hearthstone Decks - Ra Rogue, Totem Shaman, Odd Highlander Warlock & More
You are right! He would be a good alternative way to do the combo if you don't draw Grand Empress Shek'zara. I actually don't have him and might have to craft him to test it out but he definitely has a spot in the deck. I actually updated it to put him in. Thanks so much for pointing it out!
Weekend Wild Hearthstone Decks - Ra Rogue, Totem Shaman, Odd Highlander Warlock & More
Thanks for the deck spotlight! Also I want to say that this is one of the articles I look forward to the most each week. I like the big approach to dragon priest a lot, it's really cool.
Weekend Wild Hearthstone Decks - Ra Rogue, Totem Shaman, Odd Highlander Warlock & More
Thanks once again for the deck spotlight.
All The Hearthstone Cards That Will be Reverted For The New Classic Game Mode
Minions with immune cannot taunt. you could use it to "silence" a taunt minion.
All The Hearthstone Cards That Will be Reverted For The New Classic Game Mode
No mention of keyword Enrage coming back? =)
Weekend Wild Hearthstone Decks - Ra Rogue, Totem Shaman, Odd Highlander Warlock & More
Aww, poor Tak Nozwhisker. Left out of one of the two decks* he's actually good in. The world has been so cruel to the old kobold, you can't possibly be so heartless as to take that away from him :(
* Pogo- and Ra-rogue.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Mulchmuncher
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
Edwin and Brann are for sure gonna happen
Im really hopig they unnerf all galakrond cards,
Draognqueen alex, Power word Shield, Execute, Fiery War axe, Warsong Dragoncaster, bloodsworn mercenary, chain gnag, bonemare, preperation, Bladeflurry (2mana no face dmg), Flametonque Totem, equality, buzzard, Nourish, ancient of lore(and make the heal 8 again which it once was), Equality, Rockbiter weapon, Extra arms, Necrium Apothecary, Rogue quest to 5/5's again.
Also leeching to be unnerfed(and can buff it to 1 from orginal 2 so got geist, deathwarden and stickyfingers agains, or just restore set amount of hp per hit just make it not a worthless pieceof crap).
Mana wyrm id like a s1/2 or 0/3(which it was in hs's Beta) also undertaker would be fine nowadays in wild, Also id like coldblood Personaly or just having it not be trash)
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
Yeah a legitimate counter against raza priest!
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
The Return of the Legend!
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
Why would it not? HUnter is the worst class in wild since i dunno 2/3 years at this point basicly?
And reno hunter was usally tier 4 or tier 3 deck and not really has ever been higher then the tier 3.
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
Not at all, its whta wild needs more off. Cards thata re 100% fien in wild(or even week) but where to godo for standard, shoulndt keep staying in nerfed state for wild for after are wild only.
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
Id rather owl get a stat bfuf so odd decks can still have a silence(even if is just small 1 stat point
if isnt gonna be in the coreset/standard.
Also NO to arcane golem, a 3mana 4/2 Charge lets not. Id rather give it rush and a extra stat point(or no rush and be a 5/5 atleast)
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
If they change archevist i hoep buff her to 7 instead of 8. So odd warrior can still play it.
And mogu i egt. But conjurers? why not?
Hearthstone Devs Are Reverting Nerfs on Around 30 Cards - Or Partially in Some Cases
I wouldn't be surprised if they unnerf Archivist Elysiana, considering she doesn't see any play. Also wouldn't be surprised if they unnerf Dinotamer Brann and the Galakrond, the Tempest stuff. Also i hope Dragonqueen Alexstrasza will be unnerfed to have 0 mana dragons (But still have the "can't go infinite" nerf). That wouldn't even be problematic really, as most (popular) highlander decks in wild don't even run her lol.
I just hope they wont revert the Mogu Fleshshaper and Conjurer's Calling nerfs.