The Tavern Pass has been working out for me so far. Throughout an expansion cycle, I usually open somewhere between 50-60 packs (about 20-30 of them at the start), with about 2k saved up for the next one as my goal. Up to this point, I opened about 80 packs (starting with 25) and i already have 1k gold with almost 1 month till the next expansion.
I spent most of my time playing the new format, Duels. That mode still needs some work, but you can get a fairly high winrate very consistently.
I've taken a firsrt stab at Duels for a quest by now, and I kinda like it even though I just miss too many Wild card to really play it competitively and I can't afford to just waste my dust now that I have some catching up to do.
Either way, from what I've seen so far the pass seems relatively fair so that won't be an issue.
I guess I'm just gonna play casually for now and see how the core set turns out. After all, I can always just leave again (and then come back for the next gimmick because I can't be bothered to be consistent in my choices)
The Tavern Pass has been working out for me so far. Throughout an expansion cycle, I usually open somewhere between 50-60 packs (about 20-30 of them at the start), with about 2k saved up for the next one as my goal. Up to this point, I opened about 80 packs (starting with 25) and i already have 1k gold with almost 1 month till the next expansion.
I spent most of my time playing the new format, Duels. That mode still needs some work, but you can get a fairly high winrate very consistently.
The thing is, some elusive cards only work if they are permanently elusive. For example, Young Witch uses the keyword for its support effect and not for Nexus damage. Also, cards like Sparklefly don’t work as win conditions or good buff targets without permanent elusive. I agree that some elusive cards could use with a a nerf or removal of elusive after the round, but I don’t think the mechanic as a whole needs a change.
Thanks :) The revelation that the main colours of shuckle and Valeera are essentially the same inspired me to give myself a little upgrade. The choice to turn my initial drawing into a bit of pixel art certainly paid off.
Generally speaking, people are pretty happy with the rewards track these days. Some people find the approach to level 50 quite slow, but it is a lot faster after that and at the early levels.
In fact, if you have truly not been on HS since it was introduced, you will benefit quite a bit from doing a very small amount of stuff before the next set comes out. Just by doing the daily and weekly quests you'll be given when you first log back on you get ~9000XP, getting you to level 13 on the rewards track. That alone will net you 1 Legendary card, 1 Epic, 6 card packs and 500 gold.
Wow that does sound pretty rewarding.
Are achievements necessary for the grind or are they just a nice thing to do along the way?
The XP-giving achievements are a nice bonus, but not necessary. Most of them are worth 200XP, which equates to about 30 minutes of normal gameplay in ranked. If you get the cards related to them then you might as well do them, and you'll find guides for most of the achievements in OoC threads, but there's no need to worry much about them.
I should also correct my previous post: one of those card packs was a card back... It's an easy mistake to make!
Generally speaking, people are pretty happy with the rewards track these days. Some people find the approach to level 50 quite slow, but it is a lot faster after that and at the early levels.
In fact, if you have truly not been on HS since it was introduced, you will benefit quite a bit from doing a very small amount of stuff before the next set comes out. Just by doing the daily and weekly quests you'll be given when you first log back on you get ~9000XP, getting you to level 13 on the rewards track. That alone will net you 1 Legendary card, 1 Epic, 6 card packs and 500 gold.
Wow that does sound pretty rewarding.
Are achievements necessary for the grind or are they just a nice thing to do along the way?
The XP-giving achievements are a nice bonus, but not necessary. Most of them are worth 200XP, which equates to about 30 minutes of normal gameplay in ranked. If you get the cards related to them then you might as well do them, and you'll find guides for most of the achievements in OoC threads, but there's no need to worry much about them.
I should also correct my previous post: one of those card packs was a card back... It's an easy mistake to make!
Generally speaking, people are pretty happy with the rewards track these days. Some people find the approach to level 50 quite slow, but it is a lot faster after that and at the early levels.
In fact, if you have truly not been on HS since it was introduced, you will benefit quite a bit from doing a very small amount of stuff before the next set comes out. Just by doing the daily and weekly quests you'll be given when you first log back on you get ~9000XP, getting you to level 13 on the rewards track. That alone will net you 1 Legendary card, 1 Epic, 6 card packs and 500 gold.
Wow that does sound pretty rewarding.
Are achievements necessary for the grind or are they just a nice thing to do along the way?
Does anyone else feel like Nitroboost Poison is a bit too strong? Initially it provides 4 damage for 1 mana which already makes it at the same power level as pre nerfed Cold Blood. Except it is stronger than that since Corrupting a 1 mana card is way easier than triggering Combo. It is also stronger than pre nerfed Cold Blood since adding attack value to your weapon provides more consistent damage than adding attack to your minions.
It is 2/3 as much damage as Tinker's Sharpsword Oil, but at 1/4 of the cost. And, it is easier to trigger.
I wanted to ask you (or anybody else listening): Where do you find your information on the best decks out there?
I agree with the recommendation of Vicious Syndicate, the only problem is that sometimes the meta changes (for example after nerfs) and they take a few days to publish a report, they have good data and good analysts.
Generally speaking, people are pretty happy with the rewards track these days. Some people find the approach to level 50 quite slow, but it is a lot faster after that and at the early levels.
In fact, if you have truly not been on HS since it was introduced, you will benefit quite a bit from doing a very small amount of stuff before the next set comes out. Just by doing the daily and weekly quests you'll be given when you first log back on you get ~9000XP, getting you to level 13 on the rewards track. That alone will net you 1 Legendary card, 1 Epic, 5 card packs, 1 card back and 500 gold.
It feels good to me. I usually play my dailys and then a bit more, finishing on Diamond 10 or 5 in Wild. I'm currently at around 5.200 gold, but I've bought the mid expansion for 2.000. I guess reaching 10k should be no problem if you play 30-60 minutes each day.
I must say that the grind to level 50 was quite a bad experience though. It feels way more rewarding to level up once you've passed that threshold. Remains to be seen if the changes they announced for this issue really help (if I remember correctly, the new goal is at 100 and the required XP per level got cut in half).
that sounds decent actually. I guess depending on what the core set looks like I might actually check it out.
Is the Tavern Pass fixed now?
I've taken a firsrt stab at Duels for a quest by now, and I kinda like it even though I just miss too many Wild card to really play it competitively and I can't afford to just waste my dust now that I have some catching up to do.
Either way, from what I've seen so far the pass seems relatively fair so that won't be an issue.
I guess I'm just gonna play casually for now and see how the core set turns out. After all, I can always just leave again (and then come back for the next gimmick because I can't be bothered to be consistent in my choices)
Help me reach Legend!
Awesome Pezman! Happy for you!
Is the Tavern Pass fixed now?
Oh shit, he's back! (maybe)
The Tavern Pass has been working out for me so far. Throughout an expansion cycle, I usually open somewhere between 50-60 packs (about 20-30 of them at the start), with about 2k saved up for the next one as my goal. Up to this point, I opened about 80 packs (starting with 25) and i already have 1k gold with almost 1 month till the next expansion.
I spent most of my time playing the new format, Duels. That mode still needs some work, but you can get a fairly high winrate very consistently.
Help me reach Legend!
I'm rooting for you! Where are you now, and what are you playing?
Help me reach Legend!
Thanks! I got Gruul. I have all classic legendaries, so he's a dupe.
All The Hearthstone Cards That Will be Reverted For The New Classic Game Mode
Get ready for..."time's up...let's do this"
Leeroy Jenkins !!!
[Rant] Shadow Isles and Elusive
The thing is, some elusive cards only work if they are permanently elusive. For example, Young Witch uses the keyword for its support effect and not for Nexus damage. Also, cards like Sparklefly don’t work as win conditions or good buff targets without permanent elusive. I agree that some elusive cards could use with a a nerf or removal of elusive after the round, but I don’t think the mechanic as a whole needs a change.
Is the Tavern Pass fixed now?
Thanks :) The revelation that the main colours of shuckle and Valeera are essentially the same inspired me to give myself a little upgrade. The choice to turn my initial drawing into a bit of pixel art certainly paid off.
[Fan Expansion] Tell me which Halls of Brawl card you wanna see!
For the name alone I want to see Bonk Droid. Excited to see the expansion, loved your other ones.
Is the Tavern Pass fixed now?
That's good to know.
Also, your new profile pic is fantastic
The Wild And Rotating Cards That We Want To See Added To Hearthstone's Upcoming New Core Set
What does that even mean?
The Wild And Rotating Cards That We Want To See Added To Hearthstone's Upcoming New Core Set
FortyDust, what are some cards you want to see in the Core set?
The Wild And Rotating Cards That We Want To See Added To Hearthstone's Upcoming New Core Set
CONFECTION
Is the Tavern Pass fixed now?
The XP-giving achievements are a nice bonus, but not necessary. Most of them are worth 200XP, which equates to about 30 minutes of normal gameplay in ranked. If you get the cards related to them then you might as well do them, and you'll find guides for most of the achievements in OoC threads, but there's no need to worry much about them.
I should also correct my previous post: one of those card packs was a card back... It's an easy mistake to make!
I Will Be Your Death! Darkmoon Faire Rogue Wild Deck Spotlight
3 might be too much, I would either nerf it to 2 mana or lower the weapon damage by 1
Is the Tavern Pass fixed now?
Wow that does sound pretty rewarding.
Are achievements necessary for the grind or are they just a nice thing to do along the way?
I Will Be Your Death! Darkmoon Faire Rogue Wild Deck Spotlight
Does anyone else feel like Nitroboost Poison is a bit too strong? Initially it provides 4 damage for 1 mana which already makes it at the same power level as pre nerfed Cold Blood. Except it is stronger than that since Corrupting a 1 mana card is way easier than triggering Combo. It is also stronger than pre nerfed Cold Blood since adding attack value to your weapon provides more consistent damage than adding attack to your minions.
It is 2/3 as much damage as Tinker's Sharpsword Oil, but at 1/4 of the cost. And, it is easier to trigger.
Really this card should cost 3 mana instead of 1.
The most popular lists right now
A lot of the time when streamers talk about tier lists they do so in a vacuum based on pure win rates
This can actually be highly deceptive because meta's actually refer to what people are playing not what is winning the most.
So here are the most popular lists in the game
1. TF, Aphelios - here we see the free boxer list and it's variants at top popularity at 9.5 percent play rate.
2. Viktor, Aphelios - people are playing for fun factor at 8.8 percent play rate but the winrate is below 50
3. Aphelios, Yassao - 8.3 percent play rate and an awful winrate but very fun
4. Discard aggro - 8 percent play rate and one of the best decks right now
5. Anivia control - 7.8 percent play rate and average win rate
6. TF Fizz - 6.8 percent play rate and a slightly above average win rate thought to be top tier but unproven so far
7. Fiora Shen - 5.8 percent play rate and the most reliable midrange deck in the game
8. Zoe Aphelios - A total mess of a list 5.6 percent and a terrible win rate
9. midrange Ash - 4.9 percent play rate still a solid deck but not exceptional
10. Temo Ez - a fun shroom list that has a 4.5 percent play rate and barely breaks even on wins
So what do we notice here, the most played lists are 1/2 meme's 1/2 meta that's a very good thing for the health of a game.
We also notice that a lot of the best decks in the game don't even break top 10 played.
Things like go hard, pirate aggro, these top meta decks aren't really being played enough to care about or tech against.
Let me know what you guys think, have we been examining the meta the wrong way?
Help me reach Legend!
Congrats! I'm pushing again for my first time Legend this season. Fingers crossed.
Help me reach Legend!
I agree with the recommendation of Vicious Syndicate, the only problem is that sometimes the meta changes (for example after nerfs) and they take a few days to publish a report, they have good data and good analysts.
The Wild And Rotating Cards That We Want To See Added To Hearthstone's Upcoming New Core Set
All I can say is, I'm very glad you people aren't the ones making the decisions.
Many of these choices are perfect examples of how many players don't even understand the role of the Core Set.
Is the Tavern Pass fixed now?
Generally speaking, people are pretty happy with the rewards track these days. Some people find the approach to level 50 quite slow, but it is a lot faster after that and at the early levels.
In fact, if you have truly not been on HS since it was introduced, you will benefit quite a bit from doing a very small amount of stuff before the next set comes out. Just by doing the daily and weekly quests you'll be given when you first log back on you get ~9000XP, getting you to level 13 on the rewards track. That alone will net you 1 Legendary card, 1 Epic, 5 card packs, 1 card back and 500 gold.
Help me reach Legend!
Congratulations! Which legendary did you get?
Is the Tavern Pass fixed now?
that sounds decent actually. I guess depending on what the core set looks like I might actually check it out.
Thanks for your input.
Help me reach Legend!